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Topic Summary

Posted by: Loriel
« on: November 18, 2005, 05:25:33 PM »

Because if it's not a WeiDU mod, then it will overwrite the dialog.tlk instead of appending to it.  If you apply more than one non-WeiDU mod, then all the text, including dialogs, for the previous mods will be destroyed.
Posted by: Jon
« on: November 18, 2005, 05:00:43 PM »

If you have Throne of Bhaal:

1) Install Shadows of Amn.
2) Install Throne of Bhaal, if applicable.  DO NOT install the Shadows of Amn patch.
3) Install the Throne of Bhaal patch.
4) Install the Baldurdash fixpack for Throne of Bhaal.
5) Install up to one non-WeiDU mod.
6) Install any desired WeiDU mods.
7) Play

Why only one non-WeiDU mod, praytell?
Posted by: euskeron
« on: May 26, 2005, 08:10:34 PM »

I'm the jackass with the patch on his hard drive- there for the express purpose of not having to download it again


Posted by: euskeron
« on: May 26, 2005, 07:54:44 PM »

anyone know somewhere other than bioware to download the official patch?  I've tried linking from several different sites (incl this one) as well as typing the address, and keep getting "cannot find server".  (I think their site is down as I managed to get the fixpack from weidu/baldurdash)  how badly do i need it anyway- actually, my roommate wants to play it on his computer and I don't think he'll get too far, certainly not beyond the first round of quests (tonight).  So does he really need the patch?  I make however, no allowances for the sudden rise of a new addiction once he starts playing.  So he might need it eventually, huh?

Wait, can't I just install the patches whenever (mid-game) or am I misremembering?

thanks for listening...

Posted by: jcompton
« on: December 26, 2004, 09:41:37 PM »

We determined that nothing was wrong, the player just hadn't reached Chapter 2 yet, which is where the banter and lovetalks kick in.
Posted by: supersaiyan4elby
« on: December 26, 2004, 01:00:18 AM »

Hey guys im new here and i got a question.  I just started doing the mod thing but ive played BG for a while now.....Well my problem is after i install my mods no more talking occurs and by that i mean no more npc talking such as aerie wont start talkin  so no romance can occur or anything else. The mods i install are these in this order

TOB offical patch
Baldurdash Gamefixes and then the text updates
Banter Pack
NPC Flirt Pack
Redemption or Longer Road i tried them both
unfinished buisness
Quest pack

thats it and its in that order..........any thoughts or suggestions?
Posted by: Reverendratbastard
« on: October 12, 2004, 12:21:35 AM »

They should be backed up because some mods patch them. Yeah.

  i'm presuming that those who have the savvy to make an extensive cross-reference of such things... are busy creating and debugging and other real work.  (or actually having to make some money.)
  i volunteer for the post.
  for that yet-distant time when my mind has the means...
Posted by: Ghreyfain
« on: October 11, 2004, 11:00:32 PM »

Ahaha, that's what I get for trying to be clever.  Yeah, copied, backed up, whatever.  They should be backed up because some mods patch them.  Yeah.
Posted by: Tinuviel
« on: October 11, 2004, 09:46:13 PM »

Edit by Ghreyfain: Might as well include chitin.key and bgmain.exe among the files to be patched. They're modified by fewer mods out there, but it pays to be thorough.

Patched? I assume you mean copied.
Posted by: hlidskialf
« on: October 11, 2004, 06:41:23 PM »

NPC sounds get thrown in the override.  ;)
Posted by: Reverendratbastard
« on: October 11, 2004, 05:32:14 PM »

 and otherwise, they should have their own folder in root?  (right now i'm deliberating on kiara-zaiya, i haven't come to the other i [thought i] was considering)
Posted by: Caswallon
« on: October 11, 2004, 05:17:58 PM »

If they are soundsets that you assign to a player character during character creation or via the Customize button in-game, they go into the \sounds\ directory.
Posted by: Reverendratbastard
« on: October 11, 2004, 04:19:34 PM »

 i couldn't find a thread for this, probably because it's too obvious (and relatively not often an issue), and figured it didn't need its own thread:

 the couple of soundsets i am considering implementing (both for non-bioware NPCs) don't seem to have instructions on an extraction destination directory.
 [bg2install]/sounds?  or somewhere slightly less obvious?
 (is it only bioware-NPC sound mods that go in override?  as far as sound mods go - i was assuming they keep to themselves if they are not directly augmenting already-extant locations etc.)
Posted by: Tinuviel
« on: October 11, 2004, 09:29:52 AM »

It should be said that after installing the game and patching, before putting on any mods, to make a copy of the override and dialog.tlk. That way, if something goes wrong, you don't have to do the uninstall/reinstall routine.

Edit by Ghreyfain: Might as well include chitin.key and bgmain.exe among the files to be patched.  They're modified by fewer mods out there, but it pays to be thorough.
Posted by: Reverendratbastard
« on: October 11, 2004, 07:47:52 AM »

 so - the sorcerers' fixpack 1.2 touts weidu compatibility, but it's only for soa... is it therefore no good to we implementing tob from the outset?  (is their fixpack just as big a nono in the above sequence as the baldurdash soa fixpack?)