Author Topic: BG1UB v16.0 Released!  (Read 23405 times)

Offline AstroBryGuy

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BG1UB v16.0 Released!
« on: August 26, 2018, 12:52:04 PM »
Hello all,

BG1UB v16.0 is released!

This release blocks components from installing on BGEE v2.5 that are made redundant by the new additions. It also contains updates for other platforms, including bug fixes and updates for classic BG1, Tutu, and BGT.

Download it here: https://github.com/AstroBryGuy/bg1ub/releases/latest

Changes in this release:
  * Block the following components from being installed on BGEE v2.5+:
    * The Mysterious Vial
    * Finishable Kagain Caravan Quest
    * Kivan and Tazok
    * Branwen and Tranzig
    * Place Entar Silvershield in His Home
    * Prism and the Emeralds
  * Moving code blocks for most components to external .tpa files
  * Kivan & Tazok: Add dialogue for Kivan-Tazok recognition to more dialog states in TAZOK.DLG
  * Store, Tavern and Inn Fixes and Restorations:
    * Adding BGT to Red Sheaf Inn rumor fix.
    * Fixed Nashkel Inn name conflict with BGFixPack Game Text Update
    * Update Elfsong Tavern to use TAV0705.STO
  * Creature Corrections:
    * Fix issue with DROTH CreateCreature() command on BG1 w/o TotSC
    * Give Taurgosz Khosann FR-canon colors in BGEE v2.5
  * Nim Furlwing Encounter: Fix issue with reward scroll
  * Chapter 6 Dialogue Restorations: Fixed issue installing on BG1-TotSC

I've tested installation on BG1, Tutu, and BGEE. If you encounter any problems installing the mod, please let me know here.

Opsha12

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Re: BG1UB v16.0 Released!
« Reply #1 on: August 26, 2018, 11:41:49 PM »
WeiDU v 24600 Log

 C:\GOG Games\Baldur's Gate - Enhanced Edition\setup-bg1ub.exe
[.\chitin.key] loaded, 517026 bytes
[.\chitin.key] 79 BIFFs, 36767 resources
[./goglog.ini] loaded, 87 bytes
[.\engine.lua] loaded, 101 bytes
[.\weidu.conf] loaded, 17 bytes
[.\lang\cs_cz\dialog.tlk] loaded, 4796711 bytes
[.\lang\cs_cz\dialog.tlk] 34350 string entries

Choose your language:
 0 [English]
 1 [Deutsch]
 2 [Espanol]
 3 [Francais]
 4 [Italiano]
 5 [Russian]
 6 [Polish]
Using Language [English]
[English] has 2 top-level TRA files
[bg1ub/tra/english/setup.tra] has 51 translation strings
[bg1ub/tra/english/bg1ub.tra] has 65 translation strings

Using .\lang\cs_cz\dialog.tlk

Would you like to display the readme? [Y]es [N]o

The BG1UB/SETUP-BG1UB.TP2 mod has 35 distinct optional components.
To save time, you can choose what to do with them at a high level rather
than being asked about each one.

What should be done with all components that are NOT YET installed?
nstall them, kip them, [A]sk about each one?
Install Component [Ice Island Level Two Restoration]?
nstall, or [N]ot Install or [Q]uit?
Installing [Ice Island Level Two Restoration] [v16.0]
Appending to files ...
BIFF may be in hard-drive CD-path [.\lang\cs_cz\DATA\DEFAULT.BIF]
BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\DEFAULT.BIF]
BIFF may be in hard-drive CD-path [.\cache\DATA\DEFAULT.BIF]
[.\DATA\DEFAULT.BIF] 6265144 bytes, 522 files, 0 tilesets
Not appending [0x00000FC0 STATE_REALLY_DEAD...] to [state.ids] because it DOES contains [STATE_REALLY_DEAD]
FAILURE:
DLC Merger is required before mods can be installed on this game. Check the readme for more information and a link to download DLC Merger.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Ice Island Level Two Restoration], rolling back to previous state
Unable to Unlink [bg1ub/backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "bg1ub/backup/0/OTHER.0")
[bg1ub/backup/0/UNSETSTR.0] SET_STRING uninstall info not found
Will uninstall   0 files for [BG1UB/SETUP-BG1UB.TP2] component 0.
Uninstalled      0 files for [BG1UB/SETUP-BG1UB.TP2] component 0.
Unable to Unlink [bg1ub/backup/0/READLN.0]: Unix.Unix_error(20, "unlink", "bg1ub/backup/0/READLN.0")
Unable to Unlink [bg1ub/backup/0/READLN.0.TEXT]: Unix.Unix_error(20, "unlink", "bg1ub/backup/0/READLN.0.TEXT")
ERROR: Failure("DLC Merger is required before mods can be installed on this game. Check the readme for more information and a link to download DLC Merger.")
Please make a backup of the file: SETUP-BG1UB.DEBUG and look for support at: http://forums.pocketplane.net/index.php/board,79.0.html
Using Language [English]
[English] has 2 top-level TRA files
[bg1ub/tra/english/setup.tra] has 51 translation strings
[bg1ub/tra/english/bg1ub.tra] has 65 translation strings

Install Component [Ice Island Level Two Restoration]?
nstall, or [N]ot Install or [Q]uit?

Offline AstroBryGuy

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Re: BG1UB v16.0 Released!
« Reply #2 on: August 27, 2018, 01:11:41 AM »
Hello,

GOG and Steam both package the additional content for Siege of Dragonspear in a method that WeiDU, the tool used to install this mod, cannot access. You must install a mod called DLC Merger on your SoD installation before you can install this or any other WeiDU-based mod.

This is why the error message said, "DLC Merger is required before mods can be installed on this game. Check the readme for more information and a link to download DLC Merger."

You can download DLC Merger here: https://forums.beamdog.com/discussion/71305/mod-dlc-merger-merge-steam-gog-sod-dlc-or-custom-dlcs-with-the-main-game

Offline jastey

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Re: BG1UB v16.0 Released!
« Reply #3 on: August 27, 2018, 01:31:39 AM »
Thank you so much for this update!

Offline Salk

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Re: BG1UB v16.0 Released!
« Reply #4 on: September 05, 2018, 10:43:34 PM »
Thanks, AstroBryGuy!

Flap

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Re: BG1UB v16.0 Released!
« Reply #5 on: January 16, 2019, 05:42:00 AM »
This might be a stupid question, but what exactly are the differences between the "win-bg1ub-v16.0.zip" and the "win32-bg1ub-v16.0.zip" files on your github page?
Thanks in advance, and thanks alot for your work on this mod!

Offline jastey

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Re: BG1UB v16.0 Released!
« Reply #6 on: February 12, 2019, 05:27:34 AM »
In "bg1ub_crecorr.tpa":
Code: [Select]
COPY_EXISTING ~%tutu_var%BENTLY.CRE~ ~override~ // Bently Mirrorshade, FAI
  WRITE_ASCIIE 0x248 ~BENTLY~ #8       // Assigns BENTLY.BCS as the OVERRIDE script
  WRITE_ASCIIE 0x250 ~%tutu_var%SHOUT~ #8        // Assigns SHOUT.BCS as the Class script
BUT_ONLY
Assigning the SHOUT to Class script is incompatible with bg1npc project that assigns a different Class script. Also, at least in my BGT, EasyTutu, and SoD, BENTLY.cre had "(_)SHOUT" as override script so assigning it again is not necessary.

EDIT: seems not to be an issue with bg1npc v24.1
« Last Edit: January 18, 2020, 08:16:57 AM by jastey »

Offline Austin

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Re: BG1UB v16.0 Released!
« Reply #7 on: July 11, 2019, 01:51:02 AM »
Please update the Russian translation. In the current version 16 there were untranslated strings. Here are the additions of the Russian translation made by d0lphin: https://yadi.sk/d/sF9kt_GMMUmv3w

+ On the site, version 13 is also indicated, it’s also worth updating there, I think.

Offline jastey

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Re: BG1UB v16.0 Released!
« Reply #8 on: July 11, 2019, 05:56:23 AM »
Hi Austin, sorry for ignoring your messages, I didn't see them. Please get in contact with Kuloyk for anything PPG related.

 

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