Posted by: Sim
« on: January 21, 2003, 10:29:16 AM »Quote
I'm really looking forward to seeing a Dragonlance version of Baldur's Gate though, that would be great......Have you checked out http://www.dragonlancetc.com?
I'm really looking forward to seeing a Dragonlance version of Baldur's Gate though, that would be great......Have you checked out http://www.dragonlancetc.com?
So how do you normally play to do it ? You put your mind to work like that: I'll face kukoroisan soon, I better create X X and X conditions to make the battle favorable, better have some X number of scrolls with breach or other magic removal means, or better have my party memorize more spell removals that they would normally do, better sleep after elhan, better not get to a place that will take too much travel time or I'll loose my protections, or better have some triggers, and even better be conviced that the guy I'll see is powerful cause if I take him for a regular enemy I'll probably have a guy die just to notice how powerful he is.
Just one of the liches casted a lot of horrid wilts (but I think that could have been a bug), but even if he casted just a normal high lvl trigger of wilts, I would again say: Do you cast protection from magic energy before entering every abandoned building ? A normal party would really die there, period.
If you've got Tactics installed, check the Tactics folder on your hard drive for Hints and ReadMe files. It should be one of those. (Don't know what Wes calls the file anymore--when I read it, it was part of the Solaufein mod.)I found the Tactics ReadMe and the Kuro Hints file, no Kuro specific ReadMe. :/
Where do I get that?QuoteKuro actually drops anything he uses....
I'm afraid you're wrong. Check the ReadMe. (Not the main Tactics ReadMe, the Kuroisan ReadMe.)
did write that for assassin since he seemed to take me for a newb so I took him for that kind of guy that only memorizes the most apealing spells all the time and dont even know what a wizard eye for. (except for making the demilich loose a lot of time trying to unsussccefuly affect the eye with his abilities)
Cloudkill is normaly ok, what happened to the sumonings ? Anyway you just need to have a good notion of the area it wil affect and put your group at the edge forcing the enemy to stay inside, and its not cheesy too, just making the better use.
You never used chaos You dont know what you're missing, everytime you find another group, just chaos is half the battle won.
Who doesnt heal ? But if u can do that with a mage you're beyond my ken
So you never run out of rod ahn ?
Well there are also another lot of variables in styles, say that if you sleep to get your spells and charge itens, and after that you just starting casting spells and using the charges like if theres no tomorrow, you're probably going to get to the end of the rope sooner. But theres no point in try to find balance this way. I try to keep my spells and itens til the moment they appear to be most needed (and I believe you must do the same), not go using it all right away to then sleep again and make the game a free party.
Kuro actually drops anything he uses....
For example, you cannot even reliably instruct your characters to "walk out of a cloudkill"I actually started a discussion on this here...
Is all that you guys do a monument to powergaming ?The tactics mod is, not surprisingly, a paean to tactics. You do not need min-maxed characteres who forsake roleplaying and abuse OOC knowledge in order to defeat it. You can, in fact, defeat everything with normal characters who make half-decent tactical and strategic decisions.
Sincerily, theres no other way do get around these mods without doing this kind of thing (or worse ones),
then you take advantage of your preparions,
Game resumes to: Endless re-do same parts of the game nerfing and powergaming or waiting for the tides of luck to start running at your side (what happens 1 at each X times), sleeping sleeping sleeping and then sleeping again to be protected from everything and to weave a new way of delivering massive power to the superman next corner.
What about some nice things like enemis wich arent super or mini-supermans but know useful stuff like how to open doors,
Whats more.. one that cause they to chase you between areas and regain the spells they just casted if you tried to cheat them..
Whats more.. one that cause they to chase you between areas and regain the spells they just casted if you tried to cheat them..
probably dozens of things that my limited mind cant see and could make for a better game without the adition of
right where they where. Cant him and his group start hunting with the true seeing the thing they think they saw ?
I've seen some with a really high amount of spells, there was one of the kangaxx guardians that did cast a trigger with had around a dozen horrid whiltings at me. Then even if I had protection from magic energy must also had some 60 hps or I would get killed before the protection could take effect (dont know why..), and again, its cheesy to have a guy cast a chain like that, forcing you to have a protection from magic energy before enter the building.. What I mean by it: Do you always cast protection from magic energy before entering an abandoned building ? Of course no, a real party would die there time and again.
Maybe theres a new version for him then, The one I played (around what.. 4 months ago I guess), his imp haste would never wear off (that batlle in the docks took around an hour, I'm not kidding), he had much more protections to recast than I could remove (unless I based my entire spell repertory from abjuration, but again why would a normal party do it, not that would help much anyway, he can kill the mage just with the acid damage that comes back from him).
If he has a cloack of mirroring, off course I want it. Alas.. my cloack of mirroring is the ToB one (and I thank god for the changes they made to the cloak in ToB, the regular SoA cloak makes the spellcasters look like children whats not nice at all), but then I do believe his cloak is the SoA cloak, not the ToB one.
I'm not saying they're impossible, and thanks but I think that after some time playing this I know how to win very well and quick when its needed to (heck I knew that by the second time I played), the thing is that half of the times in the random encounters (speally in the first and second time you meet them, they have more lvls than you, can give more damage, have better itens, and even greater healing potions, at least mine did) YOU'VE TO BE CHEESE with them unless you're obviously in a lvl much higher than they're. I dislike being forced to win by imoral means IE powergaming.