Author Topic: Indira v12.0 BETA for Tutu, BG:EE and BGT: Call for Playtesters!  (Read 2584 times)

Offline Erg

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I have tested the mod myself on all BG environments and there shouldn't be any major issues. However I would appreciate some additional testing and feedback. In particular, the mod needs to be more thoroughly tested for languages other than English.

Download Link: Indira v12.0 BETA

Download Link: Indira v12.0 BETA 3
« Last Edit: May 17, 2016, 11:55:45 AM by Erg »

Offline jastey

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Re: Indira v12.0 BETA for Tutu, BG:EE and BGT: Call for Playtesters!
« Reply #1 on: August 19, 2014, 04:28:23 PM »
Sorry, no tester here.. But wow, that is awesome! The BGT-version for Finch, too, keep up the good work!

Offline Erg

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Re: Indira v12.0 BETA for Tutu, BG:EE and BGT: Call for Playtesters!
« Reply #2 on: August 20, 2014, 01:51:07 AM »
Thanks jastey, coming from you means a lot!

Offline Erg

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Re: Indira v12.0 BETA for Tutu, BG:EE and BGT: Call for Playtesters!
« Reply #3 on: September 09, 2014, 09:45:27 AM »
Updated version - Download Link: Indira v12.0 BETA 2

- Replaced AT_INTERACTIVE_EXIT with the more up to date README as command to display the ReadMe (suggested by @Isaya)

- French translation improved by @Isaya
« Last Edit: May 17, 2016, 11:54:13 AM by Erg »

Offline jastey

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Re: Indira v12.0 BETA for Tutu, BG:EE and BGT: Call for Playtesters!
« Reply #4 on: July 06, 2015, 10:13:14 AM »
Just a short notice (findings from White Agnus): indiJ.d doesn't get compiled (it's not trayfied, yet). And for the NPC banter, there seems to be a script missing to trigger them?

Offline Erg

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Uploaded new version v12.0 BETA 3 with the following changes:

- Removed Backup folder (obsolete practice)
- WeiDU updated to version 239
- Added OSX binary files for SoX and WeiDU
- The mod has now separate download links for Windows and OSX
- The mod is now hosted on GitHub

Download Link: Indira v12.0 BETA 3

Just a short notice (findings from White Agnus): indiJ.d doesn't get compiled (it's not trayfied, yet). And for the NPC banter, there seems to be a script missing to trigger them?

@jastey, sorry for the late reply. I should really check this thread more often  :)

I see the problem with some banters not triggering properly because of a bug in the original mod. I will try and fix this in the next release.

The problem with indiJ.d not being trayfied and compiled is something different entirely. I suspect that this was done on purpose because those dialogues were still a work in progress. I'm not sure the original author would be fine with me releasing them in their current state.

Anyway I'm open to suggestions on how to proceed about that.

Offline jastey

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Ah, OK. I was just passing on the report, and didn't check anything myself. Thanks for the udate!

Offline AL|EN

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Re: Indira v12.0 BETA for Tutu, BG:EE and BGT: Call for Playtesters!
« Reply #7 on: September 02, 2016, 03:23:23 AM »
@Erg This was very significant update but BWS maintainers was not notified about it. Mod ini updated: https://bitbucket.org/BigWorldSetup/bigworldsetup/commits/636704a92a1eaa522a60013620c650e066405757
You can continue to add new github releases, BWS will always download new one :)
If you wanna make enemies try to change something...

BiG World Setup


Infinity Engine Game Launcher - tool for fixing *.ini files and registry entries for Infinity Engine games like BG, BG II, IWD, IWD II and Planescape:Torment

 

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