It all started in chat a while back, when Kish remarked that Reputation served a dual purpose in the game. Not only does it indicate how other people in the game think of the player, but also how morally "right" his actions are.
This mod sets out to remedy this by splitting it into two separate variables: Reputation, which represents how people in the game feel about the party; and Virtue, which represents how morally correct the party's actions are. Virtue will now appear alongside reputation on the character screen, and be treated separately where appropriate.
Additionally, Virtue will affect your alignment, so if your Virtue goes down, it drags your alignment down with it. ALL party members also respond to Virtue instead of reputation while in the party, although they continue to respond to reputation while outside of it. They grow unhappy and leaving appropriately, so you can have a party that feels your actions are good, even if everyone around you hates you.
Additional familiar dialog has been written to account for the impact of changing alignment on your familiar.
Paladins will now fall after committing a TWO non-virtuous acts, and rangers will now fall if their alignment shifts away from good.
You can get away with killing commoners without incurring a Reputation hit, so long as nobody sees you. Your Virtue always drops, however.
Some of the things for which you would previously have incurred no penalty will now affect your Virtue. This includes abandoning or killing NPCs and the trials you face in Hell.
Virtue uses WeiDU as its installation medium, and is updated regularly. The latest version is always available at http://www.pocketplane.net/virtue/