Author Topic: hostile wilbur shows up too early  (Read 781 times)

Offline ithildur

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hostile wilbur shows up too early
« on: December 01, 2015, 02:12:09 AM »
My first run with bg2ee and questpack, the hostile version of wilbur shows up and attacks in the building with Valerie's goons, even though I've  yet to meet with the normal version much less speak to him or interact with the marilith, etc. Taking a peak at ar530.bcs it seems like there might be a missing condition in there.


If
   !Dead ("demmag")
   !Dead ("d0qpwiwi")
THEN
  RESPONSE  #100
  SetGlobal ("D0WilburReturns","AR0530",1)
CreateCreature ("d0qpwiw2", [520,306],1)
END



I've  never had this happen  before, which leaves me wondering if something changed in the latest version of the mod or if it's  a bg2ee issue.

Offline ithildur

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Re: hostile wilbur shows up too early
« Reply #1 on: December 01, 2015, 02:16:07 AM »
The block above is straight  from the  ar0530.baf file inside  questpack's 'wilbur' folder btw, so it's probably  not  an installation  error.

Offline Wisp

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Re: hostile wilbur shows up too early
« Reply #2 on: December 03, 2015, 10:24:22 AM »
Considering hostile Wilbur drops the scimitar, it seems like it's the appearance of friendly Wilbur (deceased) that's missing a condition. Edit: can drop. He doesn't do it if you already have it.
« Last Edit: December 03, 2015, 10:26:30 AM by Wisp »

Offline ithildur

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Re: hostile wilbur shows up too early
« Reply #3 on: December 10, 2015, 10:19:34 AM »
What is the intended  behavior for wilbur here? Is he supposed to show up hostile and join in with Valerie's crew in attacking you if you enter their hideout before you do the skinner quest? That's how it's set up now apparently,  which means for a lot (maybe most) folks they'll never be approached  by friendly  wilbur.
« Last Edit: December 10, 2015, 10:21:40 AM by ithildur »

 

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