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Topic Summary

Posted by: weimer
« on: March 04, 2003, 05:01:49 PM »

As best as I can determine, this is a bug in BG2. Arnolinus references the AR0700 namespace instead of his actual location. Fixed locally.                    
Posted by: Riklaunim
« on: March 04, 2003, 03:05:31 PM »

When I talk to him he does not start dialog as he should be: “…has nothing to say to you” (_shop02.dlg) – The “State 11” in this file is responsible for this (that’s the first dialog he starts when meeting player)