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Topic Summary

Posted by: Grog
« on: May 25, 2005, 03:20:20 PM »

The problem with the original DSotSC containers was the the party's reputation was effecting the buy/sale rate of the container's store.  Therefore, it was possible to "make money" off the containers.
Posted by: ElfBane
« on: May 25, 2005, 02:52:39 AM »

I streamlined my loot carriers. Immy will carry gems, Viccy will carry jewelry, scrolls will go to the appropriate caster.

Centeol is toast,,literally. Three potions of Explosions did the trick. Hopefully with the Queen dead, the respawns will slow or stop.

I'm not the greatest strategist, but some of the resurrecting is due to the nasty poisons that cause immediate death, which means the Slow Poison must be cast pre-battle because you can't get it cast in time to stop death now. Still a nice mod, has made replaying fun. 8)
Posted by: Echon
« on: May 24, 2005, 05:05:26 PM »

It is possible to implement containers such as gem bags and bags of holding in BG (to provide you with a bit modding history, they first did it in DSotSC) but the implementation is less than professional. The way it is done is to make an item that summons that invisible creature that starts a dialogue with you through which you access a store where the buy and sell percentages have been set to 0, allowing you to transfer items at no cost. The containers in BG2 work the same way but they skip the summoning and dialogue part of it. Anyway, I decided it did not want containers like these and therefore I increased all stacks and made jewellery stackable to at least make inventory management easier.

Antidotes are well worth the money. So are scrolls of slow poison.

Your characters really die a lot. When I played through the game, my characters rarely died and I did not powergame them in any way, but I did reload the times a temple or a spell or scroll of raise dead were not at hand.

-Echon
Posted by: Ghreyfain
« on: May 24, 2005, 04:56:47 PM »

Bags won't actually function as they do in BG2.  They'd be like the ones in DSotSC, which I think summons a creature that starts a store that you can buy and sell items for for 1 gold each.
Posted by: ElfBane
« on: May 24, 2005, 04:50:21 PM »

 ;D I guess a full blown Bag of Holding is pretty much out, but how about a gem bag? It seems like everything you kill has a gem or gems as treasure. The Cloakwood is going to take 'forever' tromping back to sell treasure every grid.

Oh my!! Cloakwood 2 is gonna be tough! Ettercaps and Phase Spiders, eeek! Their poison is nasty. I just dropped a fortune buying antidotes.Lord knows what the Spider Queens Lair is gonna be like.

 Imoen's CON is down to 10. I don't want to lose her, so I'll have to reload instead of roleplay.