- If you make, for instance, a .bif with the contents of the override directory and then delete the files in the override, WieDU seems to have some problems. For example: if the override has a new version of an .ids file, WieDU will search the .bifs for the .ids file. It will find the first instance of the .ids file in the .bifs and only use that; it will ignore any duplicates that may be more current. The game, however, does not do this, nor does NI (it will use the latest file if duplicates are found in the .bifs).
- Using --bif-get will /only/ retrieve files from the bifs, ignoring anything that may happen to be in the override. (This is probably intentional, but thought I should mention it).
- Polymorph(I:AnimationType*Animate) is invalid when compiling a .baf in IWD, even though everything is in order with the .ids files.
- In IWD, any Alignment(O:Object*,I:Alignment*Align) checks cause the .baf compiler to choke. This is because IWD lacks an "alignment.ids" file. It has an "align.ids" and an "alignmen.ids" file. This is not a WeiDU error, it's an error in the .ids files. Solution: rename align/alignmen.ids to "alignment.ids" or change the "trigger.ids" entry. Just wanting to make note here.