Sim, you're just too friggin' good. Summons/NPCs Set Off Traps - so, so needed.
Hehe. Yes, Zhivago of Tactics Improved Illyich infamy has already managed to get himself killed, after 5 minuts of gametesting in chateu Irenicus. I never needed to worry about getting around him.
Serves those jailkeepers right for not keeping a tidy prison... People can go and get themselves killed, what with all those boogeytraps lying about the workplace.
Anyhow, I suppose Irenicus can expect a lawsuit from the workers union one of these days...
Now, on the more critical side, I'm having trouble with component 21, the reduced walking speed.
It only seems to apply to my protagonist, whom is walking as if on slippery ice.
Supposing it had been so for all creatures in the game, I think I might still have liked this component.
But it figures that I'll hardly be able to survive many challenges with a protagonist under a permanent slow spell. Is this fixable, Sim?
While I'm being critical, I might add that the animation looks a bit weird (the walking on slippery ice appearance) but that's more of a detail, obviously, at least for my part.
edit: I've now experimented further with this, and the problem appears to be that this protagonist is a char I made some days ago, before installing this mod, since the same thing applies for all the chars made earlier by me.. Chars made after
the mod move as they should(I now think) and chars that came as a part of the original bioware package are also fine. Any ideas on how to restore the char I'd like to have as a protagonist, other than by simply rerolling him?