Author Topic: Beta bug reports  (Read 8903 times)

Brook

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Re: Beta bug reports
« Reply #75 on: May 17, 2014, 08:51:18 AM »
Awaiting approval now

Offline Echon

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Re: Beta bug reports
« Reply #76 on: May 17, 2014, 08:52:10 AM »
Hereby approved.

Brook

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Re: Beta bug reports
« Reply #77 on: May 17, 2014, 09:13:34 AM »
Waiting approval now  :)

Offline Kallath

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Re: Beta bug reports
« Reply #78 on: May 17, 2014, 09:15:34 AM »
 :) and im in!
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Brook

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Re: Beta bug reports
« Reply #79 on: May 17, 2014, 09:55:15 AM »
is it a known bug on tutu for the duchal palace coronation to not even start? or possible fotd? i walk in and nothing happens, no dialog, and the nobles dont change to dopplegangers. and i cant seem to use the CLUAConsole to get past so far, i aslo have all the evidence and sarevoks diary, any hints or ideas?

Offline Echon

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Re: Beta bug reports
« Reply #80 on: May 17, 2014, 10:13:24 AM »
No. FotD has previously had a problem with Belt not recognising that the dopplegangers have been killed, but not with the coronation failing to start. I had a look at Belt and everything seems to be in order. I even tried spawning him with the CLUA Console and he immediately started his dialogue. You only need to be close to him for it to trigger.

Offline Kallath

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Re: Beta bug reports
« Reply #81 on: May 17, 2014, 06:53:51 PM »
Ok, ill keep looking, when i walk in Belt starts saying, "Aerie, is that you? my eyes, i'm blind! i have no eyes!" and then wont talk to you, seems like a tutu bug that i haven't encountered before, liia only talks like an unessential npc in the chat bar, but wont actually initiate dialog with you, what CLUA code did you use for belt?
i used CLUAConsole:CreateCreature("belt") Spawns him but same effect.
« Last Edit: May 17, 2014, 08:44:35 PM by Kallath »
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Offline Echon

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Re: Beta bug reports
« Reply #82 on: May 18, 2014, 02:44:13 AM »
Almost all filenames in Tutu have had an underscore added, so you need to spawn "_belt".

Offline Kallath

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Re: Beta bug reports
« Reply #83 on: May 18, 2014, 03:01:36 AM »
DUDE you rock
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Offline Kallath

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Re: Beta bug reports
« Reply #84 on: May 18, 2014, 10:16:11 PM »
I have also noticed that all lore values had been reduced to 0, not sure with a bard, but with mage and theif, and black lily in the theives guild was selling angurvadaal+5 after completion of coronation,
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Offline Echon

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Re: Beta bug reports
« Reply #85 on: May 19, 2014, 12:54:25 AM »
I have also noticed that all lore values had been reduced to 0, not sure with a bard, but with mage and theif

This is intentional. Only bards have access to lore now.

Quote
and black lily in the theives guild was selling angurvadaal+5 after completion of coronation

This should be one of the new swords that FotD adds to the game, but it uses the same filename as Angurvadal.

Offline Kallath

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Re: Beta bug reports
« Reply #86 on: May 19, 2014, 01:49:27 AM »
This should be one of the new swords that FotD adds to the game, but it uses the same filename as Angurvadal.
[/quote]

it has the same stats as the TOB angurvadal +5 (sets str to 22 yada yada yada)
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Offline Echon

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Re: Beta bug reports
« Reply #87 on: May 19, 2014, 05:47:18 AM »
it has the same stats as the TOB angurvadal +5 (sets str to 22 yada yada yada)

I know. Angurvadal is being added to the store instead of the new sword I made, which needs a new filename.

sascha_m_b

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Re: Beta bug reports
« Reply #88 on: August 25, 2014, 01:13:34 PM »
BEWARE - SOME SPOILERS BELLOW.

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Hey, Echon! Hoping mod development is going fine with you.

I became interested in the the mod when noticed it was running under BGEE and making some changes to areas, so even though I was not immediately interested in adding custom built locations to my game, I wanted to restore some of the icy island ones - including monsters and encounters - in a manner close to "unfinnished business". So, I decided to edit that part out from your installation script and when doing that noticed some changes to certain powerful items location in Candlekeep and Firewine. I liked the idea too and added that Candlekeep-Firewine chunk to my current adventure.

I have not yet been able to test the icy island, as I'm playing fairly slowly from the very beginning, but unfortunately with the Firewine I can say the results we somewhat unexpected. First the location turned out to be impossible to find - I knew where the entrance was because of editing the installation script, and still had to fire DLTCEP to find the exact location after scouting all of the area ingame. Second - the entrace poly is impossible to reach with a character.

For now I have reverted the Candlekeep change hoping that since my party has not yet reached chapter 6, that has not yet been cached somehow in savegame file.

PS
By the way, is it still possible nowadays to register on this forum? I've made an attempt a few months ago, but am still waiting for the moderator response. Even checked spam filters for that...

Offline Echon

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Re: Beta bug reports
« Reply #89 on: August 25, 2014, 03:49:13 PM »
Hey, Echon! Hoping mod development is going fine with you.

Thanks. Nothing has happened over the summer, but there will be an update on that soon.

Quote
I became interested in the the mod when noticed it was running under BGEE and making some changes to areas, so even though I was not immediately interested in adding custom built locations to my game, I wanted to restore some of the icy island ones - including monsters and encounters - in a manner close to "unfinnished business". So, I decided to edit that part out from your installation script and when doing that noticed some changes to certain powerful items location in Candlekeep and Firewine. I liked the idea too and added that Candlekeep-Firewine chunk to my current adventure.

In the previous versions of FotD, a large number of magical items have been relocated, in the interest of renewing the game and preventing metagaming. However, these changes will be reverted since I no longer consider them an essential part of the mod. This may become an optional tweak.

Quote
I have not yet been able to test the icy island, as I'm playing fairly slowly from the very beginning, but unfortunately with the Firewine I can say the results we somewhat unexpected. First the location turned out to be impossible to find - I knew where the entrance was because of editing the installation script, and still had to fire DLTCEP to find the exact location after scouting all of the area ingame. Second - the entrace poly is impossible to reach with a character.

The new area in the Firewine Bridge Ruins is poorly implemented. I will try to add something to hint at its location or remove it.

Quote
For now I have reverted the Candlekeep change hoping that since my party has not yet reached chapter 6, that has not yet been cached somehow in savegame file.

Candlekeep will be as it is without FotD changes.

Quote
PS
By the way, is it still possible nowadays to register on this forum? I've made an attempt a few months ago, but am still waiting for the moderator response. Even checked spam filters for that...

Yes, but we have used manual account approval for some time, and I am afraid that you account was deleted because it looked like a spambot. Please re-register your account. :)

 

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