I've been writing a small quest mod for ToB(with Nalia and everything). Well, writing's a relative turn: I just looked at the dates, and it turns out I've last edited the dialogue file... when? That's right, it was the 1st of July. Two months ago. Which means the mod
has all the chances to become Aklon we all know and love
spent those weeks being... well, dead.
I remembered the way I wrote Back to Brynnlaw - I placed a thread on the development forum and updated it every day, and it helped - the mod was completed fairly quickly(two weeks? don't remember). So I'm opening a thread here, hoping it would improve the mod's progress.
Of course, it could go the other way, and I'll never finish it at all. But let's try.
Basic facts: reusable areas(since I'm not an area artist, alas); Nalia features a bit; if you're very evil, you can watch Imoen die; you might see Cyric and his cultists.
(Here we go)Progress of sorts:
I opened the file(veeery small one, about 35k) and decided to cut it into several pieces.
Piece 1 - side quests. All small separate quests(and strangely, they're a pain to write) will go here.
Piece 2 - Nalia's conversations. I am not very good at banters with Bioware NPCs, but Nalia is a quest-giver of sorts here, and the player might even want to take her into the party(it's completely optional, though), so she does have conversations. (When they're finished, I might kidnap Jason Compton and ask him to have a look at these.)
Piece 3 - the main meat of the mod. People you meet, people you kill, people you choose to forgive... or not.
(and Bioware NPC interjections here. Again. Hmm, you know what? I'll just add them later).
That's it. Aaand now I'll go and read this stuff, and maybe even write something new.
It's all about writing the story, after all.
(and, no, this mod is absolutely not ready for a forum yet. Though I do hope it will be. Eventually. If I don't abandon it for two months again for SWTOR 3.0 or something.)