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Topic Summary

Posted by: Ghreyfain
« on: February 25, 2003, 12:26:34 AM »

Quote
Did you remember to do the export-import shuffle?

Yep.

Quote
Anyway, it works fine here. Unless someone else says this doesn't work for them I'm forced to assume that it's some local Ghrey fluke.

Okay, will re-make my character and start over.

Edit: And yeah, now it works.                    



[!--EDIT|Ghreyfain|Feb 25 2003, 02:27 AM--]
Posted by: weimer
« on: February 24, 2003, 06:18:20 PM »

Absolutley cannot repro the imoen-no-dryad thing. Even if I kill Player1 and Ctrl-R her, Imoen still dreams of dryads and their beautiful trees.

Did you remember to do the export-import shuffle?

Anyway, it works fine here. Unless someone else says this doesn't work for them I'm forced to assume that it's some local Ghrey fluke. Try re-converting everything and starting a new game.

                   
Posted by: weimer
« on: February 24, 2003, 02:53:16 PM »

The empty variable type is NI choking. WeiDU handles it correctly. Regardless, the game handles it correctly.                    
Posted by: Ghreyfain
« on: February 24, 2003, 02:25:42 PM »

Another similar thing happens in Ellesime's room, Imoen keeps on trying to execute block 11 over and over.  I wonder if my PC is considered dead or something after having put on the Helm of Balduran, and thereby invalid for dialogue.                    
Posted by: jcompton
« on: February 24, 2003, 02:23:11 PM »

Quote
Global("AR0008ImoenDryad","",1)
                   What's with the empty variable type?
                   
Posted by: Ghreyfain
« on: February 24, 2003, 02:21:07 PM »

I talked to the dryads and got the message that Imoen's 4th script block was executed, but she didn't start her dialogue.  I hear that it worked in v9, so I'm not sure if there was a change made or if it was just an IE hiccup going on.

IF
    See("Ulene",0)
    Global("AR0008ImoenDryad","",1)
THEN
    RESPONSE #100
        DisplayString(Player1,90915) // Imoen.bcs block 4 activated
        SetGlobal("AR0008ImoenDryad","",2)
        StartDialogueNoSet(Myself)  // Does talking to yourself work in IWD2?
END