Author Topic: Calculation of ranged weapon THAC0  (Read 4407 times)

Offline Truman

  • Planewalker
  • *****
  • Posts: 19
  • Gender: Male
Calculation of ranged weapon THAC0
« on: April 16, 2017, 12:24:29 AM »
I have been puzzled for some time as to how slings and bows are determined to have an effect, or not have an effect, on certain creatures. If, for example, a creature can only be hit by +3 or higher weapons. Does that mean that a bow at +2 and an arrow at +1 will work, or does it mean that the bow must be +3, for it to work?

I ask this because if you look at arrows and bullets, they do have a THAC0 that matches their + factor. This in turn is added to a characters THAC0 which is then used in combat to determine the outcome. If the + factor of the bow is the only thing used, isn't that cheating a little bit. After all, you do need an arrow to shoot, otherwise it's useless.

As i said, i am puzzled.

Offline AstroBryGuy

  • Planewalker
  • *****
  • Posts: 154
  • Gender: Male
Re: Calculation of ranged weapon THAC0
« Reply #1 on: May 07, 2017, 10:13:22 AM »
No, it is only based on the enchantment level of the ammunition.

There is a mod available that will allow the launcher's enchantment level determine if a creature can be hit (or the ammo's, whichever is higher, but still not cumulative).

https://forums.beamdog.com/discussion/58374/enchant-the-missile-launchers-ranged-weapon-tweak

Offline Truman

  • Planewalker
  • *****
  • Posts: 19
  • Gender: Male
Re: Calculation of ranged weapon THAC0
« Reply #2 on: May 18, 2017, 10:36:56 PM »
No, it is only based on the enchantment level of the ammunition.

There is a mod available that will allow the launcher's enchantment level determine if a creature can be hit (or the ammo's, whichever is higher, but still not cumulative).

https://forums.beamdog.com/discussion/58374/enchant-the-missile-launchers-ranged-weapon-tweak




Thank you.

Offline Maniscalco

  • Planewalker
  • *****
  • Posts: 1
Re: Calculation of ranged weapon THAC0
« Reply #3 on: February 18, 2018, 03:35:12 AM »
No, it is only based on the enchantment level of the ammunition.

There is a great Har Vokse review available that will allow the launcher's enchantment level determine if a creature can be hit (or the ammo's, whichever is higher, but still not cumulative).

https://forums.beamdog.com/discussion/58374/enchant-the-missile-launchers-ranged-weapon-tweak

I'm not sure I understand, will this alter the gameplay or just provide you with information? I'm new to these mods.
« Last Edit: November 22, 2021, 05:39:33 AM by Maniscalco »

Offline Truman

  • Planewalker
  • *****
  • Posts: 19
  • Gender: Male
Re: Calculation of ranged weapon THAC0
« Reply #4 on: February 22, 2018, 10:07:59 PM »
Mostly, i was after the information concerning which item controlled the PLUS factors. I followed the link supplied by AstroBryGuy and read the posting at the BeamDog forum. It mod still needs a little more work, but, he is right, the mod will make the Thac0 default to whichever is the highest + factor. That's not bad, sometimes finding a + something bow is easier than finding a hundred ++ arrows. The effect on the gameplay should be negligible.

 

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Name: Email:
Verification:
Type the letters shown in the picture
Listen to the letters / Request another image
Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?: