Author Topic: Bug and typo reports for v5  (Read 1142 times)

Offline Kulyok

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Bug and typo reports for v5
« on: January 10, 2016, 07:58:51 AM »
All bug and typo reports are welcome here!

Please, post everything in this topic - I do maintain my mods from time to time (honest!) but since I do not mod actively (read: make a few new mods every year), your reports might get lost and not fixed if you post them elsewhere.

Offline jastey

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Re: Bug and typo reports for v5
« Reply #1 on: February 28, 2017, 10:53:10 AM »
German version cannot be installed on BGII:EE. Error message:
Quote
FAILURE:
ERROR: charset could not be inferred for language Deutsch

I have no idea, what that means.

Offline AL|EN

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Re: Bug and typo reports for v5
« Reply #2 on: March 01, 2017, 11:23:50 AM »
Jastey, you need download and run https://github.com/BiGWorldProject/BiG-World-Fixpack/archive/master.zip in order to install this mod without bugs
« Last Edit: March 01, 2017, 11:24:56 AM by AL|EN »
You cannot have progress without changes...

Offline jastey

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Re: Bug and typo reports for v5
« Reply #3 on: July 20, 2017, 01:30:33 PM »
Missed your reply, ALIEN. Thank you!

Offline CamDawg

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Re: Bug and typo reports for v5
« Reply #4 on: July 20, 2017, 01:41:00 PM »
The Wind stone should use opcode 126 to provide the movement speed increase. The haste opcode behaves poorly and should be avoided if it's not needed, such as here.

In the finale with Berlin, one of the salamanders spawned in a tube at the top of the room. Because charname was adjacent to it when killing it (and it was the last enemy), Dora dimension-doored into the tube when she showed up post-battle.
« Last Edit: July 20, 2017, 01:52:47 PM by CamDawg »
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Offline CamDawg

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Re: Bug and typo reports for v5
« Reply #5 on: July 20, 2017, 01:47:17 PM »
Oh, and the +HP items (Boots of Good Defense, Melf's Bracers) should use mode 3 (increase max, don't update current HP) for their bonuses. As they stand now, they can be exploited to fully heal characters by repeatedly equipping-unequipping them.
The Gibberlings Three - Home of IE Mods

The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.

Offline CamDawg

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Re: Bug and typo reports for v5
« Reply #6 on: July 20, 2017, 02:19:34 PM »
It looks like the areas were copied from a pre-Fixpack game. Some fixes:
  • The hallway and basement (o#1608, o#1610) at Galvena's should be flagged as dungeons.
  • The static animation flag for SMOKE in Desharik's home (o#1601) should be removed.
  • The two fpit1s animations in the smithy (o#1603) should have a z-value of 0. Container 3's highlight also sits off its weapon rack and needs its bounding box and vertices adjusted--bounding left should be 243, bounding top 414, bounding right 292, and the vertices should be 292.442, 286.414, 243.458, and 252.489.

Some orientation fixes for you as well:

  • Exiting Spellhold from the main floor (Exit 1515 in o#1500) should face SE, not S.
  • Entering the Spellhold main floor from the outside (Exit1500 in o#1515) should face NW, not S. Entering the same area from the basement (Exit1516) should face NE, not NW.
  • Entering the Spellhold basement from the main floor (Exit1515 in o#1516) should face SE, not S.
  • In the main Brynnlaw area (o#1600), exiting from Cayia's home (Exit1606), the old Pirate King's home (Exit1601), and Prebek's old place (Exit1605) should face SE, not S. Exiting from the Smithy (Exit1603), Vulgar Monkey (Exit1602), and the Umberlee temple (Exit1604) should face SW, not S.
  • The entrance to Desharik's old home (Exit1600 in o#1601) should face NW, not S.
  • The entrance to Cayia's old home (Exit1600 in o#1606) should face NW, not S.
The Gibberlings Three - Home of IE Mods

The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.

 

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