Author Topic: Planescape: Torment  (Read 46495 times)

Offline SimDing0™

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Re: Planescape: Torment
« Reply #125 on: May 15, 2004, 06:40:18 PM »
What is bad about 640x480 resolution? What makes the interface shitty? Why is "good gameplay" defined by the quality of the combat?

Offline Ghreyfain

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Re: Planescape: Torment
« Reply #126 on: May 16, 2004, 01:25:08 AM »
Well, the interface IS pretty shitty.  The only way I could play the game without being irritated by the magic/special ability/weapon-selection interface was to make most things use hotkeys (attack, pickpocket, hide in shadows, dialogue... basically everything).

After I did that the game was great and really fast-paced for me, which was good, since I could get to the good bits (i.e. ripping out your own spleen and combining it with a glowing green sphere and an AK-47 to make the TRANSMOGRIFICATION SWORD RAY GUN).

Anyways, where was I?  Not sure?  Me neither.  Moving on...

640x480 wasn't really that big of a problem for me, since having a large field of view wasn't terribly necessary due to the lack of challenging combat, BUT if you look at PST areas in Infinity Explorer at a higher resolution, they look really amazing.
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Offline jester

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Re: Planescape: Torment
« Reply #127 on: May 16, 2004, 04:05:01 AM »
PST Tutu? I think the interface was solid after you mastered it like in any other game. The resolution. How old is this game. My main problem with the arms race in graphics is that it either neglects the timeline or gives me invalid sideeffects which are replacing THE game (Look how beautiful the sky is rendered in this game with my new XX GHZ and the XXXX card, but yes I cannot go into any of the beautiful houses). I think at the time of shipping 640x480 was standard.
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Offline bryad

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Re: Planescape: Torment
« Reply #128 on: May 17, 2004, 10:12:42 PM »
PST Tutu? I think the interface was solid after you mastered it like in any other game. The resolution. How old is this game. My main problem with the arms race in graphics is that it either neglects the timeline or gives me invalid sideeffects which are replacing THE game (Look how beautiful the sky is rendered in this game with my new XX GHZ and the XXXX card, but yes I cannot go into any of the beautiful houses). I think at the time of shipping 640x480 was standard.

Yeah, for doom 2... no wait... that was like 1x1...

PST was like BG1 with a ten times worse interface and no gibberlings!!!

Offline jester

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Re: Planescape: Torment
« Reply #129 on: May 18, 2004, 04:28:59 AM »
Perhaps I just do not get what you mean by interface. I think Alpha Centauri had one of the best interfaces incorporating quite a lot of choices into some handy menus, but PST featured the same 'get special cursor for purpose and click' system. 'Real time tactics' games very often overwhelm me, but I am from the slow click movement. :D
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Re: Planescape: Torment
« Reply #130 on: May 20, 2004, 10:07:57 AM »
I think he meens GUI...

the setting wasnt THAT dark.... it kinda reminded me of New York in a way...
List of things I liked:

lack of high fantasy (Dragons and Elves get boring)
The fact that nobody's got perfect grammar.... (if you live in a slum... you're not going to talk like an english professor..)

The character development and Dialogue (and the fact that the romances werent too sappy)

Morte's Littany of curses ability (If only if only I could use that in BG... it would've made the first 500 wizards that all appear within 5 minutes of each other that can all kill you with 1 spell SO much easier)

Not reliant on battle... I was one of those people that actually convinced the boss of fallout 1 to commit suicide (I forgot his name.. the master or something like that)

NO idiotic munchkins would EVER play this game

the graphics.. had they been in better resolution it would've been awesome..

The fact that they took more than a few swings at dungeon hack in the Rubikon (personally... I would've made the rubikon EXACTLY like dungeon hack... except more mechanus-esque)

Probably the BEST game to be Chaotic Good in

Things I didnt like about PS:T

What's there is cannon... but they left out 2 whole wards and numerous important buildings (and a couple of the landmarks in well passed around non cannon campaigns like the clock tower (hehe with the half finished windmill on top)

only 6 of the 12 factions were in there

the Xaositects were ALL portrayed as mindless thugs (except Jumble Murdersense... and he was little more than someone who curses people)

None of the more interesting factols were in there

there was NO prime worlds to explore... now I know planescape isnt made for Fr stuff... but there is trade routs with many of the major cities on Toril and a few on the other ones.

the only outlands place you could go to was Curst and you couldnt even access more than 2 parts of it

The chaos of Carceri made it hard for me to focus... I wanted to revel in the Chaos but I wanted good to prevail....


all in all I liked it more than I disliked it... much more

Offline Pirengle

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Re: Planescape: Torment
« Reply #131 on: May 21, 2004, 12:05:29 AM »
Xaositect_Crayon, think of how many things were left out of SoA and ToB that hard-working and underpaid modmakers such as the folks at PPG have been adding back in for ~3 years now. You say that certain things were left out of PS:T. Give it time and a popularity resurge and people will make mods that have these things. Or you can make them yourself.

Isn't Carceri supposed to be chaotic?
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Offline bryad

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Re: Planescape: Torment
« Reply #132 on: May 24, 2004, 12:27:17 AM »
da fuk are you talking about? factions?? landmarks?? you gotta go outside more, and by outside, i dont mean out of the mortuary... well... not THAT mortuary, the one that is your house..

Offline Slayne

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Re: Planescape: Torment
« Reply #133 on: May 25, 2004, 12:26:00 AM »
Weidu for PST?  That'd be great :)
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Offline SimDing0™

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Re: Planescape: Torment
« Reply #134 on: May 25, 2004, 08:01:19 AM »
Hmm? WeiDU works with PST.

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Offline Slayne

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Re: Planescape: Torment
« Reply #135 on: May 25, 2004, 10:24:27 AM »
Really?  So it is actually feasible to make mods for it?  I thought there was something preventing people from doing so, interesting.
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Offline Meira

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Re: Planescape: Torment
« Reply #136 on: May 25, 2004, 02:31:10 PM »
Really?  So it is actually feasible to make mods for it?  I thought there was something preventing people from doing so, interesting.

Well, apparently PS:T is still harder to mod than other IE games - or so I have understood. This applies to both writing (my personal opinion) and coding (I'm not sure of the details, but if I’m not entirely mistaken the variables are handled differently).

Offline Cybersquirt

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Re: Planescape: Torment
« Reply #137 on: May 28, 2004, 07:47:32 AM »
Isn't Carceri supposed to be chaotic?
Isn't Carceri where Trias was ..playing?  I got the impression it shouldn't have been as chaotic as it was but don't remember, specifically, what made me think that.
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Offline Mongoose87

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Re: Planescape: Torment
« Reply #138 on: May 31, 2004, 08:14:13 PM »
Question, Is it possible to dual class, or is my character stuck as a fighter?

Offline Ghreyfain

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Re: Planescape: Torment
« Reply #139 on: May 31, 2004, 09:01:55 PM »
Spoiler:  To see the spoiler, click and drag over the black spot.  From here:

You will have the opportunity later on to change to either thief or mage.

To here.
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Offline Mongoose87

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Re: Planescape: Torment
« Reply #140 on: May 31, 2004, 10:13:31 PM »
Good thing I picked intelligence over wisdom.

Offline Kish

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Re: Planescape: Torment
« Reply #141 on: May 31, 2004, 10:41:20 PM »
Not really, no.
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Offline neriana

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Re: Planescape: Torment
« Reply #142 on: May 31, 2004, 11:30:03 PM »
Wisdom is the most important stat in PS:T, no matter what kind of character you're playing.
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Offline jcompton

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Re: Planescape: Torment
« Reply #143 on: May 31, 2004, 11:31:10 PM »
Well, apparently PS:T is still harder to mod than other IE games - or so I have understood. This applies to both writing (my personal opinion) and coding (I'm not sure of the details, but if I’m not entirely mistaken the variables are handled differently).

They're handled differently in that unlike all the other IE games you may not simply use a new variable whenever you wish, you must add it to the VAR.VAR file. It's known how to do this, but until now it's only possible by directly altering that file (i.e., there's no WeiDU support for VAR.VAR additions because nobody's been serious enough about doing a PST mod with WeiDU to ask for it yet.)

Also, PST lacks a console, which makes testing and debugging significantly more challenging.
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Re: Planescape: Torment
« Reply #144 on: June 27, 2004, 08:21:10 PM »
PS:T needs the TAB key like Throne of Bhaal, to highlight doors, dropped items, containers. I stopped playing after 30mins, too dark and didn't know where to click.
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Offline Reverendratbastard

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Re: Planescape: Torment
« Reply #145 on: October 28, 2004, 04:17:06 PM »
For those who know the play by Hugo von Hoffmansthal, 'Jedermann' (which means everybody). TNO with his countless reincarnations and his wicked untold life before the split is a perfect example in many ways.

  more detail of this play?  sounds suspiciously like 'Everyman', the standard 'authorless' morality play of the [church-strangleheld] medieval theatre.  (which has no doubt spawned the odd Interesting Work since, presumably including von Hoffmansthal?)
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Offline jester

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Re: Planescape: Torment
« Reply #146 on: October 28, 2004, 07:21:07 PM »
Sadly I do not know that play. Any special links? ;)
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Offline Shadow Ishtar

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Re: Planescape: Torment
« Reply #147 on: October 28, 2004, 09:09:05 PM »
I'll briefly respond cuz I gotta get off.

I'm about halfway through PS:T but I've stalled because of computer issues. Hopefully I can install it down here shortly after I have a bit less homework. I do like it a lot-when I fist bought it I didn't, but I do now.

Fallout is the best. I love that game. Infinite replayabilty. Well, almost.
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Offline Quitch

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Re: Planescape: Torment
« Reply #148 on: November 08, 2004, 06:17:53 PM »
Yes, but Fallout also has the worst AI out of any game produced by Black Isle/Bioware, and that's some feat!
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Offline Caedwyr

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Re: Planescape: Torment
« Reply #149 on: November 08, 2004, 08:00:39 PM »
Come now, you have to admit there is a certain class to having the AI unleash full automatic fury into the back of a team mate's head in a glorious attempt to take out the opposition ;)
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