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Topic Summary

Posted by: SixOfSpades
« on: February 24, 2006, 10:24:47 PM »

I'm certain I've never seen that sequence before. It's not in a cave in one of the Cloakwood areas. Personally, I'm perfectly happy with Peter of the North.
Posted by: Aran
« on: February 24, 2006, 07:41:45 PM »

Furnelaine (FURNEL.CRE/FURNEL.DLG) seems to be another "OMG SAVE ME FROM BEARS":

Quote
BEGIN ~FURNEL~ 14876 // non-zero flags may indicate non-pausing dialogue

IF ~false()~ THEN BEGIN 0 // from:
  SAY ~Get out of here!! I'll hold these cave bears off as long as I can! ~ /* #14876 */
  IF ~~ THEN DO ~~ EXIT
END

IF ~false()~ THEN BEGIN 1 // from:
  SAY ~Fools. You're bleeding from a million wounds and for what? For nothing! I could have turned them on my own. Now get out of here like I told you in the first place.~ /* #14877 */
  IF ~~ THEN DO ~~ JOURNAL ~Much to my chagrin, I saved a ranger by the name of Furnelaine from cave bears today...~ /* #15704 */ EXIT
END

IF ~false()~ THEN BEGIN 2 // from:
  SAY ~You fight better than you look. Here take some of these healing potions and you'll feel a touch better.~ /* #14878 */
  IF ~~ THEN DO ~~ JOURNAL ~I saved Furnelaine the ranger from a cave bear attack in the Cloakwood, today.~ /* #15711 */ EXIT
END

IF ~false()~ THEN BEGIN 3 // from:
  SAY ~You're better fighters than I thought. Probably saved my life out there, much as I hate to admit it. Here, you'd better take my hunting bow as it seems to get me into more trouble than it's worth.~ /* #14879 */
  IF ~~ THEN DO ~~ JOURNAL ~I saved Furnelaine the ranger from a cave bear attack today... It is almost strange to feel the warmth of friendship in the haunted chill of the Cloakwood.~ /* #15712 */ EXIT
END

IF ~false()~ THEN BEGIN 4 // from:
  SAY ~There's more than bears in this wood. No one knows what, exactly, but it's definitely more than bears.~ /* #14880 */
  IF ~~ THEN DO ~~ EXIT
END

IF ~false()~ THEN BEGIN 5 // from:
  SAY ~You want something from me? I'll give you something, alright!~ /* #14881 */
  IF ~~ THEN DO ~~ EXIT
END

IF ~false()~ THEN BEGIN 6 // from:
  SAY ~Scared off any more cave bears lately?~ /* #14882 */
  IF ~~ THEN DO ~~ EXIT
END

I'm certain I've seen this sequence before. It's in a cave in one of the Cloakwood areas. I think the lady doesn't begin on the map - rather, she moves there from another. I'm sorry I'm not being very specific, but this was a while ago and I can't recall much more offhand.
Posted by: Bex
« on: February 16, 2006, 05:32:33 PM »

You're welcome.

It's not exactly the best comic ever, but worth your time if only for the "TIAX!! NOOOOO!!!" moment.

It is short. I'll give it that.
Posted by: icelus
« on: February 16, 2006, 02:39:02 PM »

Thanks.  :)
I'll try to take a look at it someday soon. 
Posted by: Bex
« on: February 14, 2006, 09:22:09 PM »

Have you ever read the BG Comic? I always thought it was just a throwaway promo piece, but it does pit Ajantis against a traitorous Eldoth, and Shar-Teel takes the other starring role. It's a completely different plotline, but an interesting coincidence.

No, I haven't actually.  Did it mention anything at all about missing monks and stuff?

Nope, not at all. The plot involves the ransom of a kidnapped bride. Ajantis and several other NPCs were protecting her caravan, and it's all downhill from there. Other than the characters' names and basic traits, it has nothing to do with the game.

Download
Posted by: icelus
« on: February 14, 2006, 08:28:03 PM »

there is a Dudley page that can be of good help for you.

Visit it to get an exhaustive list of all the characters you may meet in the game!
It's in alphabetical order and will help you in your research!  ;)

http://www.dudleyville.com/bg1/cast.htm

Your timing sucks, but thank you all the same.  It may indeed come in handy.  :)
Posted by: icelus
« on: February 14, 2006, 08:26:43 PM »

Have you ever read the BG Comic? I always thought it was just a throwaway promo piece, but it does pit Ajantis against a traitorous Eldoth, and Shar-Teel takes the other starring role. It's a completely different plotline, but an interesting coincidence.

No, I haven't actually.  Did it mention anything at all about missing monks and stuff?
Posted by: icelus
« on: February 14, 2006, 08:23:06 PM »

I really don't remember any of it

I don't think I've ever seen a single damn thing on Page 2 of this thread before

Phew. 
Posted by: SixOfSpades
« on: February 14, 2006, 02:02:11 PM »

Please note:  *Anyone* is welcome to speak up and say "omg this sux" or "yes, this is in the game, k" about any of the things posted in this thread.  It's been awhile since I've played past Chapter 2 or 3, and my memory is shit to boot, so I'll take whatever help I can get. 
I don't think I've ever seen a single damn thing on Page 2 of this thread before--granted, I've never used Eldoth, but still, I've never heard anyone else discussing it either, so I think it's safe to assume none of it was ever implemented.

There's too much new stuff for me to assimilate right now, but I do think it would be a shame to have cockfighting (fighting, not racing, as the only descriptor used for the competition is the word "sparring") without any Melicamp-related interjections. It'd be funny if you could hop him up with Haste and STR potions before the match, only to be thrown out for using performance-enhancing magics.
Posted by: Salk
« on: February 13, 2006, 12:11:43 AM »

Icelus,

first: thank you for spending your Sunday time working on this!  :)

Second: I myself have not played the game for a very long time (always waiting for Mods to be released/bug fixed) but there is a Dudley page that can be of good help for you.

Visit it to get an exhaustive list of all the characters you may meet in the game!
It's in alphabetical order and will help you in your research!  ;)

http://www.dudleyville.com/bg1/cast.htm
Posted by: Bex
« on: February 12, 2006, 11:57:15 PM »

I really don't remember any of it, except the FARMWE stuff, which is assigned to the island's Lahl.

I agree that Feldane looks important, but I sure don't remember ever having a conversation like that.

The "dream" is awfully reminiscent of a certain series of trials in a certain other game, innit?

With Keelor and Nasha, it looks like they hadn't settled on whether Nasha was a male merchant or Keelor's sister. MERCHA uses the same dialogues as the existing Nasha (I'm sure you noticed that).

Complete (?) list of Ajantis/monk/Eldoth quest -related NPCs: Utor, Hastenback, Krotan, Lenore, Satos, Pique, Shelton, and probably Avery (all that talk about his missing companions). This looks so interesting, but very weird indeed, since it would certainly change Eldoth's role in the game.

Have you ever read the BG Comic? I always thought it was just a throwaway promo piece, but it does pit Ajantis against a traitorous Eldoth, and Shar-Teel takes the other starring role. It's a completely different plotline, but an interesting coincidence.
Posted by: icelus
« on: February 12, 2006, 11:15:26 PM »

Please note:  *Anyone* is welcome to speak up and say "omg this sux" or "yes, this is in the game, k" about any of the things posted in this thread.  It's been awhile since I've played past Chapter 2 or 3, and my memory is shit to boot, so I'll take whatever help I can get. 
Posted by: icelus
« on: February 12, 2006, 11:05:37 PM »

Quote
Herschel.  *sigh*
Herschel is actually a bug. One of the BG Ch. 7 spawns tries to create BERSCH. It's supposed to be HERSCH.

Code: [Select]
COPY_EXISTING AR0800.BCS OVERRIDE
  DECOMPILE_BCS_TO_BAF
  REPLACE_TEXTUALLY ~Exists(\"BERSCH\")~ ~Exists("HERSCHEL")~
  REPLACE_TEXTUALLY ~CreateCreature(\"BERSCH\",~ ~CreateCreature("HERSCH",~
  COMPILE_BAF_TO_BCS
BUT_ONLY_IF_IT_CHANGES

Quote
FARMWE is also restorable, though the dialog file will need some tweaking.
Actually, all the *WEs are duplicate resources for the werewolves on Balduran's Isle.

Cool, thanks!  I'll wiki that code ASAP.
Posted by: icelus
« on: February 12, 2006, 11:04:52 PM »

All done!  (with the research, at least).

Hell of a way to spend a Sunday.   :-\
Posted by: icelus
« on: February 12, 2006, 10:57:59 PM »

I'm going out on a limb to say that VOICE.CRE/DLG is the cut end cutscene stuff.  Makes me want to restore it even less.  :)

Quote
BEGIN ~VOICE~ 9194 // non-zero flags may indicate non-pausing dialogue

IF ~~ THEN BEGIN 0 // from: WARRID:0.0
  SAY ~You've not the time for this!  You must get the talon before it's taken by another!~ /* #9194 */
  IF ~~ THEN GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY ~Leave the fool to his own battle!  You have a destiny to follow!~ /* #9195 */
  IF ~~ THEN EXTERN ~WARRID~ 1
END

/* IF ~~ THEN BEGIN WARRID 1 // from: VOICE:1.0
  SAY ~I am so cold...(moan)...I...am dying...  Please...stay with me awhile...~ /* #9262 */
  IF ~~ THEN GOTO 2
END */

IF ~~ THEN BEGIN 2 // from: WARRID:1.0
  SAY ~Leave him...get the talon!  He is beyond help.  It is pointless to stay!~ /* #9196 */
  IF ~~ THEN EXTERN ~WARRID~ 2
END

/* IF ~~ THEN BEGIN WARRID 2 // from: VOICE:2.0
  SAY ~I don't want to die alone...~ /* #9263 */
  IF ~~ THEN EXIT
END */

IF ~~ THEN BEGIN 3 // from: WARRID:3.0
  SAY ~You have squandered your time and lost the talon!  Unfortunate.  Changes will have to be made.~ /* #9197 */
  IF ~~ THEN EXIT
END

IF ~False()~ THEN BEGIN 4 // from:
  SAY ~The talon that gives power to those demanding, and abandons the weak to their fate.  You are stronger for it.  ~ /* #9198 */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from: MESSED:0.0
  SAY ~It is the horn you seek!  Claim what should be yours!~ /* #9199 */
  IF ~~ THEN EXTERN ~MESSED~ 1
END

/* IF ~~ THEN BEGIN MESSED 1 // from: VOICE:5.0
  SAY ~I seek the First Reader of this great library.  Perhaps you have seen him?  This is to be his property, and I can give it to no other.~ /* #9268 */
  IF ~~ THEN GOTO 6
END */

IF ~~ THEN BEGIN 6 // from: MESSED:1.0
  SAY ~It is of no concern who it's truly for!  Take what is meant for you!  He'll never know the difference!~ /* #9200 */
  IF ~~ THEN EXTERN ~MESSED~ 2
END

/* IF ~~ THEN BEGIN MESSED 2 // from: VOICE:6.0
  SAY ~Do you claim to be the First Reader?~ /* #9269 */
  IF ~~ THEN REPLY ~Yes, I am who you seek.~ /* #9272 */ EXTERN ~MESSED~ 3
  IF ~~ THEN REPLY ~No, and I have not seen him.~ /* #9273 */ EXTERN ~MESSED~ 4
END */

/* IF ~~ THEN BEGIN MESSED 4 // from: 2.1
  SAY ~  Nor would you want the gift I bear.  I take my leave.~ [AJAN01] /* #9271 */
  IF ~~ THEN GOTO 8
END */

/* IF ~~ THEN BEGIN MESSED 3 // from: 2.0
  SAY ~Then I bear a message for you as well.~ /* #9270 */
  IF ~~ THEN DO ~Die()
~ GOTO 7
END */

IF ~~ THEN BEGIN 7 // from: MESSED:3.0
  SAY ~The horn with the will to take what is yours, and what should be yours.~ /* #9201 */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 8 // from: MESSED:4.0
  SAY ~You betray what you were born to be!  There will be a price to pay!~ /* #9202 */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 9 // from: SORCED:0.0
  SAY ~It is the candle you must seek!  ~ /* #9203 */
  IF ~~ THEN EXTERN ~SORCED~ 1
END

/* IF ~~ THEN BEGIN SORCED 1 // from: VOICE:9.0
  SAY ~This candle is my last chance, child.  Please...bring it to me.~ /* #9275 */
  IF ~~ THEN GOTO 10
END */

IF ~~ THEN BEGIN 10 // from: SORCED:1.0
  SAY ~Forget the old man!  His time is past!  The wish should be yours!~ /* #9224 */
  IF ~~ THEN GOTO 11
END

IF ~~ THEN BEGIN 11 // from: 10.0
  SAY ~Use it yourself, and know the legacy of your true father!  ~ /* #9225 */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 12 // from:
  SAY ~You have done well.  ~ /* #9226 */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 13 // from: SORCED:2.0
  SAY ~You have wasted the power of the candle on the old man!  There is much to be done before you are worthy!~ /* #9227 */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 14 // from:
  SAY ~Seek the dagger next!  It is nearby in the hands of a great evil Ogre!  Slay it and take your rightful prize!~ /* #9228 */
  IF ~~ THEN EXTERN ~WHITKD~ 0
END

/* IF ~~ THEN BEGIN WHITKD 0 // from: VOICE:14.0
  SAY ~You there!  Help me dispose of this beast!  His kind are a plague on the land!~ /* #9280 */
  IF ~~ THEN EXTERN ~OGRED~ 0
END */

/* IF ~~ THEN BEGIN OGRED 0 // from: WHITKD:0.0
  SAY ~Me no beast!  Me don't want fight!  Go 'way!~ /* #9277 */
  IF ~~ THEN EXTERN ~WHITKD~ 1
END */

/* IF ~~ THEN BEGIN WHITKD 1 // from: OGRED:0.0
  SAY ~Don't believe a word it says!  Born evil they are!  Everyone knows that!  The only good Ogre, is a dead Ogre!~ /* #9281 */
  IF ~~ THEN GOTO 15
END */

IF ~~ THEN BEGIN 15 // from: WHITKD:1.0
  SAY ~Look at them!  The knight is obviously the one to help!  The beast cannot be other than it was born to be!  Kill it!~ /* #9229 */
  IF ~~ THEN EXTERN ~OGRED~ 1
END

/* IF ~~ THEN BEGIN OGRED 1 // from: VOICE:15.0
  SAY ~Shiny man attack ME!  I be good but he make fight!  He want kill for no reason!~ /* #9278 */
  IF ~~ THEN GOTO 16
END */

IF ~~ THEN BEGIN 16 // from: OGRED:1.0
  SAY ~The beast is an Ogre!  They are evil; they cannot be otherwise!  Do what you know MUST be done!  Will you attack it or not?!~ /* #9230 */
  IF ~~ THEN REPLY ~Ogre or not,  this creature is no threat.  I'll not harm him!~ /* #9231 */ EXTERN ~OGRED~ 2
  IF ~~ THEN REPLY ~The beast will die, as all of it's kind should!~ /* #9232 */ EXTERN ~WHITKD~ 2
END

/* IF ~~ THEN BEGIN WHITKD 2 // from: VOICE:16.1
  SAY ~You chose right!  Beings of flesh ARE what they ARE.  There is no escaping your destiny.  Best you remember that!  Here, this is yours!~ /* #9282 */
  IF ~~ THEN GOTO 17
END */

/* IF ~~ THEN BEGIN OGRED 2 // from: VOICE:16.0
  SAY ~You no hurt me, me no hurt you!  Me don't care if me born bad!  Me be good if me want to!  You too...remember.  You born VERY bad.  Maybe you be good if you want too.~ /* #9279 */
  IF ~~ THEN GOTO 18
END */

IF ~~ THEN BEGIN 17 // from: WHITKD:2.0
  SAY ~A dagger of bone.  A piece of the father bred in the child.  You will be what you were born to be.~ /* #9233 */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 18 // from: OGRED:2.0
  SAY ~You disrespect your true calling at every turn.  It will make your destiny all the more painful!~ /* #9234 */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 19 // from:
  SAY ~Pathetic!  You are not even worthy of the true test!  It is a wonder you are suitable at all!~ /* #9235 */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 20 // from:
  SAY ~The potion you seek is here!  Search the bodies!  Their dead hold the prize!~ /* #9236 */
  IF ~~ THEN EXTERN ~POISOD~ 0
END

/* IF ~~ THEN BEGIN POISOD 0 // from: VOICE:20.0
  SAY ~Please...that pack of gnolls...they poisoned me.  Was there a flask among them?  It must be the antidote.  Please...~ /* #9283 */
  IF ~~ THEN GOTO 21
END */

IF ~~ THEN BEGIN 21 // from: POISOD:0.0
  SAY ~Ignore him!  Drink the potion yourself and know the essence of your heritage! ~ /* #9238 */
  IF ~~ THEN EXTERN ~POISOD~ 1
END

/* IF ~~ THEN BEGIN POISOD 1 // from: VOICE:21.0
  SAY ~Please...show some charity...I'll die without it.~ /* #9284 */
  IF ~~ THEN REPLY ~My destiny is more important than your paltry life.  Cheers.~ /* #9286 */ GOTO 22
  IF ~~ THEN REPLY ~I cannot refuse this man his very life!  He needs this potion more than I!~ /* #9287 */ EXTERN ~POISOD~ 2
END */

/* IF ~~ THEN BEGIN POISOD 2 // from: 1.1
  SAY ~Thank you...Your actions are my antidote.  Let the blood of the father not despoil the son!  ~ /* #9285 */
  IF ~~ THEN GOTO 23
END */

IF ~~ THEN BEGIN 22 // from: POISOD:1.0
  SAY ~Drink deep the blood of the father and the tears of the dead.  They shall sustain you, for they are the very essence of your destiny!~ /* #9239 */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 23 // from: POISOD:2.0
  SAY ~It is an insult to the very blood in your veins!  You WILL learn to act accordingly!~ /* #9240 */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 24 // from: WOMAND:0.0
  SAY ~It is the last item you seek!  Of course you're worthy of it!~ /* #9241 */
  IF ~~ THEN EXTERN ~WOMAND~ 1
END

/* IF ~~ THEN BEGIN WOMAND 1 // from: VOICE:24.0
  SAY ~The recipient must be more heroic, charitable, courageous, and HUMBLE than anyone else living or dead.  Are you such a person?  ~ /* #9289 */
  IF ~~ THEN GOTO 25
END */

IF ~~ THEN BEGIN 25 // from: WOMAND:1.0
  SAY ~You know you are all that and more!  You have power immeasurable in your future!  You are destined for a veritable godhood!   ~ /* #9242 */
  IF ~~ THEN REPLY ~I am all that you seek!  There are none alive or dead better than I!~ /* #9243 */ EXTERN ~WOMAND~ 2
  IF ~~ THEN REPLY ~Many a great person has walked this land.  I cannot claim to be above them all.~ /* #9244 */ EXTERN ~WOMAND~ 3
END

/* IF ~~ THEN BEGIN WOMAND 3 // from: VOICE:25.1
  SAY ~The Godhead is rejected!  Can there yet be hope?  We shall see...~ /* #9291 */
  IF ~~ THEN GOTO 27
END */

/* IF ~~ THEN BEGIN WOMAND 2 // from: VOICE:25.0
  SAY ~Truly you deserve this and whatever else it brings.  You've the ego of a deity to believe yourself humble and yet claim to be better than all who have died.  It will certainly make the bonding easier...though not for you! ~ /* #9290 */
  IF ~~ THEN GOTO 26
END */

IF ~~ THEN BEGIN 26 // from: WOMAND:2.0
  SAY ~It is the Godhead itself, literal and figurative!  Prepare yourself, for the return will come soon!  ~ /* #9245 */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 27 // from: WOMAND:3.0
  SAY ~Your fate will be sealed despite your petty rejection of the ways of your father.  The return is nigh regardless!~ /* #9247 */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 28 // from:
  SAY ~I am the essence of Bhaal within you.  You must release your will, that your body may become the conduit for your father's rebirth!~ /* #9248 */
  IF ~~ THEN GOTO 29
END

IF ~~ THEN BEGIN 29 // from: 28.0
  SAY ~Fight, that the violent death of your mind shall pave the way!  The Return will live with your death!~ /* #9250 */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 30 // from:
  SAY ~Weakling fool!  You have spurned your fathers gifts and your heritage.  You can only pay with your blood!  A god cannot be contained in death!  Your mind is but a stepping stone!~ /* #9251 */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 31 // from:
  SAY ~You'll not prevail!  The strength that was given returns to the source!  I am the stronger!  ~ /* #9253 */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 32 // from:
  SAY ~You have balanced the scales with your actions, but The Return cannot be stopped!~ /* #9254 */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 33 // from:
  SAY ~It is not the end!  So long as you...or any child of Bhaal lives...the potential...is there.  Many will seek the power you forsake!  One son nears it now!  The Return...can not...be stopped...(fade out)~ /* #9255 */
  IF ~~ THEN EXIT
END