Author Topic: Lure of the Sirine's Call v15: Please test the Extended Lighthouse Area comp!  (Read 889 times)

Offline jastey

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fluke13 provided working tis for the EE games, so v15 hopefully fixed the crashing lighthouse area problem for installed componant "Extended Lighthouse Area"!
Thank you to fluke13 for the tis (pvrz)!

I would be happy if the new version could be tested: Does the area work for you, too?
Note: The component "Extended Lighthouse Area" did never and will not work on Tutu (will be skipped automatically).

Version 15 comes with the following changes:
- Ardrou will now give the correct dialogue if her son was saved without talking to her first
   - fixed install bug for OSX: changed SirinesCall/tools/tileconv/macosx to SirinesCall/tools/tileconv/osx
   - fixed install bug for Linux by renaming the directory SirinesCall\tools\tileconv\linux to (...)unix
   - Mod won't install on Steam/GOG SoD if modmerge didn't run (Linux / OSX).
   - removing of doubled setup-tras
   - fixed crashing Lighthouse Area in BG:EE and EET for installed component "Extended Lighthouse Area"
   - g3_bgee_cpmvars.tpa corrected (Post dialogue Dynaheir, Jaheira - not important for this mod)
   - Update to WeiDU v243
« Last Edit: February 19, 2018, 06:34:56 AM by jastey »

Offline jastey

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Version 15 can now be found on the official downloads page!

Offline jastey

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 Are there any experience with the extended lighthouse area component? Does it work in BG:EE and EET now?
I have a bugreport that the (unchanged) BGT version is crashing at night...  :'(

Again, I am at the end of my knowledge how to fix this. Any help welcome.

agris_

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I've tested it, and it works. I tested both day and night cycles, and the indoor areas. Although I found the extended areas to be lacking - the entrance to the small western building in the lighthouse's compound is on the east side of the building's exterior, but the interior map has it on the west side. Also, the basement map from IWD has a non-intractable ladder. These maps don't really fit the area. Also, the use of Orrick's Tower entrance for the base level of the Lighthouse, and then a library tower level for the 2nd / top level of the lighthouse are not suitable. All in all, I found the maps to be a distraction from the content because they didn't fit.

As is often the case with modding, I think "less is more" applies to this component.

 

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