Author Topic: questions about additional encounters  (Read 1336 times)

Baldy

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questions about additional encounters
« on: October 16, 2002, 01:32:06 AM »
(First of all Weimer, love all your mods :))

(...well, except Illrych :) It sounds fun, but the roleplayer in me won't let me rest in Irenicus' dungeon. I just can't see Irenicus being tied up on the surface that long.)

Just wondering...how many of the special encounters cheat? I had a real tough time with the gnome illusionist -- he force casts right? Are there any other encounters that force cast?

Also, any chance that "harder random dungeon spawns" can be separated from the "additional encounters" package? I like variety in my run of the mill monsters :)



                   

 

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