Author Topic: Mod Commentary  (Read 19985 times)

Offline Quitch

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Mod Commentary
« on: April 20, 2004, 10:43:57 AM »
The "witty" banter is all well and good, but with Iron Modder 3 I would like to come out of the end of the posting with some idea of what the hell the each mod was designed around, and what happens during its short life-span.

Edit by Ghreyfain: I just changed the title.  We wouldn't want people to think you have deadlines or anything. :)
« Last Edit: April 20, 2004, 03:42:59 PM by Ghreyfain »
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Offline Ghreyfain

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Re: Mod Commentry
« Reply #1 on: April 20, 2004, 03:42:11 PM »
"Short life-span"?  My good sir, I am grossly offended.  The Iron Mods are eternal!  When all other mods have been scoured from the earth by the fires of war and our monkey overlords are ruling the earth with Apple II's, only the IRON MODS will have survived.

But for the most part, the readme's of the mods have descriptions of what exactly happens in the mod and what you need to do to start it/play through it.  Do we have Iron Mod readme's on the site?  I'm not sure.
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Offline jcompton

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Re: Mod Commentary
« Reply #2 on: April 20, 2004, 04:33:40 PM »
I don't have them linked up, no. I'll do a brief from-memory writeup of the actual content in each, though.
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Offline Grim Squeaker

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Re: Mod Commentary
« Reply #3 on: April 20, 2004, 05:01:39 PM »
I don't have them linked up, no. I'll do a brief from-memory writeup of the actual content in each, though.


Ya know I think I fixed mine up... I'll try and test it this week and if it works I will submit it...
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Offline Cybersquirt

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Re: Mod Commentary
« Reply #4 on: April 20, 2004, 05:10:38 PM »
Edit by Ghreyfain: I just changed the title. We wouldn't want people to think you have deadlines or anything. :)
Quote

uh.. alrightie then..  ::)
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Offline Quitch

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Re: Mod Commentry
« Reply #5 on: April 21, 2004, 03:25:18 AM »
"Short life-span"?  My good sir, I am grossly offended.  The Iron Mods are eternal!  When all other mods have been scoured from the earth by the fires of war and our monkey overlords are ruling the earth with Apple II's, only the IRON MODS will have survived.

But for the most part, the readme's of the mods have descriptions of what exactly happens in the mod and what you need to do to start it/play through it.  Do we have Iron Mod readme's on the site?  I'm not sure.

If I don't know anything about the mod, what is there to motivate me to get to that stage in the first place?
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Offline Ghreyfain

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Re: Mod Commentary
« Reply #6 on: April 21, 2004, 03:32:02 AM »
That was Fainspeak for "Yes, I'm going to check if we have any info on the site, as it's probably a good idea to have some.  Good thinking."
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Offline jcompton

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Re: Mod Commentary
« Reply #7 on: April 21, 2004, 09:46:09 AM »
I'm quickly discovering that writing up totally straight descriptions for the mods makes them sound rather less impressive.
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Offline Quitch

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Re: Mod Commentary
« Reply #8 on: April 22, 2004, 03:32:03 AM »
It doesn't need to be straight, it just needs to actually contain some... you know... content.
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Offline Ghreyfain

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Re: Mod Commentary
« Reply #9 on: April 22, 2004, 11:56:43 PM »
What is this "content" word you speak of? :D
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Offline Riklaunim

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Re: Mod Commentary
« Reply #10 on: May 15, 2004, 01:44:08 PM »
22,5 hours left to the IM contest  ;D

Offline Cuv

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Re: Mod Commentary
« Reply #11 on: May 15, 2004, 03:22:16 PM »
Time is getting close... can you smell it?    Can you smell the fear in Ghrey?    Hehe... 

Cuv

Offline Bons

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Re: Mod Commentary
« Reply #12 on: May 15, 2004, 03:52:17 PM »
Can you smell the fear in Ghrey?

I think you're just smelling the rum, Cuv. :)
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Offline Mongoose87

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Re: Mod Commentary
« Reply #13 on: May 15, 2004, 07:17:09 PM »
Rum IS artificial courage you know

Offline Cuv

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Re: Mod Commentary
« Reply #14 on: May 16, 2004, 11:13:07 AM »
Can you smell the fear in Ghrey?

I think you're just smelling the rum, Cuv. :)


LOL... I knew I smelled something.   Ah well.   Rum, Fear... gummy bears and pirates.   :-*

Offline Quitch

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Re: Mod Commentary
« Reply #15 on: July 02, 2004, 04:22:42 AM »
What is this "content" word you speak of? :D

It was missing from the latest commentry too.  I actually had a vague idea of what might feature in Cuv's mod, yet having read the commentry I am now utterly confused.  Are you actively trying to discourage people from checking out these mods?
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Offline Cybersquirt

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Re: Mod Commentary
« Reply #16 on: July 03, 2004, 02:15:00 AM »
I'm not so sure they understand what you're asking for - Are you asking/hoping the respective author/contestants post their creative processes?
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Offline cliffette

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Re: Mod Commentary
« Reply #17 on: July 03, 2004, 02:52:38 AM »
I think it means that not only should the 'ingredient' be listed, there should also be a brief description of what each mod adds.

ie
Ghreyfain's contribution is a small epic in which you meet a beauteous figure in the Underdark. Will you lend your lips to his/her cause?
« Last Edit: July 03, 2004, 07:41:28 AM by cliffette »

Offline Cybersquirt

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Re: Mod Commentary
« Reply #18 on: July 03, 2004, 05:33:36 PM »
Will you lend your lips to his/her cause?
  :-X

See?  Even I am not sure what Quitch is asking for.  ;D
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Offline Quitch

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Re: Mod Commentary
« Reply #19 on: July 08, 2004, 09:37:15 AM »
Take the Iron Modder commentry "style" and write a description of RtW.  Do you recognise the mod anymore?  Does this tell you what to expect, what it does or why you want it?  No?  Now, imagine writing something that told you a little about RtW, that actually informed you what it was, what it did, etc.

I just want to vaguely know what the hell happened in these mods.  Vague is fine, but I can't understand a word they're blathering on about.  It's writing for writings sake, and the only people any the wiser would be the mod author.
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Offline neriana

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Re: Mod Commentary
« Reply #20 on: July 18, 2004, 03:32:45 PM »
So, you want to know everything that happens in the mod from a readme, Quitch?
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Offline SimDing0

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Re: Mod Commentary
« Reply #21 on: July 24, 2004, 04:53:52 AM »
If I download a mod that says "this adds a quest", I certainly want to know whether it adds a zombie searching for his wife in the graveyard, or if it adds new ways to finish the Bondari encounter, or what.

Offline Moinesse

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Re: Mod Commentary
« Reply #22 on: July 24, 2004, 04:12:51 PM »
I love the surprise. It's a part of the game play. I don't want to know what the quest is or how to get it. I need only to know where to pick up the NPC. The less said, the more enjoyable it becomes. I am not selective.
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Offline jester

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Re: Mod Commentary
« Reply #23 on: July 27, 2004, 07:23:02 PM »
If I download a mod that says "this adds a quest", I certainly want to know whether it adds a zombie searching for his wife in the graveyard, or if it adds new ways to finish the Bondari encounter, or what.
Could you please provide a link to that new Bondari encounter. :D
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Offline julwise

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Re: Mod Commentary
« Reply #24 on: July 27, 2004, 11:03:21 PM »
If I interpret correctly, it seems like all Quitch wants is as much description as you would give any other "non-contest" mod. Which, obviously, doesn't involve giving a description of every event in the mod. I have deliberatly avoided downloading Iron Modder entries because I simply have no idea what most of them do! It would be especially helpful for people not very familiar with the game to know just where/when it happens and who it (primarily) involves, not including every area you travel to or every NPC involved!

 

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