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Topic Summary

Posted by: Idobek
« on: June 03, 2005, 03:34:42 PM »

Use UNINSTALL. Have you looked at the readme at all?
Posted by: Galactygon
« on: June 03, 2005, 12:13:51 PM »

How do you go by uninstalling certain components of certain modsduring the install of certain mods?

-Galactygon
Posted by: igi
« on: September 15, 2004, 04:22:12 PM »

Use a hex editor!
Duh.

:P
Posted by: Idobek
« on: September 15, 2004, 03:14:14 PM »

You can also find the offset using WeiDU if necessary.
Posted by: hlidskialf
« on: September 15, 2004, 12:45:00 PM »

Find the offset number and use a SAY ~~ for it.
Finding an offset could prove to be difficult if you assume that the original spell might have been modified.
If you don't assume that, you don't need WeiDU.
What you need is a complete script driven (command line) game file editor (patcher).
I think igi made some tools that might help.


True, but I believe Galactygon was creating his own version of the spell for his mod.
Posted by: Avenger_teambg
« on: September 15, 2004, 12:30:44 PM »

Find the offset number and use a SAY ~~ for it.
Finding an offset could prove to be difficult if you assume that the original spell might have been modified.
If you don't assume that, you don't need WeiDU.
What you need is a complete script driven (command line) game file editor (patcher).
I think igi made some tools that might help.
Posted by: Ghreyfain
« on: September 14, 2004, 09:09:23 PM »

There are plenty of examples out there, though.  They're called "other mods".

If you have a sample of script that you've worked out based on those examples and it doesn't work, and you can't figure out why, then post that and we'll analyze it.

Edit: Oh, and you mention further up not having seen an example for what you want to do in an existing mod.  So I didn't read the entire thread.  So what?  Bleah. :)

Second Edit: Okay, and there are like a bajillion mods that do what you're asking, I'm sure.

See the bolas in Ashes of Embers.  I patch in a string to one of their effect headers that says something like "Bola snare" when it entangles a target.  Check that out.
Posted by: Galactygon
« on: September 14, 2004, 08:45:25 PM »

Although any help is appreciated, please bear in mind, when I ask questions in the future, I am shooting for examples. It's quite hard for me to not work off of examples (especially if I'm a WeiDU novice), so forgive me on that. Hey, I didn't read any spell making tutorials when I first started modding; I used existing examples until I was at a sufficient level to figure stuff out without even glancing at 'em.

That's why I ask these questions; there are no tp files that seem to do this (or I might have missed something).

-Galactygon
Posted by: hlidskialf
« on: September 14, 2004, 08:37:55 PM »

Find the offset number and use a SAY ~~ for it.
Posted by: Galactygon
« on: September 14, 2004, 06:58:02 PM »

I have never seen any examples on doing this from any mods, so don't shoot me just yet. ;)

Let's say I want to alter parameter one in effect eighty on extension header twelve, so that a newly added string's value is placed in there. How might I do that?

Thanks for any help there.

-Galactygon
Posted by: Galactygon
« on: September 11, 2004, 01:43:36 PM »

I cannot express my gratitude... thank you. :) It works perfectly.

-Galactygon
Posted by: CamDawg
« on: September 11, 2004, 11:46:40 AM »

Code: [Select]
APPEND ~STATE.IDS~ ~0x80101FEF replaceme~

COPY_EXISTING ~STATE.IDS~ ~override~
  REPLACE ~replaceme~ @1

An append is only necessary if you're adding something new. REPLACE will replace any matching text with the STRREF of @1, wherever @1 ends up in dialog.tlk.
Posted by: Galactygon
« on: September 11, 2004, 11:37:55 AM »

Hmm...I still seem to have trouble adding a string value to the .2da file.

-Galactygon
Posted by: Galactygon
« on: September 08, 2004, 06:38:29 PM »

Ah, I might've forgotten to update WeiDU. ::) Thanks, Idobek, it works like a charm.

-Galactygon
Posted by: Idobek
« on: September 08, 2004, 06:29:15 PM »

* Idobek hunts for a copy of WeiDU-v123 so he can attempt to track down the error