"Maybe so, but it's not fun to just beat everyone up, while you're practically immune... but then again, I might just have a different idea of what 'fun' is."
Where did I mean that ? I said just the opposite.
"There really aren't all that many major battles that you don't have a clue about what's going to happen, either through notes hidden here or there, or by dialogue. So, in case someone says "Prepare for a battle with these creatures", well, duh, you're going to prepare for one. (case in point- Nalia's Keep: She warns you well ahead of time to prepare for it. Now, isn't it nice that you now know?)"
Agreed, but then there still are major battles, the most major battle of the game, the twisted rune, is a perfect example (hey now its your turn to give my degree in extremism
)
"And, btw, you can't make more than one Wizard Eye "
Are u sure ? Try making a wizard eye, then look the area a bit with it.. after a while it will dissapear, then you can make another, its as simple as that
I dont know WHY you did assume that I was saying make 10 wizard eyes at the same time.. puzzles me. But then I dont think you're the kind of guy that uses it much anyway. Do you just assume your guys know everything that is in the area ? Or you get a cloaked char to go scouting ? In case you do that, correct me if I'm wrong but I bet you only do that when its convenient for you. (like not in places where creatures can see as per the demon plane in the planar sphere)
"Everyone has their own way to play Baldur's Gate 2. Whenever I know that I'm at the end of my party's rope, I just rest. "
Well there are also another lot of variables in styles, say that if you sleep to get your spells and charge itens, and after that you just starting casting spells and using the charges like if theres no tomorrow, you're probably going to get to the end of the rope sooner. But theres no point in try to find balance this way. I try to keep my spells and itens til the moment they appear to be most needed (and I believe you must do the same), not go using it all right away to then sleep again and make the game a free party.
About your resting style, I rather not to rest in places that would get me killed (again the demon plane is a very good example) Thats my type of roleplaying. But no problem with your resting style tou.
"I have to agree with you with those Thieves, however, if you loot them, you get to use the wands too. Power to the Mages! (Note, however, that it states in the description that it can't be used by Thieves; who knows, maybe they have Use Any Item, or some Mage levels stuck in there)
Liches and high level mages are exactly that; they're supposed to have some level 9 spells and such. They've by no means an infinite amount. About casting it in a second; what are you talking about? They adhere to the same rules that you do."
I've seen some with a really high amount of spells, there was one of the kangaxx guardians that did cast a trigger with had around a dozen horrid whiltings at me. Then even if I had protection from magic energy must also had some 60 hps or I would get killed before the protection could take effect (dont know why..), and again, its cheesy to have a guy cast a chain like that, forcing you to have a protection from magic energy before enter the building.. What I mean by it: Do you always cast protection from magic energy before entering an abandoned building ? Of course no, a real party would die there time and again.
"The Kensai is a character that can be created by you, if you wanted to. A level 13/14 Kensai/Mage, who buffs up before the battle. The Improved Haste will wear off, you just have to wait 17 rounds. The Cloak of Mirroring is really powerful; Do you really want two of them?"
Maybe theres a new version for him then, The one I played (around what.. 4 months ago I guess), his imp haste would never wear off (that batlle in the docks took around an hour, I'm not kidding), he had much more protections to recast than I could remove (unless I based my entire spell repertory from abjuration, but again why would a normal party do it, not that would help much anyway, he can kill the mage just with the acid damage that comes back from him).
If he has a cloack of mirroring, off course I want it. Alas.. my cloack of mirroring is the ToB one (and I thank god for the changes they made to the cloak in ToB, the regular SoA cloak makes the spellcasters look like children whats not nice at all), but then I do believe his cloak is the SoA cloak, not the ToB one.
"The random encounters are manageable. Just Breach, and kill the Priest, Thief, Fighters, and finally the Mages. In the higher levels, it's usually best to kill the Mages first, though in the beginning, they aren't that inhuman. "
I'm not saying they're impossible, and thanks but I think that after some time playing this I know how to win very well and quick when its needed to (heck I knew that by the second time I played), the thing is that half of the times in the random encounters (speally in the first and second time you meet them, they have more lvls than you, can give more damage, have better itens, and even greater healing potions, at least mine did) YOU'VE TO BE CHEESE with them unless you're obviously in a lvl much higher than they're. I dislike being forced to win by imoral means IE powergaming.
But yet what I did find most amazing when facing these guys was the fact that: 1 - Did charm they.. no matter wich one, got green circle at their feet, they just didnt stop attacking me, the best I could do was send him far away but 2 steps after that he was already turning back to attack me again. 2 - Did confusion, they got the status over their heads, but acted normally no matter how many times I tried.
"So, you want to ask weimer to throw in a Mage too? Good grief, now Planetars... *_* Anyways, I don't even know in case it's possible to program the game so that they would follow you in case they bait you one at a time."
Its possible to some extent I guess, Ily group actually did that (they seemed to just not follow the glabrezu):
I did go with the nymph and casted confusion, Yli got confused, I pushed the group back to the beginning of the corridor, Ily did hit one of his allies, they started the 'where are they' screams and they all did run to where I was, just Ily did not run since he was confused, everytime I tried to lure one of them all came to my way, just not behind the door where they couldnt reach anyways.. So I think its quite possible to script normal creatures to chase and attack you if a creature near they saw you, that would be a hell of an improvement to the general cpu AI.
"Or, you could cast a million Skull Traps at a junction and lure them all there. It works, believe me... Cheesy, but it works."
Well now what, you'll start to support my post lol ?
Geez is there a skull trap scroll around ? Unless you made spellcaster as main char. Anyway it would be nice if the driads actually told you that Ily and his bunch are powerful, and you better seach the next lvl of the dungeon, and then after that come back more prepared to face him.
"It isn't poison. It's Dolorous Decay... Run away until the Regeneration spell wears off. Summon up something for the Insect Plague."
Ah its actually Dolorous Decay, well that animation has been used to so many different effects along the game and the mods that I ask your pardon for not noticing it, I tought they were just reusing it again to a different effect. Anyway, otyughs do indded have dolorous decay as per the AD&D if I do remenber. But Geez his regeneration is a spell ? Am I supposed to know that and tell this to my group ? Will they believe and not make fun of me ?
Summoning ? In a way that resembles cheesing or nerfing ? I go back to my first post.
"A level one Character? You have no problems with that? I would, in case I didn't have even the slightest chance to beat it. A level 1 character has maybe 24 hit points at most. A vampire hits for about 8 every hit, hits for magical, and is immune to non-magical weapons. Three hits (and you better be protected from Level Drain, or first hit, you're toast), and you're dead. It'll probably hit you on the first three attacks first... Now, in case you're at level one, you probably don't have any magical weapons. Um... Imbalance...."
What I tried to ilustrate was that, if you find yourself in a situation where the odds are against you, its unlikely you'll survive, in the example you could try to run from the vamp, maybe you susscceded, but the chance is smal. And the moral to it ? The mods force you into situations where the odds are against you, and if you arent cheesy or powergaming its unlikely you'll survive. The gold dragon breath was to ilustrate the extend that they go to make the odds even more against you, causing enemis to have demonic abilities, very very high statics (saving trows, innates, atributes and etc), immunities and so on.
"Hold on there for a moment.
First, let me make it clear that I am not a modder -- I just play these mods and occasionally point out bugs, typoes and things I think should be changed."
It was justy a nasty coment
, apologies, I'm not a mod nazy lol.
"Second, the example with Mind Flayer was just that -- an example. All BG2 enemies (Fire Giants, Orcs, Drow, you name it) follow this simple strategy. All I said was that if they didn't, the game would be unbeatable. To give you another example, if you couldn't use 'divide and conquer' against Ilyich, you would certainly lose with most classes (maybe not with a Thief setting traps or a Sorcerer with Skull Traps, but with most classes). He even tells you something like "We are 10 times as experienced as you are. If not for our strange, sub-optimal tactics you wouldn't have a chance."
As to the gith, I think they wish you good luck and run away promising to return with an overwhelming force. "
lol I know the giths leave, but I was just trying to make some good and beliveable logic of a possible reason for them not getting all in the same rom if they would otherwise do it. I think it was a susscceful point.
To almost every point of the gamesyou can think of a logical way for an army gathering to kill the group I can think a reason for it not happening
Just try me.
But now you strategy seems flawed. Fire Giants, Orcs, Drows, the drown dont get a chance to trow an army, not in any part of the game that I remenber. Fire Giants, they dont think they need an army to beat you, to they you're just weak and pathetic, besides they're not much smart. Orc.. are the orcs in your game smart enough to know that if a fireball can hurt, a fireball in the middle of a lot of them could hurt say.. a lot of them ? If they gathered they would be an easy target to area spells, fire giants are likely to be too.
Hey Its a nice talk we're having, maybe we can get somewhere who knows.. keep it coming