Posted by: SimDing0â„¢
« on: January 21, 2005, 05:42:46 PM »Odd, I'm sure I had a check for 1 XP in there, but eh... so long as it works now.
BG1Tutu - Level One Fix
Requires: BG1Tutu installation
Current Weidu version
(both at http://ire.mainecoon.net/customs/weidu.html)
All you have to do is double-click the install_tutufix.command installer script and install it. If you had trouble with installing the kits section of BG1Tutu, there is now a patch for that. Now go play BG1Tutu with your new Level 1 characters!
I have tested it with all known versions of BG2:SoA and ToB:ToB, but if you have any troubles with this patch, please post a message for me at one of the following Forums:
Adventurer's Spa & Grill http://ire.mainecoon.net/yabbse/
The Gibberlings Three http://forums.gibberlings3.net/
Pocket Plane Group http://forums.pocketplane.net/index.php
Version History:
v2.3: Added to the Tutu Fixpack
- Thanks to the support of the authors of the Tutu Fixpack, I'm adding
the Level 1 fix to the Tutu Fixpack!
- Condensed the patching code into a couple of scripts. It has the same
functionality, but less confusing to troubleshoot.
- Added a debug option for getting feedback from the user.
v2.2: Added TOB Support
- Fixed a problem with ToB installations where there was an offset not
patched.
- Cleaned up the code to make it run faster on all versions of BG2.
- Added a easier system of passing variables and arrays to the patching
scripts. This will make it easier to update this patch in the future.
v2.1: Patch & Display Fix
- Only one of the offsets was being patched/restored for SoA versions.
It was simply a misplaced '$' which has now been fixed.
- Only two of the offsets were being patched/restored for ToB versions.
It was simply a misplaced '$' which has now been fixed.
- There was a display problem with the affected offsets in the logfile.
I located the problem and fixed it, as well as adding the changed value
of the offset for help with troubleshooting in the future.
v2: Big Fix, XP, and Kits
- The Level 1 fix now works with the following versions of SoA and ToB:
SoA 1.0
SoA 1.1.1
SoA 1.1.2
ToB 1.0
ToB 1.1.2
- Added a fix for the applying kits to NPC's. This might be redundant,
but I wasn't sure if the kits were still causing segmentation faults.
- Added documentation and logfiles.
- Fixed the starting script for Tutu that assumed you were starting with
1XP. This caused a problem for any character that was imported. Now,
imported characters should function normally and will not lose XP.
v1: Quick Fix
- Quick fix for the Level 1 problem until I can make a permanent fix.
Requires:
BG1Tutu installation
Current version of Weidu
I have tested it with all known versions of BG2:SoA and ToB:ToB, but if you have any troubles with this patch, please post a message for me at one of the following Forums:
Adventurer's Spa & Grill http://ire.mainecoon.net/yabbse/
The Gibberlings Three   http://forums.gibberlings3.net/
Pocket Plane Group    http://forums.pocketplane.net/index.php
Version History:
v2.2: Added TOB Support
 - Fixed a problem with ToB installations where there was an offset not
  patched.
 - Cleaned up the code to make it run faster on all versions of BG2.
 - Added a easier system of passing variables and arrays to the patching
  scripts. This will make it easier to update this patch in the future.
v2.1: Patch & Display Fix
 - Only one of the offsets was being patched/restored for SoA versions.
  It was simply a misplaced '$' which has now been fixed.
 - Only two of the offsets were being patched/restored for ToB versions.
  It was simply a misplaced '$' which has now been fixed.
 - There was a display problem with the affected offsets in the logfile.
  I located the problem and fixed it, as well as adding the changed value
  of the offset for help with troubleshooting in the future.
v2: Big Fix, XP, and Kits
 - The Level 1 fix now works with the following versions of SoA and ToB:
   SoA 1.0
   SoA 1.1.1
   SoA 1.1.2
   ToB 1.0
   ToB 1.1.2
 - Added a fix for the applying kits to NPC's. This might be redundant,
  but I wasn't sure if the kits were still causing segmentation faults.
 - Added documentation and logfiles.
 - Fixed the starting script for Tutu that assumed you were starting with
  1XP. This caused a problem for any character that was imported. Now,
  imported characters should function normally and will not lose XP.
v1: Quick Fix
 - Quick fix for the Level 1 problem until I can make a permanent fix.
COPY ~Baldur's Gate II Mac OS X~ ~Baldur's Gate II Mac OS X (tutu)~
 WRITE_BYTE 0x00464f65 00
 WRITE_BYTE 0x00464f66 00
 WRITE_BYTE 0x00464f67 01