actually, don't give the battle too much extra loot. Too much extra loot is bad, because then it makes everything too easy.
Too much extra loot? What is this too much thing
you can’t have too much extra loot with the bottomless bag of holding lol
Seriously though this is one of the last fights in the game. Given the timing Drittzs swords are not that great and if you import to ToB they are outclassed in short order. :angry:
This is especially true with frostbrand. +3, big hairy deal
Ok the twinkle +5 is nice but it has no special abilities, further in SA the
Scimitar/Wakizashi/Ninja-To weapon type does not have a lot of great weapons that would justify weapon proficiency allocations. (although there are a few in ToB Yamato & Spectral Brand)
If this is going to be an epic level battle, it seems a shame that the reward/loot does not correspond to the difficulty of the battle.
at least one of the weapons should be minor
Relic in nature
Some ideas
(based on the premise that some of Drizzts abilities are the result
of wielding twinkle or frostbrand)
Should be useable by thief perhaps adding +1 to back stab
% bonus to hide in shadows
Allows backstab to non thief types
+1 to offhand THACO or gives equal to four proficiency points in dual wielding
% chance of double damage
% chance of instant kill
equipped gives auto haste (both movement and combat)
+1 attack/round
+5/+6 to evil creatures
(just a few ideas the sword should not have all of them)
Specifically in terms of Frostbrand
+4 would be nice or how about how about +1d8 cold damage
Major fire resistance would be consistent with the story line
I wish I had the ability to help with the mod but I am only semi literate in terms of the computer. I do however run a computer school ( see
My Webpage ) and if someone took this over as a project I am sure that I could contribute some computer goodies (video cards ect)
Cheers
MitchMc