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Topic Summary

Posted by: icelus
« on: August 14, 2005, 11:00:13 PM »

k

mutcho garcia
Posted by: Salk
« on: August 14, 2005, 10:57:19 PM »

I contacted the author who confirmed that this Mod is finalized. There won't be further updates.
Posted by: icelus
« on: August 14, 2005, 10:30:30 PM »

So, um... has there, maybe, been any further progress on this mod?
Posted by: Ghreyfain
« on: May 11, 2005, 08:00:56 PM »

You'd need to change the font file, which could be Normal.bam, Realms.bam, or something else entirely.
Posted by: roshan
« on: May 11, 2005, 06:18:47 PM »

Um, sorry to post about this a second time, but how hard is it to change the font in the map back to the one in baldurs gate? Is it even possible?
Posted by: Salk
« on: May 10, 2005, 12:35:57 AM »

Would be nice if g.linder could come back and post here about his progress.... :pirate
Posted by: roshan
« on: May 09, 2005, 10:00:35 PM »

What about changing the font on the maps? Bg1 had an authentic medieval looking font, in baldurs gate 2 the font looks too modern.
Posted by: Xaos_Bob
« on: March 03, 2005, 08:10:06 PM »

Is the transparency issue resolved? If not, a possible PaintShopPro (and maybe Photoshop) workaround may be:

1) Put the parchment texture as a background layer
2) Put the grey map icon as a second layer with the "Multiply" blend mode
3) Merge the layers
4) Replace the parchment texture with an off color for setting transparency in...BAMWorkshop. Do we even use that anymore, or do we use DLTCEP?

It may work with the other colors, too, if needed. I haven't installed or tried Tutu yet, so I haven't checked for myself.
Posted by: g.linder
« on: February 07, 2005, 07:06:38 PM »

You are right, but the Cloudpeaks are a very wide moutains chain (look at a Faerun map). At least the areas "fireleaf forest" and "gibberling moutains" are from Cloudpeaks too, but I think it's better for find his way to have unique names on areas ;)
Posted by: Andyr
« on: February 07, 2005, 06:54:07 PM »

I believe the area called Dryad's Falls is actually the Cloudpeak Mountains. I think the Dryad is referred to as Dryad of the Cloudpeaks and there's a stone map marker which says Cloudpeaks too.
Posted by: g.linder
« on: February 07, 2005, 06:39:21 PM »

English version in done and based from Dudley's walktrough. I had to change some areas positions on the map, but I find it pretty nicer like it (take a look) ;)

Download it. Do not forget to check the readme also, and correct me if I made (and sure I have) some english faults :P
Posted by: Reverendratbastard
« on: February 07, 2005, 04:05:06 PM »

Real maps aren't divided into areas. You don't name each square kilometre of forest.

 
  i agree on the surface (so to speak), but really, the only areas i found relatively indistinct from each other were, oddly enough, the most-named wilderness areas (the 'Peldvale'/surrounding foresty region) - there are certainly distinguishing features in most of the southern ARs.
  but agreed, the transparency issue seems a higher priority.
Posted by: Ashara
« on: February 07, 2005, 11:15:56 AM »

I cheer you on and I am looking forward to this one :) I would caution you from using some tags from the poles in the game - the most notable example I can think of is the Sword Coast; iirc it refers pretty much to the whole area covered by BG1 and beyond, not just a fraction of the BG1 map that have the post there.
Posted by: g.linder
« on: February 07, 2005, 10:15:12 AM »

I prefer names too, but as all tweaks I think this should stay an optional feature.

Dudley's names seem pretty good, although few of them are too long or inappropriate (some areas he names have another name in the game) and so, may need changes. I'll work on it tonight, expect an english release soon :)
Posted by: Ashara
« on: February 07, 2005, 10:10:17 AM »

You do when it's notable (ravine, waterfall, peak, cave, questa, creek, what have you) and you need a reference point and start with a blank map. Trust me on that.  ;)