Wes, can you take a look at this and tell me if there's a more "optimal" way to do it? The original code in Kelsey-TOB beta results in No Valid Links if Edwin isn't around. Here's my workaround, but if there's a more efficient way to go, please let me know.
Idea is that Kelsey always interjects, and if Eddie is there, he responds to Kelsey's interject, then we continue on.
INTERJECT_COPY_TRANS BAZMONK 11 FWkintbazmonk
== J#KLS25J IF ~IsValidForPartyDialog("J#Kelsey") IsValidForPartyDialog("Edwin")~ THEN @92
== EDWIN25J IF ~IsValidForPartyDialog("J#Kelsey") IsValidForPartyDialog("Edwin")~ THEN @93
END
INTERJECT_COPY_TRANS BAZMONK 11 FWkintbazmonk
== J#KLS25J IF ~IsValidForPartyDialog("J#Kelsey") !IsValidForPartyDialog("Edwin")~ THEN @92
END