Author Topic: {Announcement} Let's Play Baldur's Gate Trilogy Mega Mod YouTube Video Series  (Read 3386 times)

Offline Chev

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Yes, very good tactics!  And yes the Duergar are from a tactics mod.
I Ride for the King!        a.k.a. Chevalier

Offline Ishad Nha

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I did the Gnoll Fortress in BG:EE, it was fairly simple: see a Gnoll, kill a Gnoll. The mods have so much more interesting detail.

Offline Chev

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Yes, that is one of the reason I made this series with so many mods in one install.  The basic game is very good but once you play it one or 2 times then it is time to think about adding mods.  I hope the very many players who have played BG1 &/or BG2 will see the series and think to try some or all the mods.

Link to part 26 https://www.youtube.com/watch?v=nImEMpmVzAE
I Ride for the King!        a.k.a. Chevalier

Offline Ishad Nha

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Sleep works well in BG: EE. It won't knock out everyone but it will really break up a mass attack.
Xan has a Moonblade but also has a Constitution of 7, this is not a good match!

Offline Chev

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I am glad to hear that Sleep works well in BG: EE.  Yes, Xan is weak & I try to keep him out of combat.  I like the gloomy guy.
I Ride for the King!        a.k.a. Chevalier

Offline Ishad Nha

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Stinking Cloud and Hold Person are useful too. My party was able to take down four Red Wizards easily enough.

Offline Chev

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So you found them, I think they should have some good stuff on them.  I have not yet found Stinking Cloud this play through.

For those who have not yet subscribed to the channel is a link to the newest episode:https://youtu.be/9AhNVAgfqj4
I Ride for the King!        a.k.a. Chevalier

Offline Ishad Nha

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The treasure in BG:EE seems fairly routine, even in a case like this. This game is played at a lower power level than yours.
Check every store for scrolls, you may find a few useful ones. High Hedge has a mage who sells stuff, it's west of Beregost.

I don't recall where I got the scroll of Stinking Cloud. I travel all over an area until it is properly mappped. I have been all over the off-the-beaten-track outdoor zones.
Dynaheir, whom you dumped, came with knowledge of the spell. When we found her she was level 4, matching the levels of the other NPCs.
« Last Edit: August 05, 2015, 06:40:10 AM by Ishad Nha »

Offline Chev

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The High Hedge has many magic items with a BGT Mega mod install.  You will see in a few episodes.

Glad to hear that you explored many areas.  Did you find Sirines?
I Ride for the King!        a.k.a. Chevalier

Offline Ishad Nha

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Just bumped into the BG:EE variety of Sirines, they are bad news but still defeatable. Rear half of my party keeps them under continuous missile fire. One NPC was charmed but other NPCs kept their distance until it wore off. All six were wiped out without loss of anyone in the party.

High Hedge has no Stinking Cloud scrolls in BG:EE.

Offline Ishad Nha

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I go for the best room available at an inn, it is supposed to make for better healing.
All those items found in your game's High Hedge, standard games are so vanilla by comparison!

Offline Chev

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Yes, mods add a lot to the game.  When you get finished with your standard playthrough of BG1 you can think about doing it again with some mods.  I loved my first few playthroughs of BG1 before I found any mods!
I Ride for the King!        a.k.a. Chevalier

Offline Ishad Nha

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One thing you have in BG1 that you don't have in BG2 is a lot of generic outdoor zones, zones with no dungeon attached. I suspect that is due to feedback/complaints from people who played BG1.

Offline Chev

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I am not sure why they didn't have them in BG2. I would have thought they just didn't spend the time/money to make them.  One of the reason I like BG1 better is that I felt the 'world' was much better developed, I could just go off exploring.  Once I learned that after 'unlocking' an area by visiting it  I could skip it, it didn't slow movement around the map.
I Ride for the King!        a.k.a. Chevalier

Offline Ishad Nha

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I simply killed Tranzig, I did not need the information anyway.
At the edge of a map, stepping outdoors and then returning to the zone you were in, takes no game time. If you do this for all four edges you will find all the outdoor zones.
If a map has fewer than four edges from which you can leave, do it for all of the available edges.

I charged into Durlag's Tower, found it rather tough. A walkthrough said that it is properly part of the Tales of the Sword Coast expansion. In BG:EE the expansion is integrated into the main game. I never played the original game so I don't rightly know where the game ends and the expansion begins. So back to Cloakwood Mines, this is going quite well.
« Last Edit: August 15, 2015, 08:18:43 AM by Ishad Nha »

Offline Ishad Nha

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Now I am doing the Tales of the Sword Coast expansion. It is interesting...

Offline Ishad Nha

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Last level of Durlag's Tower, party successfully fought the main foe. But our Lightning Bolts hit and Barely Injured a bystander called Dalton, he of course turned hostile. So I added this short piece of code to ensure that if he turned hostile then he would immediately return to being friendly:
IF
Allegiance("DALTON",ENEMY)
THEN
RESPONSE #100
ChangeEnemyAlly("DALTON",NEUTRAL)
END
(It was placed at the start of AR0516.bcs, when I quit and re-started BG:EE the attitude of Dalton immediately returned to normal.)

In BG:EE the foe won't use his secret weapon if you talk to him in a Paladin-type way. This makes the fight much easier.

Durlag's Tower has plenty of Ghasts, Ghouls and Carrion Crawlers, but a Free Action ring or weapon makes an NPC immune to paralyzation.

 

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