Thanks for the help. I was trying to directly edit the Affects tab, with little luck.
actually you're in the right track...the spl file added to a npc, then cast in the game will actually add a line in the affects file...open up the affects file of a saved game after casting use any item ability, then you will see a brand new line in the affects file at the very bottom....
copy this line over to any other npc, and they will each have use any item...also, since the casting of the spell adds a perminent line to the affects tab, you may now remove the button...
btw....did you know that everything in the game that is a special ability or whatever is a spell??? for example, i located and added the special ability "Wish spell hardiness..." the wish spell option cast hardiness on entire party, and it is a spl file, so i added that special ability to my npc...i opened the game, and cast the spell on myself, and my ENTIRE party all had hardiness cast on them...so, all i need to do is first test bunny nuke, and then add the spell as a special innate ability....
so, in ascention, all i need to do is prebuff the party, make sure everyone is protected from magic energy, then use project image to summon 200 bunnies...this will fill the platform, then trigger the spawning of the five, and bunny nuke them...much much easier than screwing around with multiple casting of the wish spell, hoping to get the right option...
also previously tested and i can confirm it works is "make it as if the party rested a full night and memorized all their spells..." and "improve haste the entire party"
yes, you can have some really fun innate abilities...most will have no icon files associated, so you will have to hold the mouse pointer over them to identify the grey buttons, but a lot of fun, none the less...
yes, i am the master...you guys looking foward to the new guide,
"the user's guide to blatant cheating and shadowkeeper hacking"