Posted by: weimer
« on: May 23, 2003, 02:21:18 AM »For some reason the first state trigger is:
~NumberOfTimesTalkedTo(0)
InPartySlot(Protagonist,0)~
And the InPartySlot thing seems to be psyching out the IWD2 engine. We now translate InPartySlot(Protagonist,*) to True().
Fixed.
Oh, and those gibberlings shouldn't have the +2 yadas anymore.
~NumberOfTimesTalkedTo(0)
InPartySlot(Protagonist,0)~
And the InPartySlot thing seems to be psyching out the IWD2 engine. We now translate InPartySlot(Protagonist,*) to True().
Fixed.
Oh, and those gibberlings shouldn't have the +2 yadas anymore.