Why should I have to download Ascension to get a dialogue fix?
You don't have to, we just didn't know where else to put it.
I could, and still can, and still very well may make it a separate distro. But since I'm on the cusp of wrapping up code on Kelsey-TOB, and I didn't feel like bundling it up, putting it on 3DD, asking Wolfmoon to link it in somewhere on the FW site. Instead, I told Wes "Here, catch, put this in Ease of Use or something" and off it went.
I also sent it to Japh for his Baldurdash Remix, so it will be in what you would probably consider a more "appropriate forum."
The problem, as I see it, and as Wes alluded to, is that unless you bundle in a Setup-blah.exe WeiDU, something real simple like the Imoen fixer won't get much use, because most people can't or won't follow the command-line instructions to compile it into their game. My Korgan/Viconia fix confused people to no end, so we quietly threw it in Kelsey and Solaufein and there you go.
I could have written a .tp2 and zipped it up and maybe put an installer on it, but that would have taken more time. So I said "Well, Ease of Use .zip is barely larger than mine would be, and Wes will probably put out a new version if I send it out, and he's already got it", so there you go.
Of course, the packaging process would have taken about as much time as I just spent explaining this, but that's life.
(Note that one not-unreasonable application for some sort of simple WeiDU GUI would be an IEES-style "drop a random .d file here and I'll compile it in for you" tool, which might make it more popular and accessible to distribute little .d bugfixes.)