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Topic Summary

Posted by: icelus
« on: August 22, 2005, 08:26:05 PM »

I think everything here is pretty much Fixpack material.  I'm going to consider this thread complete.
Posted by: icelus
« on: August 20, 2005, 03:49:30 PM »

Checking scripts...
DPLAYER3
Suspicious variable: GLOBALtanarixp (block #0:Global(S:Name*,S:Area*,I:Value*)(15))
Suspicious variable: GLOBALendgame (block #1:GlobalTimerExpired(S:Name*,S:Area*)(64))
Suspicious variable: GLOBALpoisonparty2 (block #3:GlobalTimerExpired(S:Name*,S:Area*)(64))
Suspicious variable: GLOBALplayerinfected (block #6:GlobalTimerExpired(S:Name*,S:Area*)(64))
DEATHKNI
Incorrect variable: GLOBALsprite_is_deadmirror (block #1:Trigger object(0))
block #1:Unknown (118)(118)
AR0502
Incorrect variable: GLOBALsprite_is_deadtourist4 (block #0:Action object #0(0))
block #6:Face(I:Direction*)(84) in response #1
AR1000
Incorrect variable: GLOBALsprite_is_deadcultwizard2 (block #4:Action object #0(0))
block #1:Face(I:Direction*)(84) in response #1
Suspicious variable: GLOBALcult1 (block #5:Global(S:Name*,S:Area*,I:Value*)(15))
Incorrect variable: GLOBALsprite_is_deadcultguard (block #5:Action object #0(0))
block #1:Face(I:Direction*)(84) in response #1
TRAPDIS
Incorrect variable: GLOBALsprite_is_deaddeathtrap1 (block #0:Action object #1(1))
block #0:TriggerActivation(O:Object*,I:State*Boolean)(177) in response #1
Incorrect variable: GLOBALsprite_is_deaddeathtrap2 (block #0:Action object #1(1))
block #1:TriggerActivation(O:Object*,I:State*Boolean)(177) in response #1
Incorrect variable: GLOBALsprite_is_deaddeathtrap3 (block #0:Action object #1(1))
block #2:TriggerActivation(O:Object*,I:State*Boolean)(177) in response #1
AR0125
Suspicious variable: GLOBALdeathofsarevok (block #3:GlobalTimerExpired(S:Name*,S:Area*)(64))
Incorrect variable: GLOBALsprite_is_deaddoor0123 (block #3:Action object #1(1))
block #1:TriggerActivation(O:Object*,I:State*Boolean)(177) in response #1
AR1100
Suspicious variable: GLOBALlaola (block #0:Global(S:Name*,S:Area*,I:Value*)(15))
Incorrect variable: GLOBALsprite_is_deadkaella (block #1:Trigger object(0))
block #1:Exists(O:Object*)(13)
Done.