Author Topic: Calculation of ranged weapon THAC0  (Read 126 times)

Offline Truman

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Calculation of ranged weapon THAC0
« on: April 16, 2017, 12:24:29 AM »
I have been puzzled for some time as to how slings and bows are determined to have an effect, or not have an effect, on certain creatures. If, for example, a creature can only be hit by +3 or higher weapons. Does that mean that a bow at +2 and an arrow at +1 will work, or does it mean that the bow must be +3, for it to work?

I ask this because if you look at arrows and bullets, they do have a THAC0 that matches their + factor. This in turn is added to a characters THAC0 which is then used in combat to determine the outcome. If the + factor of the bow is the only thing used, isn't that cheating a little bit. After all, you do need an arrow to shoot, otherwise it's useless.

As i said, i am puzzled.

Offline AstroBryGuy

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Re: Calculation of ranged weapon THAC0
« Reply #1 on: May 07, 2017, 10:13:22 AM »
No, it is only based on the enchantment level of the ammunition.

There is a mod available that will allow the launcher's enchantment level determine if a creature can be hit (or the ammo's, whichever is higher, but still not cumulative).

https://forums.beamdog.com/discussion/58374/enchant-the-missile-launchers-ranged-weapon-tweak

Offline Truman

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Re: Calculation of ranged weapon THAC0
« Reply #2 on: May 18, 2017, 10:36:56 PM »
No, it is only based on the enchantment level of the ammunition.

There is a mod available that will allow the launcher's enchantment level determine if a creature can be hit (or the ammo's, whichever is higher, but still not cumulative).

https://forums.beamdog.com/discussion/58374/enchant-the-missile-launchers-ranged-weapon-tweak




Thank you.

 

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