Author Topic: Problems with improved Bodhi  (Read 5712 times)

kopywrite

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Problems with improved Bodhi
« on: August 07, 2002, 02:47:49 AM »
Hello to all  :D
I wouldn't ask for this sort of thing normally but I have beaten her fair and square...Bodhims  just won't die (chapter 6), all she does is just stand there on 'nearly dead'.  I didn't get the 'no! this life is mine!' speach either. As I recall this sort of problem has occured with the original Irenicus and Ascension and I seem to remember that there's a code or something to finish stubborn villains off for good.

Any help would be greatly appreciated!

(Nice to see some game banshee names here  :D )                    

Aubrey

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Problems with improved Bodhi
« Reply #1 on: August 07, 2002, 03:22:36 AM »
I can't offer you a helpful hand here, but I stopped by to say "hi".  :D


Cheers                    

reiella

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Problems with improved Bodhi
« Reply #2 on: August 07, 2002, 04:08:39 AM »
hmm.

Bodhi does have the MINHP1 item, which may be the cause of this problem.

Her script checks againt HP being less than 10 (again mostly to account for her regen), I err think, hmm.  NearInfinity not showing that dialog tree for some reason (InfExp does though... odd).

This is more so a problem of having a creature with MINHP1 items dying in general (Trolls do the same thing occasionally too).  Especially so with MINHP1 items.

Try Ctrl-Ying her down to trigger her 'LIFE IS MINE' dialog, and she should fall down dead soon after.

Also, make sure the local variable "Death" on C6BODHI isn't set (it's a prereq to be unset to trigger the dialog and thus destroy her MINHP1 item).                    

kopywrite

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Problems with improved Bodhi
« Reply #3 on: August 07, 2002, 07:09:59 AM »
Thanks for the replies (hello to you Aubrey  :D ) but things are back to normal--surprise surprise, it was all my fault probably, although my experience does raise a new query regarding the mod...

After installing most of the updated Sola mod components, I remembered reading somewhere that you now have to fight the beefed up version of Bodhi in ch 3. I uninstalled that particular component as I planned on being quite low level before rescuing sis, but to my horror she showed up with blue shroud etc. Being totally unprepared I (shamefully) ctl-y'd her and fully intended to face her full strength in ch 6. Unfortunately I forgot, which would explain why the fight wouldn't end--no dialogue.tlk files in place or something (sorry if I'm being too technical  :D ) and installing the imp Bodhi component and a quick reload lead to the fight finishing normally. My query is though, why didn't uninstalling improved Bodhi remove all her extra abilities, minions and dialogues?

As much as I enjoyed the final epic battle with Bodhi, I can't imagine ever managing it in chapter 3 without doing loads of quests before hand -- has anyone ever?                    

Kish

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Problems with improved Bodhi
« Reply #4 on: August 07, 2002, 07:21:54 AM »
You're not supposed to beat her in Chapter Three.  Duck and run and dodge, and she'll get bored after a few rounds.                    

kopywrite

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Problems with improved Bodhi
« Reply #5 on: August 07, 2002, 07:39:31 AM »
Yeah, I know you're not supposed to beat her as such, but I couldn't even put up a fight...she just sent every one to sleep and went to town. At that stage in the game though, isn't she supposed to want you to get to spellhold? Dishing out chunky deaths to everyone isn't exactly going to help her brother's master plan...which she is going to benefit from too.

Maybe I'm being a bit rubbish and should try and do that encounter from a totally defensive stand point like you suggest.                    

Kish

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Problems with improved Bodhi
« Reply #6 on: August 07, 2002, 07:53:29 AM »
This is quite true.  And she is conspicuously pulling her punches in the official Chapter Three battle (she only drains two levels per hit, even though she's a Matriarch).  Hey, Wes?  You might want to consider making Chapter Three Improved Bodhi act less lethal for logic's sake.  (Now that I think about it, you wouldn't even need to make her any less dangerous--just having her go after other party members and avoid the main character would do it.  "I made sure you got to Spellhold.  Completely alone, but who cares?")                    

alson

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Problems with improved Bodhi
« Reply #7 on: August 07, 2002, 09:29:44 AM »
Quote
I can't offer you a helpful hand here, but I stopped by to say "hi".  :D


Cheers

Spammer!!  :D  :P

Does replying to spam makes me a spammer to?

...Hey, that can be a Sola philosophical question!  :P  :D                    

Offline jcompton

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Problems with improved Bodhi
« Reply #8 on: August 07, 2002, 10:04:04 AM »
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just having her go after other party members and avoid the main character would do it.  "I made sure you got to Spellhold.  Completely alone, but who cares?")
                   I like this idea. Of course, for solo'ers it would mean she just stands there, so maybe a little extra logic would be required. :)                    
Cespenar says, "Kelsey and friends be at the Pocket Plane? Ohhh yesssss!" http://www.pocketplane.net

JAG

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Problems with improved Bodhi
« Reply #9 on: August 07, 2002, 11:48:02 AM »
Just thought I'd throw my voices in with the masses, that's a great suggestion for Bodhi, especially since she crushed me in Ch. 3 numerous times (as I mentioned in a different thread)...and from a story point of view it makes sense...maybe she can fight you until you're at half hp's then change focus or something because she did say she wanted to learn about fighting 'you' (the protagonist) so it'd be a bit silly if she completely avoided him/her.  

Jamie                    

Kish

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Problems with improved Bodhi
« Reply #10 on: August 07, 2002, 12:16:35 PM »
Just so long as she doesn't kill CharName in one blow.   I can see it now..."Oh.  Oops.  Brother dear, you'll have to get another Bhaalspawn, this one was way too fragile."                    

kopywrite

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Problems with improved Bodhi
« Reply #11 on: August 07, 2002, 01:09:27 PM »
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Just so long as she doesn't kill CharName in one blow.   I can see it now..."Oh.  Oops.  Brother dear, you'll have to get another Bhaalspawn, this one was way too fragile."
                   Turning up at Spellhold with the spawn of Bhaal in a carrier bag probably wouldn't make Irenicus too happy...

Maybe she could spawn some more of those Grimwarders around the player character around Player 1 and see how he/she deals with them.                    

Althernai

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Problems with improved Bodhi
« Reply #12 on: August 07, 2002, 01:49:54 PM »
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My query is though, why didn't uninstalling improved Bodhi remove all her extra abilities, minions and dialogues?

I don't know, but I do know that this does happen with other mods as well - after trying to take on Improved Maevar with a 8-9th level party, I decided to uninstall just for this battle. The result was that Maevar&Co. (including the familiar who is not there in the original) just stood there and did nothing.

Quote
Yeah, I know you're not supposed to beat her as such, but I couldn't even put up a fight...she just sent every one to sleep and went to town.

I never bother to fight her in Chapter 3. Here is a trick: she only dimension doors to your main character. So keep your party out of it and run around avoiding her (that's what she says, right- test of stamina?). You can actually run faster than she dimension doors (Boots of Speed + Improved Haste).                    

Offline jcompton

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Problems with improved Bodhi
« Reply #13 on: August 07, 2002, 02:02:17 PM »
Has to do with those baddies already being present in your saved game, I'll wager.                    
Cespenar says, "Kelsey and friends be at the Pocket Plane? Ohhh yesssss!" http://www.pocketplane.net

Offline weimer

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Problems with improved Bodhi
« Reply #14 on: August 07, 2002, 02:54:49 PM »
I could try to make Aran-Bodhi concentrate on "not the PC" but the scripting-effort to payoff ratio seems low. Plot-wise, Bodhi was never very good at holding back ("I know I'm early ...") and since her soul is coming from Imoen, the incentive for her isn't all that great either. Since the game ends when the PC dies, to some degree explaining the plot after that point isn't all that important. So the gamer will throw the others in front of the PC anyway, which gives the effect that we want.

However, if anyone would like to submit a revised version of c6bodhi.baf (used for both encounters, the chapter 2 one is carrying "potn52") that "avoids" the PC, I will probably incorporate it.

Here's original commented the BAF source:                    



[!--EDIT|weimer|Aug 7 2002, 01:55 PM--]

Kish

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Problems with improved Bodhi
« Reply #15 on: August 07, 2002, 05:23:23 PM »
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Plot-wise, Bodhi was never very good at holding back ("I know I'm early ...")
You think she was even a little sincere about giving the PC a chance to escape?

I think she was waiting there at the exit the whole time.  "I expected you to come.  You'd be a fool to let me reach Irenicus."

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and since her soul is coming from Imoen, the incentive for her isn't all that great either.
Oh, I don't know.  She'd probably rather Irenicus be willing to graft the soul onto her, rather than, "'You killed my Bhaalspawn!'  Irenicus casts Lower Resistence, Lower Resistance, Lower Resistance, Greater Malison, Disintegrate-----> Bodhi."

: shrug:  I'll never see Improved Bodhi so it's not really important to me either way.                    

kopywrite

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Problems with improved Bodhi
« Reply #16 on: August 08, 2002, 04:03:45 AM »
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Has to do with those baddies already being present in your saved game, I'll wager.
                   That would explain things...
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I'll never see Improved Bodhi so it's not really important to me either way

Really? How come?                    

Kish

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Problems with improved Bodhi
« Reply #17 on: August 08, 2002, 04:12:03 AM »
Quote
QUOTE
I'll never see Improved Bodhi so it's not really important to me either way

Really? How come?
The mod doesn't interest me.  (Which raises the question of why I'm here, of course...but I think I have a useful suggestion occasionally.)                    

...

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Problems with improved Bodhi
« Reply #18 on: August 10, 2002, 11:50:37 AM »
If you could just make her hold back a couple of her abilities (the ones that cause blind and slow come to mind) in the ch. 3 battle, I think that fighting her would be more feasible.  I know running away is recommended, but even hasted (until she slows you), the bats (and, to a lesser degree, the archers) slow me down too much... I've yet to actually get away from her, although maybe that's for the best, since running in circles for five minutes doesn't sound too appealing anyways.  I've gotten her down to badly injured a few times, but her nifty blinding ability that isn't dispelled by true sight makes her essentially unhittable once she invokes it.

I like all of her abilities conceptually, and it looks like she'll make for an excellent battle in ch. 6, but at level 10?  Maybe my technique is lacking, and if anyone has some more tips I'd love to hear them, but, uh, it's just not working out at the moment.  I'm loathe to go back to the original bodhi that folds in about 12 seconds flat, but it's looking like the only way I'm going to make any progress at this point.

So, uh, yeah.  Toned down ch. 3 bodhi would be nice.

Offline weimer

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Problems with improved Bodhi
« Reply #19 on: August 10, 2002, 11:14:22 PM »
Quote
If you could just make her hold back a couple of her abilities (the ones that cause blind and slow come to mind) in the ch. 3 battle, I think that fighting her would be more feasible.  I know running away is recommended, but even hasted (until she slows you), the bats (and, to a lesser degree, the archers) slow me down too much... I've yet to actually get away from her, although maybe that's for the best, since running in circles for five minutes doesn't sound too appealing anyways.  I've gotten her down to badly injured a few times, but her nifty blinding ability that isn't dispelled by true sight makes her essentially unhittable once she invokes it.

I like all of her abilities conceptually, and it looks like she'll make for an excellent battle in ch. 6, but at level 10?  Maybe my technique is lacking, and if anyone has some more tips I'd love to hear them, but, uh, it's just not working out at the moment.  I'm loathe to go back to the original bodhi that folds in about 12 seconds flat, but it's looking like the only way I'm going to make any progress at this point.

So, uh, yeah.  Toned down ch. 3 bodhi would be nice.
                   Just for you, the first imp bodhi will no longer do Abyssal Darkness or Cloud of Bats. See next release.                    

 

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