Posted by: jcompton
« on: June 30, 2004, 07:32:42 PM »Modding does, on rare occasions, actually work.
CHAIN is sort of its own little entity. Since you define who the first speaker is (CHAIN DLGNAME statelabel)
I'll take your word for it as you're a master at this stuff but I'm surprised it will work with Wallace initiating the dialogue in the chain as this code sequence is called from MyNPCJ.D file and not the Wall1.d. I always thought the first dialogue line in a Chain had to belong to the creature in whose file the commands are being run.
Thank you, this is much more elegant coding and I did want it to work as a click-talk. I'm assuming that this still will have to be part of an APPEND block as Wallace starts the dialogue. Will try it out with your suggestions when I get home.
However, if you want this to be a stand-alone dialogue for WALL1--that is, a dialogue that would OPEN with line @520 when you click-talked WALL1 with your conditions in place, then this is basically correct. The one extra note is that you can do the entire thing in a CHAIN: