Author Topic: Odd Archryssa-related problem  (Read 1095 times)

Katoj

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Odd Archryssa-related problem
« on: March 21, 2015, 03:42:16 PM »
***POTENTIAL SPOILERS***



I'm having a strange problem.
Playing Sola Mod and Archryssa spawned as I was leaving an area (gov dis athkatla) and before she had fully "dimension doored" in, the screen went to the selection map for me to choose where to go.
I knew it was Archryssa (I've played the mod before with no problems) so I selected gov dis on the map to go back and fight her.
However, back on the game screen, my interface had gone, my party (except Solaufein) had all been teleported away and Archryssa was just standing there, like a lemon, not trying to talk to me, not starting on me, nothing.

I tried pressing "h" to get the interface back, tried pressing a lot of buttons in fact but nothing happened.

I ctrl alt deleted my way out and rebooted/reloaded.
Archryssa is now not coming, no matter how long I leave the game running and on pause. I looked on the readme and it said that events are usually 27 mins apart real time.

I have shadow keeper installed, so tried going into that and changing some of the global variables - I deleted one that says SPAWNSOL3 - thinking this might refer to Archryssa because of something I'd seen in the readme.
No dice

Added one that said "SolaFoeSpawn" and set the value to 3
This was interesting - party is teleported away, Sola is just left standing around while my party complain about how bored they are. Archryssa is either fashionably late or not coming at all.

It appears the game thinks Archryssa is dead, but in global variables in Shadowkeeper there is no "SPRITEISDEADARCHRYSSA" to delete...I'm not even sure that would work.

I even went back to an old save (the oldest I had) sped up Sola's timer to get the dialogue directly before Archryssa and waited. Nothing.

What has come closest to working (in terms of triggering dialogue after non-Archryssa fight) is putting in global variables SolaFoeSpawn and 6 in the value column.

This apparently triggers the next bit of dialogue from Sola (about setting traps for enemies, inspired by the Archryssa fight) presumably the romance is going to continue from here, which is dandy, but I'm a little sad, because I enjoyed the Archryssa fight and she whooped me so many times on my first playthrough that I was looking forward (finally feeling competent enough).

If anyone has a work around to tell the game she's not dead, I'd be incredibly grateful. I'm aware that it's almost been two years since the last post and more since the last responses.

If there is no other way around this then I hope the method I described above is of use to someone, somewhere.

Sorry, this has been a very long post, but it's an odd issue. Any help would be greatly appreciated. :)

 

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