Author Topic: Bugs and typos for v1  (Read 5636 times)

Offline Kulyok

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Bugs and typos for v1
« on: December 24, 2015, 12:27:01 AM »
Please, post all the technical issues here, so they don't get lost in separate threads.

Offline Kulyok

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Re: Bugs and typos for v1
« Reply #1 on: January 17, 2017, 09:15:39 AM »
Version 2 is AVAILABLE, thanks to Isaya and Le Marquis (of the d'Oghmatiques). Behold, French translation and EET compatibility!

Offline K4thos

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Re: Bugs and typos for v1
« Reply #2 on: January 19, 2017, 05:54:40 AM »
Quote
Version 2 is AVAILABLE, thanks to Isaya and Le Marquis (of the d'Oghmatiques). Behold, French translation and EET compatibility!
Regarding EET compatibility - I've checked parts of the code that were patched in v1 (GAME_IS in tp2, Nali25.baf chapter variable evaluate, support for EET and BP-BGT Worldmap) but couldn't find them implemented. Maybe wrong archive has been uploaded? The tp2 file still mentions that it's v1 even though the archive is titled as v2.

List of all changes is available here:
https://github.com/BiGWorldProject/BiG-World-Fixpack/blob/master/BiG%20World%20Fixpack/Reunion/_copy/Changes.txt
and whole compatibility patch is here:
https://github.com/BiGWorldProject/BiG-World-Fixpack/tree/master/BiG%20World%20Fixpack/Reunion

Offline agb1

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Re: Bugs and typos for v1
« Reply #3 on: January 23, 2017, 10:31:55 AM »
I've updated the BWP Fixpack patch for v2 - still some changes needed for EET compatibility.

Offline Cahir

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Re: Bugs and typos for v1
« Reply #4 on: May 03, 2018, 02:37:32 AM »
Does the v2 support EET compatibility?

Offline CamDawg

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Re: Bugs and typos for v1
« Reply #5 on: March 26, 2019, 09:28:55 PM »
Part 3 of Daemon's diary mentions that Charname is "illusive" and resilient--pretty sure that's supposed to be "elusive".
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The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.

Offline jastey

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Re: Bugs and typos for v1
« Reply #6 on: March 27, 2019, 01:54:47 PM »
Thanks, will be fixed in v4.
If you have any more bug reports, let me know, I'm working on updates for Kulyok's mods.

Offline CamDawg

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Re: Bugs and typos for v1
« Reply #7 on: March 28, 2019, 06:49:18 PM »
Oh, there was one more item. You can leave the Keep by walking to the edge of the map--it'll show you on the worldmap; in my case it showed the cursor on Amketheran with a travel time of zero since that's where I activated the teleportation stone.

Unfortunately, I don't think this can be fixed easily. On EE you might be able to use the can't travel bit (bit 6 in the area flags at 0x14), but for the original options are limited. I think you might have to dupe the tileset (so you can use a custom searchmap without the edge-of-map transition) or formally add it to the worldmap but without travel links.
The Gibberlings Three - Home of IE Mods

The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.

 

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