Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: SixOfSpades
« on: February 22, 2006, 02:43:38 PM »

Adding a new opening/closing animation... isn't.
You mean "what the local area looks like with the door closed" and "what the local area looks like with the door open?" Hm. It sounds rather odd that that should be tricky to pull off, but I'll take your word for it.
Posted by: SimDing0™
« on: February 22, 2006, 02:40:27 AM »

Adding a new transition between areas is easy enough. Adding a new opening/closing animation... isn't. You'd have to do some serious graphical work, and even then I've really got no idea how to go about patching it into the area.
Posted by: SixOfSpades
« on: February 21, 2006, 06:15:32 PM »

...it might still be a lot of work isnt it ?
I've never edited map areas myself, so I could be completely wrong on this, but from what I've heard, simply adding doors and similar transitions from one area to another are pretty easy. You just find an existing door that looks pretty much what you want the new door to look like (same size & shape, angle to the viewer, etc.), copy that image, and slap it where you want the door to be. Then you edit the "trigger layer" of the map, so that when you mouse-over that spot, the pointer changes to the "Door Here" pointer, etc., and you tell the program what area file that door leads to. There's already been at least one mod that does this: it takes the building just north of the Copper Coronet and makes it accessible to the player (it's some kind of Dwarf-themed Inn), although I haven't seen any reviews.

I'm not sure what happens if two different mods edit the same map area. I expect that the newer one will simply overwrite the older.
Posted by: Eden
« on: February 18, 2006, 08:54:17 PM »

Its exactly what i was waiting for, but it might still be a lot of work isnt it ?
Posted by: SixOfSpades
« on: February 15, 2006, 03:19:25 PM »

Hypothetical rebuild. Something in the range of quite simple & easy (make all of those blank doors, mostly in Waukeen's, actually have rooms inside so all the Commoners have someplace to live), to middle-of-the-road and quite doable (add new doors to all of the buildings in the game that currently only exist for decorative purposes, a large number of which are in the Slums), to ridiculously complex and will-never-happen (completely redo the entire city, so that all the Districts are logically arranged in relation to one another, the Temple District wasn't built right on top of a goddamn lake [and still somehow has a sewer system underneath], the Delryn Estate isn't eight stories tall, all of the Waylay areas are incorporated into some all-new Districts, etc).

A couple of my mod ideas pretty much assume that the middle-of-the-road Expanded Athkatla will someday happen--for instance, one recruitable NPC lives in the orange building right on the other side of the NE exit from the Promenade (there's already a door there), and another lives in the old lighthouse in the Docks.
Posted by: Eden
« on: February 10, 2006, 11:44:23 PM »

*points accusingly at Jester*

:)

As far ive seen its another thread, but about a hypological rebuild of all Aktatala, not sure of where, if i find it again i'll tell there.

Just in case.
Posted by: Aragorn II
« on: February 10, 2006, 06:23:43 PM »

*points accusingly at Jester*  :P
Posted by: Da_venom
« on: February 10, 2006, 06:22:48 PM »

Points at Jester *bad BAD boy!
would you lose your head if it wasn't attached jester :P :P?

we want too see your great modding skills don't let us wait
Posted by: icelus
« on: February 10, 2006, 05:48:10 PM »

Everyone, point accusingly at Jester.
Posted by: jester
« on: February 10, 2006, 04:37:12 PM »

Sure, I'll send it within the next hours erm days.
erm years

As soon as I get on it again I will trumpet it on the streets. Now where did I put those files.
Posted by: Aragorn II
« on: February 10, 2006, 01:27:04 PM »

I also would like to know how much progress has been made on this project.
Posted by: Da_venom
« on: February 09, 2006, 06:08:22 AM »

ask Jester :D if so could you send some progress picturess?
Posted by: Eden
« on: February 08, 2006, 10:19:01 PM »

It is still someone on this ?

Posted by: jester
« on: July 16, 2005, 01:52:08 PM »

Sure, I'll send it within the next hours erm days.
Posted by: SimDing0™
« on: July 16, 2005, 12:07:49 PM »

Any chance of having a fullsize rebuilt BMP? :)