Author Topic: BG1UB - EE compatible version - [Updated 2016-04-12]  (Read 34779 times)

Offline Salk

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Re: BG1UB - EE compatible version - [Updated 2015-11-27]
« Reply #75 on: December 19, 2015, 12:09:18 AM »
@Salk - I think I see the problem... I looked at a Tutu OUBLEK.D pre-BG1UB (sorry, don't have a BGT install). If you could send me the pre-BG1UB OUBLEK.DLG file, I can review it to make sure it's the same issue.

Unfortunately I have the oublek.dlg file in a few backup folders of some mods but they are all installed after BG1UB.

I did check the original file from Baldur's Gate and it does contain

Code: [Select]
TakePartyItem("MISC43") // Emerald
TakePartyItem("MISC43") // Emerald
« Last Edit: December 19, 2015, 12:12:17 AM by Salk »

Offline The Imp

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Re: BG1UB - EE compatible version - [Updated 2015-11-27]
« Reply #76 on: December 19, 2015, 05:10:52 AM »
Hmm, it might be better if the action would be:
Code: [Select]
TakePartyItemNum("MISC43",2)

Offline AstroBryGuy

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Re: BG1UB - EE compatible version - [Updated 2015-11-27]
« Reply #77 on: December 19, 2015, 10:58:12 AM »
Hmm, it might be better if the action would be:
Code: [Select]
TakePartyItemNum("MISC43",2)

That's what they did in BGEE. But in vanilla BG1 it is:

Code: [Select]
TakePartyItem("MISC43") // Emerald
TakePartyItem("MISC43") // Emerald

Tutu and BGT inherit that from BG1. Changing that would require updating EasyTutu (or TutuFix) and WeiDU-BGT.

The Prism component actually makes the emeralds unique and replaces the ~TakePartyItem("MISC43")~ actions with:

Code: [Select]
TakePartyItem("abgfEyeL") // Emerald
TakePartyItem("abgfEyeR") // Emerald
// and a bunch of EraseJournalEntry actions

The minor issue is that currently, BG1UB will replace both TakePartyItem() actions with the block to take the unique emeralds, so the actions get issued twice. Harmless, except for duplicated "Party has lost an item" messages (unless you've duplicated the unique emeralds to try and both collect the bounty and sell them for gold).

Offline AstroBryGuy

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Re: BG1UB - EE compatible version - [Updated 2015-12-27]
« Reply #78 on: December 27, 2015, 10:02:24 PM »
https://github.com/AstroBryGuy/bg1ub/releases/tag/v14.0_beta_151227

Minor bugfix update for BGEE

Changes in v14.0 beta 20151227
* Update to Minor Dialog Restoration Component to fix bug on BGEE with Hentold's dialog

Offline AL|EN

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Re: BG1UB - EE compatible version - [Updated 2015-12-27]
« Reply #79 on: December 30, 2015, 02:52:37 PM »
Quote
* New Component: Mal-Kalen the Ulcaster Revenant
Thank you for this, it was small but nice addition, Polish version has even polish voice dialogue at the start of the encounter. I wish there was more with him, like atleas prevent fight/bring some item to free his soul etc.
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Offline AstroBryGuy

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Re: BG1UB - EE compatible version - [Updated 2015-12-27]
« Reply #80 on: December 30, 2015, 09:29:35 PM »
Quote
* New Component: Mal-Kalen the Ulcaster Revenant
Thank you for this, it was small but nice addition, Polish version has even polish voice dialogue at the start of the encounter. I wish there was more with him, like atleas prevent fight/bring some item to free his soul etc.

There is... he wants a body - bring him one. Of course, Mal-Kalen isn't the type to let a body leave (they tend not to come back when you do that),  so you'd better have it before you meet him. ;-) )

Offline AL|EN

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Re: BG1UB - EE compatible version - [Updated 2015-12-27]
« Reply #81 on: January 18, 2016, 02:09:59 PM »
A body? Is that mean I can bring him for eg "Tiber brother's body" or some specific items?
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Offline AstroBryGuy

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Re: BG1UB - EE compatible version - [Updated 2015-12-27]
« Reply #82 on: January 18, 2016, 04:52:37 PM »
Let's see, it'll work with most bodies. I left out Duke Eltan on purpose, but it looks like Chelak was left out too...

Try Samuel or one of the many bodies in the sewers.

EDIT: I'll put body in the pile of bodies elsewhere in the Ulcaster Ruins. That will make it easier to complete the encounter by that route.

Offline Salk

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Re: BG1UB - EE compatible version - [Updated 2015-12-27]
« Reply #83 on: January 26, 2016, 06:08:55 AM »
EDIT: I'll put body in the pile of bodies elsewhere in the Ulcaster Ruins. That will make it easier to complete the encounter by that route.

Sounds right to me.

Offline AstroBryGuy

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Re: BG1UB - EE compatible version - [Updated 2015-12-27]
« Reply #84 on: January 26, 2016, 10:40:32 AM »
Hey everyone!

OK, I've prepped a new beta - there were a few bugs with the Mal-Kalen encounter and the Unshey dialog that I've hopefully squashed.

My goal is to make a non-beta v14 soon, but I never seem to think of all the ways to break my code :wink:. So, I'm putting out a (hopefully) final beta to let the tires get kicked one last time.

https://github.com/AstroBryGuy/bg1ub/releases/tag/v14.0_beta_160124

Changes in this release:
* Updates/Fixes for the Mal-Kalen Encounter
* Fix for duplicated actions in OUBLEK.D - Prism and the Emeralds component
* Fix for incompatibility between restored Unshey dialog and Item Randomiser - Minor Dialogs component
* Correcting a few .tra file typos/errors
* Updated French translation for new content!

Thanks to everyone who has contributed ideas, code, translations, and bug reports!

Janos1

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Re: BG1UB - EE compatible version - [Updated 2016-01-24]
« Reply #85 on: February 03, 2016, 12:39:13 AM »
I am attempting to install your version from page 1, the 160124-1, and it gets all the way until this point, at which it fails

 "[Duke Eltan in the Harbor Master's Building] [v13.1]". May I ask, how can I get past this (and another of the same, or similar) issues?
ERROR: FAILURE<"Please Install on BG, BGT or TuTu">

I am going to try and email you the debug file to you in a moment as well. Thank you for your time.

Janos1

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Re: BG1UB - EE compatible version - [Updated 2016-01-24]
« Reply #86 on: February 03, 2016, 12:52:40 AM »
Or Not, as I can't get the File to copy much less use the address in the program as a valid one..

Offline AstroBryGuy

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Re: BG1UB - EE compatible version - [Updated 2016-01-24]
« Reply #87 on: February 03, 2016, 01:32:56 AM »
I am attempting to install your version from page 1, the 160124-1, and it gets all the way until this point, at which it fails

 "[Duke Eltan in the Harbor Master's Building] [v13.1]". May I ask, how can I get past this (and another of the same, or similar) issues?
ERROR: FAILURE<"Please Install on BG, BGT or TuTu">

I am going to try and email you the debug file to you in a moment as well. Thank you for your time.

You are trying to install v13.1, not the v14 beta. If you got that error message, it's because your game is not Tutu, BGT, or BG1. If you are running Baldur's Gate Enhanced Edition, you need the v14 beta. v13.1 is not compatible with BGEE.

https://github.com/AstroBryGuy/bg1ub/releases/latest

Janos1

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Re: BG1UB - EE compatible version - [Updated 2016-01-24]
« Reply #88 on: February 03, 2016, 08:44:50 PM »
I thank you for your time in answering, but sadly, after completely removing the other file and it's setup command and installing off the page you linked, I get a new problem. Now, it won't even run... instead I get an error of:

ERROR  [SETUP-BG1UB.TP2] not found.

I installed the new file in the exact same place as the old, and put the setup command in the same place as well... but it still won't even start, just goes straight to that error.. I am starting to think I have some very bad luck, since I am having problems getting ToBEX, FIX, Infinity Animations and a couple of others to work these last few days as well. I can't even manage to get some of the Class Kits I have installed to be available.. I can see them, but can't select them to even view the kit.. they just stay dark. This is the first time I have had my computer unpacked from moving in over as year or so, so I am rusty I know.. but this is making me want to take up Knitting or some such lol. Ahhh well, it is what it is... I will strangle my computer and smile to myself while i do it heh.

Offline AstroBryGuy

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Re: BG1UB - EE compatible version - [Updated 2016-01-24]
« Reply #89 on: February 03, 2016, 09:58:15 PM »
Are you running the Enhanced Edition?

If so, don't try to install ToBEx or Infinity Animations. They patch the BG2 binary, and since the BGEE binary is different, they won't work. BG2Fixpack should also be unnecessary on BGEE.

Assuming you are running on Windows:

Extract the contents of the archive and copy the contents to your game folder (the folder that contains the CHITIN.KEY file). If properly extracted, you should have the "bg1ub" folder and setup-bg1ub.exe in your game folder. To install, simply double-click setup-bg1ub.exe and follow the instructions on screen.

Janos1

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Re: BG1UB - EE compatible version - [Updated 2016-01-24]
« Reply #90 on: February 04, 2016, 09:19:56 PM »
Yeah, I am running the Enhanced Edition Version.. only one I still have.

I followed your steps and I deleted TobEx, Fixpack, and Infinity Animations as well as the copy of BG1 UB, then I re-extracted the BG1 UB, cut the Setup file out of the BG1 UB folder and put it back in the folder with the CHITIN.KEY file, ran it and got the same thing.

Maybe one of the other MODS I installed has changed something (BG1 tweaks, BG2 Tweaks, IWDification, Divine Remix, WeiDU, Kitpack, Autoroller, Widescreen, or the psionics one), or ToBEx, despite not running to completion, managed to mess something up?

I am starting to think that I may have to do a full clean install of the game and try again. Maybe I installed something out of order?. Seems like it might be the only recourse as it still says the same thing about that [STUP-BG1UB.TP2] File not being found.

Either way, I am still very thankful for the time you have spent on this project and even more for the time helping me. Just telling me that TobEx and Fixpack wouldn't work with EE was helpful, as the only reason I was trying to install TobEx and Animations was for IWDification (said it was needed to let you see more than 24 spells on a page) solved a ton of headaches lol. More thoughts, I am happy to hear, though I am almost sure that the next step you say will be full clean install.

Have a good Evening.

Offline AstroBryGuy

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Re: BG1UB - EE compatible version - [Updated 2016-01-24]
« Reply #91 on: February 04, 2016, 10:16:51 PM »
When extracted, the bg1ub archive should contain a directory named "bg1ub", and three files "setup-bg1ub.exe", "setup-bg1ub", and "setup-bg1ub.command". The last two are for OSX. If you are on Windows, you can ignore those. Copy both the "setup-bg1ub.exe" file and the "bg1ub" directory to the location of the CHITIN.KEY. Both need to be in there.

Also:
* Don't install Widescreen (unnecessary for BGEE, it supports modern high-resolution screens).
* I don't know if BG1Tweaks is EE-compatible. It is mostly adaptations of components from BG2 Tweaks, which is EE compatible, so that should be installed instead.
* Divine Remix - Don't install the sphere system from v8 on BGEE (see http://gibberlings3.net/forums/index.php?showtopic=27121)
* Make sure your autoroller is for BGEE. One for BG2 likely won't work (the binary is different).

A clean install may be best. I don't know if ToBEx or Infinity Animations would have actually tried editing the BGEE binary. I would assume they would check the binary file to make sure it's the correct version, so they would have just failed to install (or at least failed to edit the binary).


Janos1

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Re: BG1UB - EE compatible version - [Updated 2016-01-24]
« Reply #92 on: February 05, 2016, 02:09:24 AM »
It has installed this time around and ran perfectly smooth.. without the whole clean install, So now I know what I was doing wrong, and thus can avoid it if I do a Clean Install anyways. Thank you again for your time, the information and especially the help! Have a great Eve... time for me to play lol.

Wraith_Sarevok

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Re: BG1UB - EE compatible version - [Updated 2016-01-24]
« Reply #93 on: April 01, 2016, 12:43:58 AM »
Does this mod still work with Siege of Dragonspear?

Offline AstroBryGuy

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Re: BG1UB - EE compatible version - [Updated 2016-01-24]
« Reply #94 on: April 01, 2016, 03:37:28 PM »
Wraith_Sarevok, did you download from Steam?

Steam downloads all the SoD files into a zip file in a DLC folder. It doesn't replace the original dialog.tlk file in the lang folder. WeiDU sees the original dialog.tlk file and patches that. Then your game uses the SoD dialog.tlk file in the zip file from the DLC folder. Hilarity ensues.

BG1UB should work ok with BGEEv2 without SoD (expect minor bugs). But, until there is a workaround for this DLC zip file stuff, it won't work on SoD on Steam.

Wraith_Sarevok

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Re: BG1UB - EE compatible version - [Updated 2016-01-24]
« Reply #95 on: April 01, 2016, 11:58:52 PM »
Wraith_Sarevok, did you download from Steam?

Steam downloads all the SoD files into a zip file in a DLC folder. It doesn't replace the original dialog.tlk file in the lang folder. WeiDU sees the original dialog.tlk file and patches that. Then your game uses the SoD dialog.tlk file in the zip file from the DLC folder. Hilarity ensues.

BG1UB should work ok with BGEEv2 without SoD (expect minor bugs). But, until there is a workaround for this DLC zip file stuff, it won't work on SoD on Steam.

No, sorry. I downloaded SoD directly using the Beamdog client. I only see one dialog.tlk in my english language folder. I guess I'm screwed then, haha. Unless you're also saying it still works by patching the SoD dialog.tlk file?

Offline AstroBryGuy

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Re: BG1UB - EE compatible version - [Updated 2016-01-24]
« Reply #96 on: April 02, 2016, 12:40:49 AM »
Wraith_Sarevok, did you download from Steam?

Steam downloads all the SoD files into a zip file in a DLC folder. It doesn't replace the original dialog.tlk file in the lang folder. WeiDU sees the original dialog.tlk file and patches that. Then your game uses the SoD dialog.tlk file in the zip file from the DLC folder. Hilarity ensues.

BG1UB should work ok with BGEEv2 without SoD (expect minor bugs). But, until there is a workaround for this DLC zip file stuff, it won't work on SoD on Steam.

No, sorry. I downloaded SoD directly using the Beamdog client. I only see one dialog.tlk in my english language folder. I guess I'm screwed then, haha. Unless you're also saying it still works by patching the SoD dialog.tlk file?

You'd be screwed if you had SoD from Steam or GOG. If you've download from Beamdog, it should work, excepting for some minor bugs if Beamdog tweaked anything in the BG1 content.

Wraith_Sarevok

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Re: BG1UB - EE compatible version - [Updated 2016-01-24]
« Reply #97 on: April 02, 2016, 03:12:25 PM »
You'd be screwed if you had SoD from Steam or GOG. If you've download from Beamdog, it should work, excepting for some minor bugs if Beamdog tweaked anything in the BG1 content.

Oh! nevermind then. Goody good good. I'll give it a try and see if any of the content is broken. Thanks. :)

Offline AstroBryGuy

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Re: BG1UB - EE compatible version - [Updated 2016-01-24]
« Reply #98 on: April 04, 2016, 09:30:29 AM »
For all BGEEv2/SoD users: Don't install the Coran and the Wyverns component. It is superceded by changes in BGEEv2.

Update for Steam/GOG users with SoD: ScottBrooks@Beamdog has released ModMerge - a program to merge the SoD DLC content on Steam/GOG installs into the main game folders.

https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use

EDIT: new beta version that forbids Coran Wyvern component on BGEEv2

sanpats

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Re: BG1UB - EE compatible version - [Updated 2016-04-04]
« Reply #99 on: April 12, 2016, 01:16:38 AM »
I use the latest beta but the Coran and the Wyverns component is still installable.

 

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