Posted by: weimer
« on: February 28, 2003, 06:12:07 PM »Rik, in all future postings can you use the "one thread per bug" style mentioned on the beta-test page? It is much easier fo rme to keep track of things if every issue has its own little topic.
Dust Mephit: They have 50% immunity to slashing, piercing and missile in BG2 as well, you just probably never noticed. IWD2 doesn't have "percentile immunities" it has "flat point" immunities. I'm defining the translation to be correct for now -- we can come back to this later when we talk about difficulty.
Genie: Fixed. This is the same bug that was causing Gaelan not to be in his home. I introduced it while trying to fix Jason's troll report. [ You may be interested to know that for no apparent reason that Genie starts on AR0602 and a script command moves him to AR0601. Mysterious, eh? ]
Doors: Same bug! Fixed. Those doors are locked until they detect that you have killed the mephit portals, yada yada, fixed now.
Dust Mephit: They have 50% immunity to slashing, piercing and missile in BG2 as well, you just probably never noticed. IWD2 doesn't have "percentile immunities" it has "flat point" immunities. I'm defining the translation to be correct for now -- we can come back to this later when we talk about difficulty.
Genie: Fixed. This is the same bug that was causing Gaelan not to be in his home. I introduced it while trying to fix Jason's troll report. [ You may be interested to know that for no apparent reason that Genie starts on AR0602 and a script command moves him to AR0601. Mysterious, eh? ]
Doors: Same bug! Fixed. Those doors are locked until they detect that you have killed the mephit portals, yada yada, fixed now.