Author Topic: Introducing Virtue  (Read 12209 times)

Offline SimDing0

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Introducing Virtue
« on: April 01, 2004, 10:16:43 AM »
It all started in chat a while back, when Kish remarked that Reputation served a dual purpose in the game. Not only does it indicate how other people in the game think of the player, but also how morally "right" his actions are.

This mod sets out to remedy this by splitting it into two separate variables: Reputation, which represents how people in the game feel about the party; and Virtue, which represents how morally correct the party's actions are. Virtue will now appear alongside reputation on the character screen, and be treated separately where appropriate.

Additionally, Virtue will affect your alignment, so if your Virtue goes down, it drags your alignment down with it. ALL party members also respond to Virtue instead of reputation while in the party, although they continue to respond to reputation while outside of it. They grow unhappy and leaving appropriately, so you can have a party that feels your actions are good, even if everyone around you hates you.
Additional familiar dialog has been written to account for the impact of changing alignment on your familiar.

Paladins will now fall after committing a TWO non-virtuous acts, and rangers will now fall if their alignment shifts away from good.
You can get away with killing commoners without incurring a Reputation hit, so long as nobody sees you. Your Virtue always drops, however.
Some of the things for which you would previously have incurred no penalty will now affect your Virtue. This includes abandoning or killing NPCs and the trials you face in Hell.

Virtue uses WeiDU as its installation medium, and is updated regularly. The latest version is always available at http://www.pocketplane.net/virtue/.
« Last Edit: February 11, 2005, 10:36:16 AM by SimDing0 »

Offline rreinier

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Re: Introducing Virtue
« Reply #1 on: April 19, 2004, 03:18:43 PM »
I feel rather proud at having Virtue V13 installed, since the latest version appears to be 12  ;)

Offline SimDing0

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Re: Introducing Virtue
« Reply #2 on: April 20, 2004, 06:42:56 AM »
Bah. :P

Offline Janneia

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Re: Introducing Virtue
« Reply #3 on: September 16, 2004, 04:03:59 AM »
V14's out now, right?
It is better to be paranoid than dead.<br><br>If at first you don't succeed...emulate.

Offline SimDing0

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Re: Introducing Virtue
« Reply #4 on: September 16, 2004, 09:29:11 AM »
I've just put out v15. :)

Offline Janneia

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Re: Introducing Virtue
« Reply #5 on: September 19, 2004, 02:02:48 AM »
I just d/l'd v14! So, is v15 out for d/l yet? i haven't checked
It is better to be paranoid than dead.<br><br>If at first you don't succeed...emulate.

Offline rreinier

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Re: Introducing Virtue
« Reply #6 on: September 19, 2004, 04:50:27 AM »
yup

Offline Galactygon

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Re: Introducing Virtue
« Reply #7 on: January 19, 2005, 02:59:30 PM »
Am I right to ask that rumors were heard about a "fixed commoner" mod?

-Galactygon

Offline SimDing0

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Re: Introducing Virtue
« Reply #8 on: January 19, 2005, 03:24:48 PM »
Yes, that was on my (obscenely long) todo list. Do I recall you mentioning making some changes to law enforcement in Amn at some point or other? Maybe we should converse.

Offline Galactygon

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Re: Introducing Virtue
« Reply #9 on: January 20, 2005, 05:24:42 PM »
Quote
Maybe we should converse.

That might be wise. On the other hand, I sometimes do feel like I have too much on my plate, so I'd be very glad to give someone else that burden.

-Galactygon

Offline Salk

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Re: Introducing Virtue
« Reply #10 on: July 25, 2005, 03:39:07 AM »
Sorry for the dumb question but I am very much fascinated (as usual) by SimDing0's metagaming which I very often find so close to mine. Virtue (just like his Experience Fixer) is extremely interesting and addresses a weakness of the original developers. I just wonder if I could take advantage of this Mod on TuTu. If not, I'd wonder if there are any kind of obstacles to port Virtue to Baldur's Gate too since I believe the reputation system works more or less the same way. Baldur's Gate (and TotSC) needs a Mod like Virtue for the same reason Baldur's Gate 2 (and ToB) does...Thanks!

Offline SimDing0

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Re: Introducing Virtue
« Reply #11 on: July 27, 2005, 11:39:37 AM »
Virtue for Tutu is coming. I need to decide manually which events warrant Virtue changes though.

Offline Salk

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Re: Introducing Virtue
« Reply #12 on: July 28, 2005, 12:52:18 AM »
This is great news, Sim!  ;) Thanks!

 

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