Author Topic: Native EET Compatibility  (Read 4346 times)

Offline Cahir

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Native EET Compatibility
« on: May 03, 2018, 02:56:34 AM »
Hi Wisp,

Would you consider updating Questpack for native EET Compatibility? Currently to be able to play Questpack on EET one needs to install BWP Fixpack first. It would be nice if this would not be mandatory.

Thanks!
« Last Edit: May 03, 2018, 03:49:09 AM by Cahir »

Offline Wisp

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Re: Native EET Compatibility
« Reply #1 on: May 03, 2018, 12:53:14 PM »
Oh, sure. But I'm uncertain how we do mod updates at PPG these days.

Offline Cahir

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Re: Native EET Compatibility
« Reply #2 on: May 03, 2018, 01:41:18 PM »
That's a good question, hard to tell if there is an active site admin who could upload the new version. Maybe jastey would know?

Anyway, I don't mind if the EET version would be available on github in the meantime.

Offline Wisp

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Re: Native EET Compatibility
« Reply #3 on: May 05, 2018, 05:25:56 PM »
Questpack is (as far as I can tell) unlicensed (hence, proprietary), so I can't upload it to github, as the ToS requires me to affirm that QP is licensed under essentially open terms (which, again, it isn't).

Jastey was in contact with Kulyok, who suggested that someone contacted Compton about getting FTP (or whatever they use) rights.

Offline Mike1072

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Re: Native EET Compatibility
« Reply #4 on: May 05, 2018, 10:58:39 PM »
Projects don't need to have an open license to be put on GitHub, but the person putting them there needs to have permission to do so.

Putting it on GitHub involves granting some rights (like the right for GitHub to store and display it, the right for other users to view it there), but you don't need to grant general rights for others to redistribute or modify your work.

Offline Wisp

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Re: Native EET Compatibility
« Reply #5 on: May 06, 2018, 06:01:56 AM »
Fair enough, they are not open terms. However, QP is unlicensed, I do not own it and cannot grant github or other users the rights the ToS requires me to grant.

 

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