Author Topic: Goddam elves.  (Read 23613 times)

Offline CORVIS TERRIBLE MOUNTAIN GOD

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Goddam elves.
« on: May 06, 2004, 04:39:47 PM »
Elves live a really long time. Even Half-Elves. All of the romanceable bioware females are elves or half-elves. The PC is most often human. Thus, your romance will very likely out live you. Outlive you by a few hundred years, in the case of Aerie and Viconia. I think it'd be neat to see this addressed in a new LT or something.

Offline Kish

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Re: Goddam elves.
« Reply #1 on: May 06, 2004, 05:03:27 PM »
The PC is most often human.
I don't think that's a safe assumption, but...yes, something to address potential lifespan differences (in both directions) would be a good idea.
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Offline jester

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Re: Goddam elves.
« Reply #2 on: May 06, 2004, 05:27:39 PM »
How they would outlive a god is beyond me. ;)

Do I want kids? Yes sweety, I was thinking about a couple of thousands, I am not quite the sexmaniac my dad was, but then again. :D

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Offline Lord Doomhammer

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Re: Goddam elves.
« Reply #3 on: May 06, 2004, 07:18:14 PM »
Whats with Biowares obsession with romanceble Elvish priestesses anyway?

Wheres the Female Half-orc barabarians?
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Offline Caedwyr

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Re: Goddam elves.
« Reply #4 on: May 06, 2004, 07:24:21 PM »
*insert appropriate Anomen joke here*
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Offline discharger12

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Re: Goddam elves.
« Reply #5 on: May 06, 2004, 07:39:05 PM »
Whats with Biowares obsession with romanceble Elvish priestesses anyway?

Wheres the Female Half-orc barabarians?

You'll also notice that Anomen is a cleric.

Offline Lord Doomhammer

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Re: Goddam elves.
« Reply #6 on: May 06, 2004, 07:41:57 PM »
Yeah well....I tend to ignore Anomen at every possible oppurtunity.
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Offline jcompton

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Re: Goddam elves.
« Reply #7 on: May 06, 2004, 07:59:10 PM »
Anyway, yes, I felt the Kelsey banter that addresses the lifespan issue was a good idea and it's a good idea here as well.

As for the love interests being clerics, I suspect it has to do with the fact that of all the classes, clerics arguably make the least-appealing PC choice, but you know that people are very likely to have one IN the party, so it's a good bet that they'll be exposed to the clerics and therefore to the romance options. That losing the clerics tended to raise the difficulty of the Bodhi fight was probably just a bonus.
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Offline Mongoose87

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Re: Goddam elves.
« Reply #8 on: May 06, 2004, 09:05:31 PM »
Why is cleric least appealing of PC classes?  Is it the number in the game?

Offline jcompton

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Re: Goddam elves.
« Reply #9 on: May 06, 2004, 09:40:35 PM »
No, it has to do with the cleric's primary role of being the healer. While important*, it's not as epic as being a WICKED COOL DUAL-WIELDER or an ARCHMAGE or whatever.

* - less so in a game with a bunch of potions and regen items, but it's "conventionally" important.
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Offline Cybersquirt

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Re: Goddam elves.
« Reply #10 on: May 06, 2004, 09:52:44 PM »
Why is it that tradition always seem to be the first casualty?  :-\

I'm not so sure, with HLA's, that it's any less epic than a mage.  I just never play a cleric unless I'm, for some strange reason, playing w/o Viconia.  :)
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Offline Mongoose87

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Re: Goddam elves.
« Reply #11 on: May 06, 2004, 10:33:20 PM »
I like swinging around the big warhammers that I don't let my warriros use

Offline Lord Doomhammer

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Re: Goddam elves.
« Reply #12 on: May 07, 2004, 04:16:16 AM »
No, it has to do with the cleric's primary role of being the healer. While important*, it's not as epic as being a WICKED COOL DUAL-WIELDER or an ARCHMAGE or whatever.

* - less so in a game with a bunch of potions and regen items, but it's "conventionally" important.


Ive never actually played a pure cleric (Which has a little something to do with my tendency to make the PC a meatbag to absorb damage) So I can see how this could make sense.
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Offline jester

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Re: Goddam elves.
« Reply #13 on: May 07, 2004, 07:03:44 AM »
http://forums.camagna.net/index.php?s=c46ad8046f445781495dabbac49f4fa8&showforum=29

Cleric Remix will finally bring justice to clerics. I very often play a ranger/cleric as they get all the druid spells and dual-wielding (Pure rangers are useless:P). Add Kelsey, another mage and Jan and you can waltz through the game nicely.
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Offline Nesquaam

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Re: Goddam elves.
« Reply #14 on: May 07, 2004, 10:03:18 AM »
Elves live a really long time. Even Half-Elves. All of the romanceable bioware females are elves or half-elves. The PC is most often human. Thus, your romance will very likely out live you. Outlive you by a few hundred years, in the case of Aerie and Viconia. I think it'd be neat to see this addressed in a new LT or something.
Ever thought that if the PC is an elf that he/she would out live his/her love?
How is this with other races. As far as I know dwarves live also a long time.
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Offline BevH

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Re: Goddam elves.
« Reply #15 on: May 07, 2004, 02:02:22 PM »
Ever thought that if the PC is an elf that he/she would out live his/her love?
How is this with other races. As far as I know dwarves live also a long time.


Only a half-orc has a shorter lifespan than a human.  Planetouched has the same lifespan.  All other races of Faerun live longer than humans.
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Offline discharger12

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Re: Goddam elves.
« Reply #16 on: May 07, 2004, 08:13:24 PM »
Ever thought that if the PC is an elf that he/she would out live his/her love?
How is this with other races. As far as I know dwarves live also a long time.


Only a half-orc has a shorter lifespan than a human.  Planetouched has the same lifespan.  All other races of Faerun live longer than humans.

Exactly how much shorter?

Offline mcruz

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Re: Goddam elves.
« Reply #17 on: May 08, 2004, 12:33:45 AM »
I think half-orcs, gray orcs and goblinoids have the same life expectancy.....a very few of them probably live to about 60 years
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Offline NiGHTMARE

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Re: Goddam elves.
« Reply #18 on: May 08, 2004, 04:42:04 AM »
This is one thing that's always bugged me too ;).  You may want to take into account the fact that certain classes (esp. Mages and Druids) will be able to expand their lifespan considerably...
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Offline Cybersquirt

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Re: Goddam elves.
« Reply #19 on: May 08, 2004, 06:52:38 AM »
how would a druid expand (extend?) their lifespan?  Seems only a necro, on the mage side, could.
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Offline JPS

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Re: Goddam elves.
« Reply #20 on: May 08, 2004, 07:36:37 AM »
Well, this information is for third edition D&D, so it might be whatever the opposite of "out of date" is called, but there's a rule saying that druids who have reached a certain level (15?) stop aging. I don't think it extends their actual life span, though, it just removes the negative effects of aging.
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Offline NiGHTMARE

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Re: Goddam elves.
« Reply #21 on: May 08, 2004, 09:06:59 AM »
Remember it isn't only Necromancers who can cast necromantic spells.  I'm sure there are non-necromantic life extending spells too - alteration ones perhaps.

As for Druids, 16th+ level Druids are "blessed with extra longevity equal to experience level times 10 years. For instance, a 16th-level druid lives 160 extra years".  17th+ level Druids may "hibernate for a number of years equal to experience level times 10. For instance, a 17th-level druid can hibernate 170 years in suspended animation (without aging)".  There's also a 7th level Druid spell, Tree Spirit, which permanently links the caster's spirit with a tree and thus causes them to age at 1/10th the regular rate.
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Offline SimDing0™

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Re: Goddam elves.
« Reply #22 on: May 08, 2004, 09:35:35 AM »
What happens if someone cuts the tree down?

Offline NiGHTMARE

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Re: Goddam elves.
« Reply #23 on: May 08, 2004, 10:30:34 AM »
Might as well just post the full description :).

Tree Spirit (Necromancy)
Sphere: Plant
Range: Touch
Components: V, S
Duration: Permanent
Casting Time: 1 turn
Area of Effect: 1 tree
Saving Throw: None

Tree spirit permanently links the soul of the caster with a tree, usually chosen carefully for its health, vigor, and remote environment. Casting this spell joins the life force of the druid with that of the tree; as long as the tree lives, the caster ages at one-tenth the normal rate. (Because the spell causes the tree to devote all its energy to maintaining health rather than growth, it always remains exactly the size it was at the time of casting.) Moreover, the caster's spirit merges with the tree at the character's death. No form of reincarnation or resurrection (except a wish) on the character's body will work unless it lies within 10 feet of the tree.

One year after the caster dies, the druid's spirit animates the tree as a treant. (DMs should roll up treant statistics for the tree at the time the spell is cast, to determine the tree's Armor Class, Hit Dice, etc.) The chosen tree must be of treant height; the exact size determines the size of the new treant, which possesses the caster’s memories and personality but has no granted powers or spellcasting ability. It must communicate as a treant.

The DM decides whether to consider this treant an NPC or allow the player to control it. (DMs should use the guidelines that apply to PCs who become lycanthropes or undead.)

However, when a druid uses tree spirit to link with a tree, the character suffers any physical damage inflicted on the tree. For instance, if someone hacks at the tree with an axe and causes 4 points of damage, the caster also loses 4 hit points; the druid knows the tree has been harmed, but does not know the nature of the injury.

If the tree dies but does not sustain enough damage to kill the caster, the character feels stunned for 1d6 rounds and must make a successful system shock roll to avoid death. Spells that heal the druid do not affect the tree.

Damage to the caster does not affect the tree, as the extra energy the tree expends on strength and health makes any damage the player sustains negligible to the tree. However, it’s usually in the druid’s best interest to have an animal friend or two guard the tree.

In addition, the druid should choose the tree carefully; if the surrounding land is cleared for construction work or lumber before the druid's prolonged lifespan finally ends, the character is in trouble.

Casting tree spirit requires a full month's preperation. The druid lives near the tree during this time of prayer and meditation. Then the character conducts a private bonding ceremony at the height of a solstice. This spell often is cast by ancient druids, who wish to preserve their wisdom or make sure their groves remain defended even after their death.
« Last Edit: May 08, 2004, 10:37:32 AM by NiGHTMARE »
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Offline Cybersquirt

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Re: Goddam elves.
« Reply #24 on: May 08, 2004, 10:47:46 AM »
uh.. okay, so now comes the point we always seem to reach, (you and I  ;D)  what, if any of this, is in BG2? ..uh, which is 2e.  :)
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