Posted by: weimer
« on: February 20, 2003, 03:57:10 AM »
The see-through flag for the door doesn't seem to work as advertised here.
When IWD2 has a cut-scene out of visual range it uses this strange "save location ; hide player1 ; teleport player1 here ; watch ; restore location ; unhide player1" combo.
If all else fails I'll fall back on that.
Even if I am never able to fix it, this is low on my list of concerns compared to things that crash the game. Because of the way the IWD2 engine works you'll see all of the text in the scrollbar anyway, so there's no danger of truly missing the plot. In addition, the target audience is presumably comprised of people who have played BG2 at least once before.
[!--EDIT|weimer|Feb 20 2003, 03:59 AM--]