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Topic Summary

Posted by: jcompton
« on: May 20, 2004, 10:19:10 PM »


maidros     
Posted: May 12 2004, 09:52 AM



QUOTE

Yaga-Shura: Immune to Int drain, and 99% resistant to every form of damage except Magic Cold. This is supposed to go down during the fight, but I have never done more than 1 damage to him at a time (see below)


Yaga Shura is NOT immune to poison. In fact he has zero resistance against poison. If you have the lovely ability 'Dark Taint' from the evil Bhaalspawn abilities- that is the name as far as I can remember - you can poison him to death very quickly with a fighter type character - try turning into a iron golem or a greater wolfwere and then use the ability. It can poison him to death during a time stop.
Regards,
Maidros
Posted by: Crovax
« on: March 22, 2004, 10:51:13 AM »

Hmm, can simulacrums cast lvl9 spells like improved alacrity?

Any way: you can deal with yaga shura quite easy. I had my kensai/mage make a spell trigger=>2x greater malison 1xhold monster
most of the times he fails his save.
Later on in the fight only abazigal and mel were on their feet and yaga shura was standing there frozen solid. I was dispatching abazigal when he unfroze. I made a new trigger with my kensai/mage (made the first one before disabling the essence pool thing so i needed only one spell slot) and froze him again so i could focus on mel.
Posted by: Kish
« on: November 30, 2003, 12:14:14 PM »

Your party members can only summon one at a time.

Projected Images of your party members can summon many more planetars.
Posted by: Hatred
« on: November 30, 2003, 11:32:26 AM »

How do you get an army of Planetars? I get told that I can only summon 1 at a time?!  
Posted by: Cuv
« on: November 27, 2002, 11:32:17 PM »

Okay,  let us know.  Blindness worked on Yaga Shura... it was intentionally left into the original version.   This was to give Sendai something interesting to do... by curing him.   But if she isnt around to cure him, he will stumble around and call for healing... and be a sitting duck for several rounds.  You can also Imprison any of them, but Sendai has a Freedom memorized, and Abazigal has a scroll... also, Mel can cast Freedom.    I used to use Imprisonment of Yaga just to get Sendai to cast Freedom... since you will do it from memory rather than a force spell.. thereby taking up some of her time in casting... and I'd spank her then while she was vulnerable:D                    
Posted by: Althernai
« on: November 26, 2002, 05:14:59 PM »

Here is the thing, according to Weimer:

Quote
The last time I had difficulty with Ascension was when every party member was a Fighter/Druid ... for some reason, the game designers made all of the uber-bosses immune to Nature's Beauty.

I assumed he means Blindness in general. I did not even try Blindness - I thought they are all immune.  In general, I take the "bosses" to be immune to most interesting things (Spell Failure, Blindness, Fear, Charm, Chaos...).

However, I think Weimer tried to be as faithful as possible to the original so I assume if Blindness worked for you then, it should still work now. Will verify this in my next game.

Next time I play, I'll see what controlling her demons does -- I didn't even consider it because it doesn't seem like something my character would do. It seems to be as evil as the easiest way to kill her in the end -- Improved Haste + Ravager Change, but I am playing a Neutral Good character who refuses to use the darker aspects of his taint. Planetars are cheesy from a game mechanics point of view, but they are not evil.                    
Posted by: Cuv
« on: November 26, 2002, 04:35:04 PM »

While I have'nt played much of the WeiDU version of Ascension.... I am well versed in the original... so I dont know if anything was changed.    Yaga Shura can be taken care of nicely IF Sendai is gone:   Blindness:D   If Sendai is still present, she will remove the blindness.

LOL.. I never said it was less cheesy....hehe.   The demons are just used so that you can concentrate on Mel herself.   Balthazar will remove some of her protections,  and you can too.    Hehe... her time stops become useless if you have the Focus ability and Balthazar uses his Lunar Stance.   I can appreciate why you use planetars.   Try both planetars and Demons... but build your army first.   You are right,  it takes alot of time to control her demons and not the best strategy for a solo sorcerer... best to go in with a massive army to begin with.

Cuv                    
Posted by: Althernai
« on: November 25, 2002, 05:38:27 PM »

Quote
Erm... Why not just use Wands?  There's a Wand of Frost, IIRC...
                   Not fast enough and not powerful enough. He has 50% resistace to magic cold and 99% resistance to everything else. With Cone of Cold, the idea is this: Project Image -] Improved Alacrity -] 6x Cone of Cold. That's 6*(20d4+20)/2= 60d4+60 damage. Not enough to kill him outright, but if repeated, it may work.

A Wand of Frost is cast at a fixed level and you cannot combine Wands with Improved Alacrity. Would do something like 5d4+5 damage to him in 1 round - certainly not the best use of your time.                    
Posted by: Assassin
« on: November 25, 2002, 04:42:25 PM »

Quote
Quote
When Mel shows up she will use her Control the Minions of the Abyss... and generally takes away 50-70% of my army... so what? You've already taken out Abazigal, Sendai, Gromnir and hopefully Illasera... Just Yaga and Mel to deal with

I am extremely wary of using the Control Demon ability in the actual fight - it seems to take a relatively long time and sometimes fails anyway. Using it generally results in me being torn to shreds by the demon's friends.

I don't need the Planetars (or Demons) to take out Abazigal, Illasera or Gromnir - those 3 die because of the Time Stop. The time I need fighting power most would be exactly the time Mel turns at least 50% of them against me.

The problem is with Yaga-Shura and with Mel herself. Yaga-Shura seems to be completely invincible to everything (I wish I had Cone of Cold...) - I need the Planetars to keep Mel busy while some of the others just whack him and I magic missile him to death.

Then there is Mel - you would have no problem with her when using a fighter/mage, but with a Sorcerer, the only permanent melee power I have is Balthazar - and he is not quite enough.

I suppose this might work - but I don't see how an army of Demons is less cheesy than an army of Planetars.
                   Erm... Why not just use Wands?  There's a Wand of Frost, IIRC...

Actually, I'd be fine with the army of demons, but the only problem is, the way that you describe it involves CTRL Q'ing the first 2.  CTRL Q is something I would never do...

I still like the combination of Planetars and Demons... :)                    
Posted by: Althernai
« on: November 25, 2002, 11:57:52 AM »

Quote
When Mel shows up she will use her Control the Minions of the Abyss... and generally takes away 50-70% of my army... so what? You've already taken out Abazigal, Sendai, Gromnir and hopefully Illasera... Just Yaga and Mel to deal with

I am extremely wary of using the Control Demon ability in the actual fight - it seems to take a relatively long time and sometimes fails anyway. Using it generally results in me being torn to shreds by the demon's friends.

I don't need the Planetars (or Demons) to take out Abazigal, Illasera or Gromnir - those 3 die because of the Time Stop. The time I need fighting power most would be exactly the time Mel turns at least 50% of them against me.

The problem is with Yaga-Shura and with Mel herself. Yaga-Shura seems to be completely invincible to everything (I wish I had Cone of Cold...) - I need the Planetars to keep Mel busy while some of the others just whack him and I magic missile him to death.

Then there is Mel - you would have no problem with her when using a fighter/mage, but with a Sorcerer, the only permanent melee power I have is Balthazar - and he is not quite enough.

I suppose this might work - but I don't see how an army of Demons is less cheesy than an army of Planetars.                    
Posted by: Cuv
« on: November 25, 2002, 05:20:28 AM »

Quote
I would go so far as to claim that it is impossible to win this fight with a Solo Sorc without using multiple planetars (if you think you can do it, please tell me how).
                   Demons... control a demon army.    You dont really need an army of planetars... one or two will do at the right time after Mel shows up... but I never needed more than one Planetar.

What you suggested is heavy cheese... but thats okay.   What I suggest is actually more fun, but outright cheating (or pure cheese if you go the legit way by actually controlling the first bunch).  I know that Mel will take alot of them away from you... but you can minimize that by keeping them coming.   Go to the second pool and Ctrl+Q the 2 Nabassu there,  use up all their Gate spells(3 each), then kill the original two as they are useless now.  Grab your power to control demons.    Each of the new demons summoned in are totally loyal to you.   With luck,  you got at least one more Nabassu... use its Gate spells.    Your army is building...keep them safe.  dont use them at the pools.

Move to the first pool and try to control the Nabassu there... if you get it,  move it quickly off the pad out of danger.  Try for the Balor next... although I usually fail, but sometimes get it too.  move it away while you kill the remaining demons.    Use all their gates.    You should have an army of demons around 15-20 by now.   Any new Nabassu... use their gates, but dont kill the second gen hosts.   If you got Marileths and Balors too... then great.   Dont throw away the Cambion Archers.... they will help immensely with Abazigal and Sendai later... and Mel.

Last pool... same thing.    but dont take the final power until you have exhausted all your gates.   Move them all onto the platform at the top... if possible,  then take your power.   The cutscene will start and you will be moved to the bottom of the screen... but not the demons:D    Once the fighting starts,  they will slowly migrate down and attack Abazigal, Gromnir and Yaga from behind... so all you have to concentrate on is Illasera and Sendai.

With this method I can usually get rid of two or sometimes three of the Five at the same time... making things much easier when Mel shows up.   She will appear when the first of the five falls at Insane... but if you have twenty to thirty demons pounding on Abazigal, Gromnir and Yaga Shura at the same time.... you might get lucky and they might all fall simultaneously.

When Mel shows up she will use her Control the Minions of the Abyss... and generally takes away 50-70% of my army... so what?   You've already taken out Abazigal, Sendai, Gromnir and hopefully Illasera... Just Yaga and Mel to deal with.   Then use whatever method works best for you.. fighting demons taken away from you is nothing compared to fighting Mel at this point... they are easy.. and you can even take them back from her.   Also,  look for any Nabassu she gates in to control... and use their three gate spells quickly.

Last time I tried it I had 20 Cambion Archers doing heavy damage the Mel from the sidelines while I removed her protections, while my Marileths, Nabassu and Balors were taking care of her summons.    I was playing a Fighter/Mage though... but it should be possible with a sorcerer too.    Maybe a combination of demons and planetars would make this fight exceedingly easy on Insane... I dont know.

Cuv                      
Posted by: Althernai
« on: November 24, 2002, 10:57:36 AM »

This is a bug - Mel is not supposed to appear under any circumstances except "x number of the 5 being dead."  The number x varies with difficulty, but it is never zero so she should not have done that, Time Stop or no Time Stop.                    
Posted by: KaPe
« on: November 24, 2002, 05:50:30 AM »

I don't get it... I was playing on hard, and Mel appeared right after start... One or two second after her speech, interrupting TS if I managed to cast it somehow(nearly impossible)... So, either I had bug, or insane is easier than hard :unsure: It was pretty tough to kill her + entire Five w/o allies, w/o time stop...                    
Posted by: Althernai
« on: November 23, 2002, 02:25:58 PM »

Quote
Are you sure this was insane/hard? I couldn't cast Time Stop on hard, because Mel appeared before it was done, and so I couldn't kill abazigal&iliasera with it... And sendai casting her own time stop forced me to use focus, unless I could face her, balthazar(i wasn't soloing) and Mel at once... :blink: Not a single  time stop during entire battle... Without focus it'd be a suicide  :unsure:  ( I forgot to cast it once... after killing the Five with 3 chars and ~10 tries... it was... "unpleasant")
                   This was definitely on Insane. You can cast Time Stop without Mel showing up - it's just that whenever you actually kill someone, she jumps out and interrupts your Time Stop. Once Mel is on the field, using Time Stop is extremely dangerous - but as long as she isn't there, it works.                    
Posted by: KaPe
« on: November 23, 2002, 06:28:57 AM »

Are you sure this was insane/hard? I couldn't cast Time Stop on hard, because Mel appeared before it was done, and so I couldn't kill abazigal&iliasera with it... And sendai casting her own time stop forced me to use focus, unless I could face her, balthazar(i wasn't soloing) and Mel at once... :blink: Not a single  time stop during entire battle... Without focus it'd be a suicide  :unsure:  ( I forgot to cast it once... after killing the Five with 3 chars and ~10 tries... it was... "unpleasant")