Posted by: weimer
« on: February 26, 2003, 07:32:46 PM »Let us call things like GENERAL and EA and CLASS "dimensions" just for fun.
Here's the dimension order in a CRE file:
EA
General
Race
Class
Specific
Gender
Align
Here's the dimension order in a BG2 BCS file:
EA
General
Race
Class
Specific
Gender
Align
Looks easy so far, right? Here's the (experimentally-verified) dimension order in an IWD2 BCS file:
EA
General
Race
XXX Unknown
Specific
Gender
Alignment
XXX Unknown
(yes, there are 8 instead of 7 ... it would be nice if one of the new spots were "subrace" or "class", but that's just not the case)
One of these things is not like the others.
WeiDU and IWG2 were naively using the old BG2 dimension order in IWD2 BCS file. I have fixed it locally and diethief.bcs works correctly and the clone stabs at him for a few minutes before killing him and going on.
Now on to the "real" point.
I cannot reproduce what you are saying at all. She summons two things and then casts fireball *at you*. The summons just happen to be nearby. Then there's a lightning bolt, a stinking cloud, a scorcher ... and a bunch of missiles *at you*. I'm not even sure that it's possible to cast MM at yourself :-). It would also be some sort of game engine bug, because MarkSpellAndObject shouldn't behave like that.
If you can get a screenshot with "Escaped Clone - Fireball: Escaped Clone" or somesuch, send it over. Otherwise I'm going to have to assume that it was either a fluke or something that has been fixed by this script compiler revamp.
Here's the dimension order in a CRE file:
EA
General
Race
Class
Specific
Gender
Align
Here's the dimension order in a BG2 BCS file:
EA
General
Race
Class
Specific
Gender
Align
Looks easy so far, right? Here's the (experimentally-verified) dimension order in an IWD2 BCS file:
EA
General
Race
XXX Unknown
Specific
Gender
Alignment
XXX Unknown
(yes, there are 8 instead of 7 ... it would be nice if one of the new spots were "subrace" or "class", but that's just not the case)
One of these things is not like the others.
WeiDU and IWG2 were naively using the old BG2 dimension order in IWD2 BCS file. I have fixed it locally and diethief.bcs works correctly and the clone stabs at him for a few minutes before killing him and going on.
Now on to the "real" point.
I cannot reproduce what you are saying at all. She summons two things and then casts fireball *at you*. The summons just happen to be nearby. Then there's a lightning bolt, a stinking cloud, a scorcher ... and a bunch of missiles *at you*. I'm not even sure that it's possible to cast MM at yourself :-). It would also be some sort of game engine bug, because MarkSpellAndObject shouldn't behave like that.
If you can get a screenshot with "Escaped Clone - Fireball: Escaped Clone" or somesuch, send it over. Otherwise I'm going to have to assume that it was either a fluke or something that has been fixed by this script compiler revamp.