// I would like to pre-apologise for my overly sarcastic tone in this post. And I'll stop posting in this thread too.
We're in a Catch-22. Not knowing what the mod is about is preventing you from installing it. But if we tell you what the mod is about, you won't need to install it. It's pretty much up to you to overcome that hurdle.
But if what people are complaining about is the lack of readme online, you're in luck.
This is what I have done to bring you this information.
i) Clicked download
ii) Opened the .zip file
iii) Looked for readme.
iv) Read readmes
v) Selectively copied information from readmes, pasted.
You can do it too, but leave out step (v) and click on the .exe instead to install. Fifteen minutes of work for you, max. Less if you have broadband.
Bons' EntryBons's Iron Modder V Entry:
Err. Theoretically, the party should be approached in the Promenade [3645.1410] by an NPC named Valeria for dialogue. After the dialogue, the party should hunt the sewers (AR0701) for Tarnish Kalbian [3041.2492], then return to Valeria to finish out the quest.
(Purchase/console in some Friends scrolls, SCRL72, for the maximum effect.)
SConrad's EntryTo start the journey, visit the south-eastern corner of Waukeen's Promenade at night.
Someone will initiate dialogue.
Andyr's EntryContents
The mod contains only one component, a quest. To start the quest, you might like to speak to Galoomp the Bookkeeper in Waukeen's Promenade (AR0700). From there it is up to you how you proceed... The quest has different outcomes depending on your actions. After it's over, if you achieved one of the nice outcomes it may be worth your while to go back and visit Galoomp a few days later, for something extra to see. Happy ending? Sad ending? You decide!
The quest contains Journal entries, and interjections from a selection of joinable NPCs (Korgan, Aerie, Nalia, Edwin, Keldorn, Cernd and Haer'Dalis).
Ghreyfain's EntryOnce in the game, do the
following:
- Visit AR0404 (the sewers beneath the Copper Coronet)
- Do Quallo's quests (OR for quick testing, simply attack the carrion crawler)
- Do as Quallo bids
Icelus' EntryThe quest begins in the Trademeet. You must have Imoen in your party (after Spellhold) and rest at the inn.
Sim's EntrySkip to chapter 6. Have Imoen in the party (so, create "imoen211"). CTRL+I until she talks. Admire appalling banter.
Neriana's EntryGo to Trademeet near the pub after Faldorn is dead. Cernd, Mazzy, Keldorn and Nalia, in that order each have something special to say under the right circumstances. To see it --
SPOILER
pick the option "He helped the Shadow Druids? He deserves the worst!" Cernd will speak if he's in your party. Mazzy will speak if Cernd isn't in your party. Keldorn will speak if neither Mazzy nor Cernd are in your party, and Nalia will speak if none of the other three are there.
Shed's EntryThis mod takes place in Trademeet, AR2000. The action takes place between a merchant (Terrence) at 2364.2807 and a mage (Phil) at 1832.1407. They are two estranged friends and it is your task to reconcile them (or not).