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Topic Summary

Posted by: Userunfriendly
« on: October 26, 2002, 07:23:18 PM »

"Flower the skunk would be a more useful summons"

kiki, a nishiruu or hakashar or even the staff of air has stinky cloud powers....


hahahahhahahahhah!!!!

actually have you ever played with "scrlzz"....

built into game, will be a quest spell in rise of the reaver...

drops a cow on target...often wild surges....

but the animation does a bovine bombing run...

poor cow..is actually a really good spell, like ring of ram, ignores magic resist and saves...does some damage, not a lot, and my current ambition in this reinstall of bg tob is to bovine kangaxx to death...

i really am looking foward to version 7, with the acorns...hehehehhe....                    
Posted by: Kiki
« on: October 25, 2002, 08:06:39 PM »

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(6) Acrons are now magical. You can summon two dryads and a moose. You know you want to.
                   Has anyone else heard of some new Disney/anime RPG, where as you level up, you get to summon Bambi or Dumbo? Seems like Flower the skunk would be a more useful summons.                    
Posted by: hlidskialf
« on: October 25, 2002, 12:39:48 AM »

Quote
The game could in fact be easily modified to have Player1 recover all spells right at the beginning.

I should have thought of it earlier. Sigh!

It's a simple matter of adding ~ActionOverride(Player1,Rest())~ somewhere. Say, right after Imoen's "wake up you, wake up" comment. Or as an EXTEND_TOP to AR0602.BCS. The rest action recharges spells/items/powers but does not take any time.

My laptop exploded on me so I won't be able to get to it this evening, but I'm sure I can fit it in at some point.
                   LOL - This was the first script edit I ever did. Should be a staple in your mod packs, would be well liked I'm thinking.                    
Posted by: weimer
« on: October 24, 2002, 06:33:08 PM »

Oh, and while we're on the subject: the tutorial is a great place to see a Wraith Spider. The now-infamous Revenge Spiders were largely based on those bad boys (they have the same special attack ... but the WS almost never hits anyone).                    
Posted by: weimer
« on: October 24, 2002, 06:29:18 PM »

The game could in fact be easily modified to have Player1 recover all spells right at the beginning.

I should have thought of it earlier. Sigh!

It's a simple matter of adding ~ActionOverride(Player1,Rest())~ somewhere. Say, right after Imoen's "wake up you, wake up" comment. Or as an EXTEND_TOP to AR0602.BCS. The rest action recharges spells/items/powers but does not take any time.

My laptop exploded on me so I won't be able to get to it this evening, but I'm sure I can fit it in at some point.                    



[!--EDIT|weimer|Oct 24 2002, 05:29 PM--]
Posted by: Rassadihn
« on: October 24, 2002, 05:07:28 AM »

Quote
Quote
Fair enough. The rationale is that it really makes little sense to be resting a bit in the Irenicus Dungeon
Absolutely true.
The only problem is that if the pc is a spellcaster, he needs to rest at least once (if he wants to actually do something in the game, I mean)  :(
Not true. There are two ways I know of to circumvent this:

- Import a BG I char. You'll at least have the *cleric* spells you had memorized by the end of BG I; not your arcane spells due to the reselection of your repertoire. (OK, so this is obscure and not very useful - but it *does work*. :-)
- Play the tutorial. What? Yes, the tutorial. Amazingly enough, if you start the game by playing through the tutorial you get to keep any spells you memorized in there.

Since anybody can play the tutorial and nobody wants to, could the game be changed to allow a single rest at the start, before you leave your cage at all? I'm thinking about modifying the cutscene, delaying Imoen's miraculous escape for oh, I don't know, eight hours while keeping you locked up, and some deus ex machina source of explanation for it.

Of course, this would interfere with the "Shorter Cutscenes" component from Ease of Use, but I think it's worth it. This is Improved Ilyich we're talking about; why should everyone but the protagonist be able to pull their weight? If there ever was a time for wondering why all those nice people want to be in a party with a schmuck like you for a leader, this has to be it.

Comments?                    



[!--EDIT|Rassadihn|Oct 24 2002, 12:12 PM--]
Posted by: Piker
« on: October 23, 2002, 11:24:58 AM »

I install the tob patch on the disc install and the baldurdash.

I have screwed up my game in other ways while making items, so yeah, I will probably reinstall in the next couple days.

Quote
OK, so your game doesn't like ilythf01.cre and ilyth.cre ... and I have no idea why. They are perfectly valid CRE files that load up here (and on other computers).


seemed odd to me too.                    



[!--EDIT|Piker|Oct 23 2002, 06:29 PM--]
Posted by: weimer
« on: October 23, 2002, 11:16:27 AM »

In the next release of Ilyich, you will not be ambushed in the first nine hours. So you get "one freebie" to set up everyone's spells.                    
Posted by: weimer
« on: October 23, 2002, 11:14:07 AM »

OK, so your game doesn't like ilythf01.cre and ilyth.cre ... and I have no idea why. They are perfectly valid CRE files that load up here (and on other computers).

Do you have the latest official bioware patch involved? Did you remove temp, tempsave and cache?

If you are feeling *really generous*, would you be willing to test that "fresh SoA install + fresh ToB install + ToB patch + Baldurdash + Ilyich" crashes your computer?                    
Posted by: Piker
« on: October 23, 2002, 10:29:48 AM »

Quote
If you have some spare time, try these experiments:

Press Ctrl-T six or seven times and observe that it crashes even though you haven't slept.

Crash.

Quote
Try CLUAConsole:CreateCreature("ilythf01") and tell me if it crashes.

Crash.

Quote
Remove override\ilythf01.cre, rest, and tell me if it crashes.

No crash until PC goes into hallway past Aataqah (sp?).
                   
Posted by: Althernai
« on: October 23, 2002, 08:58:28 AM »

Indeed, without at least one rest a spellcaster is pretty much useless. Could we get one rest for free (or start out with spells memorized - I don't think it is possible though as you have no way of knowing what spells the player wants his cleric or mage to memorize) and thereafter randomly? Or, maybe if you could just reduce the number of thieves and dogs that show up - have it sometimes 1 thief and 3 dogs and sometimes 2 and 6 rather than what you have now (3 thieves are highly lethal).                    
Posted by: serjeLeBlade
« on: October 23, 2002, 03:16:12 AM »

Quote
Fair enough. The rationale is that it really makes little sense to be resting a bit in the Irenicus Dungeon
Absolutely true.
The only problem is that if the pc is a spellcaster, he needs to rest at least once (if he wants to actually do something in the game, I mean)  :(

So (1) looks good at first glance.
Too bad that knowing in advance taht you will be ambushed every two rests makes no sense... and encourages outright cheating...  ;)
You all know what I mean.

The random chance is the most realistic option... I'm sorry you don't like it!

I think I'll be sticking to v6 for now...
(unless I find trouble with Imoen Romance... what kind of problems should I expect from it? Looks like it's working for me till now...)                    



[!--EDIT|serjeLeBlade|Oct 23 2002, 10:25 AM--]
Posted by: Dark Phantom
« on: October 23, 2002, 01:03:47 AM »

The only reason I have ever rested in the Chautou Irenicus is if I were a spell caster, or much more the one time I played Illych.    However, it is just that: They should start you with spell/spells memorized.  Actually, this is out of place, but do you think there is a way to do that, wes?  Change some files to have the PC have his spells, to be more in charicter?  Ofter all, Immy and Jeheira have them :).
                   
Posted by: weimer
« on: October 22, 2002, 10:37:58 PM »

Fair enough. The rationale is that it really makes little sense to be resting a bit in the Irenicus Dungeon (as Imoen will point out!) but that there is currenlty no downside. What would you recommend? Here are some options, off the top of my head:

(1) have something go after you every two rests instead of every one
(2) make it some random percentage of the time (I personally don't like random losses)
(3) have fewer foes ambush you if you're taking too long
(4) have no one ambush you when you rest, but have extra foes gather in critical locations (e.g., at the portals, or by the exit) every X hours
                   
Posted by: Althernai
« on: October 22, 2002, 09:12:02 PM »

Quote
(1) You can always rest now, you'll just get ambushed when you wake up.
                   Wes, I just tried it with a brand new Sorcerer and I don't like this. I don't like it a lot. You get to sleep, yes - but then you are attack by 2-3 Shadow Thieves and 6-9 War Dogs (no, it doesn't crash for me). It always happens - I've tried it 4-5 times and I haven't won once - there is simply no time to use any spells and you always get either paralyzed, panicked or frozen. It is probably possible and not even that difficult to win, but only by wasting a lot of spells which would pretty much defeat the purpose of resting. Furthermore, the Thieves always poison you - even if you save and the protagonist only has so many Slow Poisons (and you can't use them if you want to cast a spell - this would be much easier with a warrior type than with my sorc).