Posted by: Zizi
« on: September 11, 2003, 04:28:56 PM »I was in ar0231 fighting a mummy and 2 shadows.
My cleric managed to turn all 3 and as the mummy died the characters began to go after the shadows,
this is when the game did the following:
Vicious- player1d.bcs block 0 activated
Vicious- starting cutscene _cut28a.bcs
The dream sequence starts and takes you to ar0094.
After all the talking is done player1 falls unconcious and this happens
Vicious- starting cutscene _cut28a.bcs
You are told then that you have rested for 8 hours and awaken still in ar0094.
Also a thing of note is the graveyard was acting as though it was night though it was 'sunny' out, the thief was skulking around,
the halfling boy's parents were around (as they would be during the day) and there was a mourner walking around.
This mightve been related to a day/night switch.
I managed to reproduce this bug,
though in my neglect I overwrote the quicksave.
IWG2 V34
My cleric managed to turn all 3 and as the mummy died the characters began to go after the shadows,
this is when the game did the following:
Vicious- player1d.bcs block 0 activated
Vicious- starting cutscene _cut28a.bcs
The dream sequence starts and takes you to ar0094.
After all the talking is done player1 falls unconcious and this happens
Vicious- starting cutscene _cut28a.bcs
You are told then that you have rested for 8 hours and awaken still in ar0094.
Also a thing of note is the graveyard was acting as though it was night though it was 'sunny' out, the thief was skulking around,
the halfling boy's parents were around (as they would be during the day) and there was a mourner walking around.
This mightve been related to a day/night switch.
I managed to reproduce this bug,
though in my neglect I overwrote the quicksave.
IWG2 V34