Author Topic: So, fine. What are you playing?  (Read 2986 times)

Offline Cybersquirt

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Re: So, fine. What are you playing?
« Reply #25 on: May 01, 2014, 01:56:55 AM »
NV (Fallout New Vegas) rocks! What's not to love about open-world/discovery gaming?  Why you hate, Imp?
It's the game engine, not the adventure part. It cheeses the whole game so badly that I want to hit some body after x amounts of crashes, and there's plenty of those around with this engine. Yep, on a 7 CPU PC I can only use 1, as the first instant the second is used, the game crashes. That's not just bad coding I'll tell you, it's horrific, but then again it's a console game, so what else is there supposed to be expected, that they would create a tradition carrying PC game, that would actually be primarily programmed for PCs... ouh well, I always thought the opposable thumb was, a bad idea !
I haven't had a problem playing the game. So when you say "crashes", I say 'huh'?

All new "free" dlc from the "extended ending" on REQUIRES online play -- it won't launch offline. That's not free in my book.
Well you were able to download the Extended Ending online on the machine, so where did you go after that ? 
Yeah, the DLCs have their copyright contracts that are not greatly advertised... but it's there to promote their interests. You are "free" to cross them if you know how, until you cross a line you shouldn't and then you might never be free... Unless you already are a committed cyber criminal.
Yes, there's downsides for freedoms too.
their interests DO NOT CONCERN ME AS A BASIC GAME PLAYER WHO ARE NOT CRIMINAL> Thank you for splaying my point.
« Last Edit: May 01, 2014, 02:00:22 AM by Cybersquirt »
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Offline Cybersquirt

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Re: So, fine. What are you playing?
« Reply #26 on: May 01, 2014, 02:09:54 AM »
NV (Fallout New Vegas) rocks! What's not to love about open-world/discovery gaming?  Why you hate, Imp?
It's the game engine, not the adventure part. It cheeses the whole game so badly that I want to hit some body after x amounts of crashes, and there's plenty of those around with this engine. Yep, on a 7 CPU PC I can only use 1, as the first instant the second is used, the game crashes. That's not just bad coding I'll tell you, it's horrific, but then again it's a console game, so what else is there supposed to be expected, that they would create a tradition carrying PC game, that would actually be primarily programmed for PCs... ouh well,
I always thought the opposable thumb was, a bad idea ![/i] So you condemn a game on it's engine first? wft is wrong with you? I had no crashes. I do not know what you are talking about at this point.
*clarified the quotes.
« Last Edit: May 03, 2014, 04:56:04 AM by Cybersquirt »
Stupid is as stupid does.

Offline The Imp

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Re: So, fine. What are you playing?
« Reply #27 on: May 01, 2014, 01:55:57 PM »
So you condemn a game on it's engine first? wft is wrong with you? I had no crashes. I do not know what you are talking about at this point.
Well, if the Role Playing Games engine is not capable of supporting role playing aspects like rules, it's a bad engine.
If it can't visualize the environment, it's a bad engine.
If the games engine crashes during the normal operation environment, it's a bad engine.

And if you choose a bad game engine, you can't really actually make a good game. The Fallout 3's engine handled first two parts really well, but it has a lots of problems on the PC and PS3 platforms with the third point. You might be a lucky one and have the 360 version, as apparently the game might have been made for it.
Say quotes from the Wikipedia; Fallout 3:
Quote
Shortly before the game's release, IGN posted a review of the game citing numerous bugs and crashes in the PlayStation 3 release. The game also contained a bug causing the game to freeze and the screen to blur when friends signed out of and into the PlayStation Network. The IGN review was edited shortly thereafter, removing all references to the PS3 version's bugs, causing controversy in the PlayStation communities. Reviewing PlayStation 3 Game of the Year edition, confirmed that most bugs remained, citing occasional freezes, several animation and scripting issues, along with other bugs requiring a restart of the game. Even IGN retroactively cited bugs with the original release, as well as the Game of the Year edition, calling it "a fantastic game", but warning players to "be aware that you might have to deal with some crashes and bugs"
Fallout New Vegas:
Quote
Even two years after the last official patch the community identifies and fixes bugs left, the latest iteration of Mission Mojave which includes all former patches, has reached a number of 27,000 fixed bugs.

The game engine has had major performance issues on the PlayStation 3. These issues have led to unplayable frame-rates when the save game file gets too big or when DLC is installed. Due to the nature of the game, the longer the player plays, the larger the save file becomes. These same issues plagued The Elder Scrolls V: Skyrim, but a performance patch to improve New Vegas seems unlikely. Sawyer said that it is a core-engine issue that can not be so easily patched.

Offline Cybersquirt

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Re: So, fine. What are you playing?
« Reply #28 on: May 16, 2014, 02:45:36 AM »
So you condemn a game on it's engine first? wft is wrong with you? I had no crashes. I do not know what you are talking about at this point.
Well, if the Role Playing Games engine is not capable of supporting role playing aspects like rules, it's a bad engine.
If it can't visualize the environment, it's a bad engine.
If the games engine crashes during the normal operation environment, it's a bad engine.
I had none of the above ON THE PC so I still don't know what you are talking about. Apparently you are determined to hate.  Oh well, your loss, but thank you for playing.
New Vegas immersed me in a new world I had a TON of fun exploring and playing a character in. I am sorry you feel the need to trash it.
« Last Edit: May 16, 2014, 02:59:24 AM by Cybersquirt »
Stupid is as stupid does.