Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Avenger_teambg
« on: May 30, 2003, 03:50:01 PM »

Another strref question/idea/request: Is it possible to  automatically detect the strref if it is going to be tagged or not. Then flip the tagged flag only when it needs ?

While this might seem just as useless as the previous idea, both would improve weidu's usability for me.
At the moment, if weidu compiles something with a string already existing in dialog.tlk it toggles that string's tagged flag unconditionally. This causes it to modify the .tlk when it isn't needed.
 
Posted by: Guest
« on: May 22, 2003, 03:42:06 PM »

Well. Maybe the space gained isn't significant.
And the feature would be useful only for a TC.
Actually, I just don't like the ever increasing strref numbers when there are so many unused entries there.
Maybe there is a better reason, i don't know.
At the moment it is only a kind of feeling that it would be good to use them :)

When one adds any string in DLTCEP, the code follows this algorythm:
1. is the string already in the .tlk ? yes -] use that strref #
2. found any *!* ? yes -] use that strref #
3. append the string

 
Posted by: weimer
« on: May 22, 2003, 01:47:44 AM »

You would like a weidu option that has weidu store a new string inside an old strref that contains *!* (or whatever) instead of appending the new string to the end of dialog.tlk?

I could do this, but ...

Unless I miss my guess, it won't save space when you distribute your mod. It will only save a teeny-tiny bit of space on the user's box after your mod has been installed. I'm thinking at most 30K, tops. It just doesn't seem worth it -- no one will care or notice.

Is there some other reason you want this feature? I don't understand why it would be tempting.  
Posted by: Avenger_teambg
« on: May 21, 2003, 01:37:22 PM »

teambg core stripdowns, and dltc's dialog.tlk contain *!* strings as placeholders for removed string references coming from the old game. Is it possible (via option), to reuse these strings ?
If you want to make it more general, maybe let the user specify the placeholder string. (Though I doubt anything else is being actively used).

I suppose WeiDU already supports mass replacing a range of strrefs with an arbitrary constant string ( in our case it is *!*), if not, then maybe that feature would be good too.