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Topic Summary

Posted by: PsyckoSama
« on: July 24, 2004, 09:56:11 AM »

Simple Solution... add the Paladin Prestigue class from Unearthed Arcana. That way she can start as a fighter and become a paladin without the multiclass BS.

Everyone's happy, and here's the class: https://www.wizards.com/default.asp?x=dnd/ex/20040206a&page=1

Posted by: Val
« on: July 08, 2004, 05:04:26 PM »

When running bgtutu, the program allowed you to decide whether you wanted to give the characters kits/class changes/wizard specialization...why not just have a similar function in IWG, allowing her to either be A) Paladin, B) Fighter, or C) Fighter/Paladin?
Posted by: raptor
« on: March 22, 2004, 01:43:07 PM »

Quote
Or add an option at the beginning of the game that lets you choose: Make Mazzy Paladin, Paladin/Fighter, Fighter, or make her an Assassin of Cyric?

That last one was really interesting ! hehe!  :P
I can just imagine teh face of Mazzy when shes told to be a Worshipper of Cyric, and an Asassin at that!
Posted by: Kemkon
« on: March 21, 2004, 06:11:20 PM »

Couldn't a modder simply add a check to see if she had a paladin level and if she did then create a global which stops the banters?

Or add an option at the beginning of the game that lets you choose: Make Mazzy Paladin, Paladin/Fighter, Fighter, or make her an Assassin of Cyric?
Posted by: LordRiker
« on: March 10, 2004, 02:41:33 PM »

I think she should become a Paladin after the underdark, like via a special Quest for her much like anomens transformation into a knight. That would make alot more sense roleplay wise and still give us people who think she should be a paladin a choice to make her one.
Posted by: raptor
« on: March 04, 2004, 06:18:39 AM »

"I say leave her as a fighter, as she is. The mod is an engine port, not a rewrite. If people want to multiclass her to a Paladin, then they can do so." -Andyr

Well that seems like the way it will be. Simply becose its an engine port and not a mod. well... it opens for teh freest form of play though, personally i would prefer if NPC's leveled upp themself without player interaction but that doesnt seem plausible with the iwd2 engine atm :)
Posted by: Jerr Bear
« on: February 29, 2004, 05:25:29 PM »

There's much much much more to Mazzy than her saying, "I can't be a Paladin."

Seems a lot of people are latching onto one aspect of her only and ignoring the rest.
Posted by: Andyr
« on: February 28, 2004, 05:29:47 AM »

I say leave her as a fighter, as she is. The mod is an engine port, not a rewrite. If people want to multiclass her to a Paladin, then they can do so. :D
Posted by: kirkjobsluder
« on: February 27, 2004, 10:54:24 PM »

Quote
2) Keep her a fighter and
 a) find another reason why she never became a paladin (tough, since Arvoreen officially sponsors paladins)
 B) edit all the dialogues to suit this change.
Heh, never let the rules get in the way of a good story.  
Posted by: A Random Person
« on: February 27, 2004, 09:53:23 PM »

Simpler yes, but as was mentioned before, they are trying to copy BGII over to IWD, and making Mazzy a Paladin and removing the dialogues would go against that.

Plus, if you remove the "I want to be a Paladin" part of Mazzy's story, it kinda defeats the purpose of having Mazzy as a character.
Posted by: Israfel666
« on: February 27, 2004, 12:33:01 PM »

I think there are only two paths open that do not create contradictions or strange dialogues:

1) Make her a paladin (or a fighter/paladin) and remove all the "I wish I could be a paladin!" dialogues

2) Keep her a fighter and
 a) find another reason why she never became a paladin (tough, since Arvoreen officially sponsors paladins)
 B) edit all the dialogues to suit this change.


I am for option 1, which I think is the simpler and, if you make her a fighter/paladin, the more elegant.


But that's just my 2 copper pieces

 
Posted by: the bigg
« on: February 23, 2004, 06:59:12 AM »

No problem.
Posted by: Jerr Bear
« on: February 22, 2004, 12:36:50 PM »

Quote
From a technical point of view (=In-game engine), isn't the "paladin of Ilmater" considered as a kit? If it is so, it would be relatively easy to create a "Paladin of Arvoreen" kit/religion. Problably Tioma, from his forums, can give info on how to do that.
  :lol: See that's what I was trying to say! Thanks!
Posted by: the bigg
« on: February 22, 2004, 06:28:41 AM »

From a technical point of view (=In-game engine), isn't the "paladin of Ilmater" considered as a kit? If it is so, it would be relatively easy to create a "Paladin of Arvoreen" kit/religion. Problably Tioma, from his forums, can give info on how to do that.
Posted by: Kish
« on: February 21, 2004, 11:00:00 PM »

Of course you can.  My very first character, who started in BG1 as a paladin and became an Undead Hunter in BG2, worshiped Kelemvor.  The game never asked me to input which deity he worshiped; that doesn't mean he was an atheist paladin.